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That the weather in Gancaloon is not always warm and sunny is proven by
this first wip.
I used Jaime's rain macro of course. Thanks Jaime! The foreground now
needs the wet look and the rain splashes expected there. And some
figures of course. Lightning in the distance too.
I got my inspiration from this art for Game of Thrones:
http://aidanmoher.com/blog/wp-content/uploads/2012/04/GOT_dothrak.jpeg
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon_south road_02.jpg' (114 KB)
Preview of image 'gancaloon_south road_02.jpg'

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>Thomas de Groot on date 03/10/2013 10.30 wrote:
> That the weather in Gancaloon is not always warm and sunny is proven by
> this first wip.
>
> I used Jaime's rain macro of course. Thanks Jaime! The foreground now
> needs the wet look and the rain splashes expected there. And some
> figures of course. Lightning in the distance too.
>
> I got my inspiration from this art for Game of Thrones:
> http://aidanmoher.com/blog/wp-content/uploads/2012/04/GOT_dothrak.jpeg
>
> Thomas
It seems a very cold day.
And it would not surprise me to see soon ghosts wandering at twilight...
;-)
Paolo
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>Paolo Gibellini on date 03/10/2013 12.12 wrote:
> >Thomas de Groot on date 03/10/2013 10.30 wrote:
>> That the weather in Gancaloon is not always warm and sunny is proven by
>> this first wip.
>>
>> I used Jaime's rain macro of course. Thanks Jaime! The foreground now
>> needs the wet look and the rain splashes expected there. And some
>> figures of course. Lightning in the distance too.
>>
>> I got my inspiration from this art for Game of Thrones:
>> http://aidanmoher.com/blog/wp-content/uploads/2012/04/GOT_dothrak.jpeg
>>
>> Thomas
Btw, a great image.
It's a flag the object fluttering over the tower?
Paolo
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Thomas de Groot <tho### [at] degroot org> wrote:
> That the weather in Gancaloon is not always warm and sunny is proven by
> this first wip.
>
> I used Jaime's rain macro of course. Thanks Jaime! The foreground now
> needs the wet look and the rain splashes expected there. And some
> figures of course. Lightning in the distance too.
>
> I got my inspiration from this art for Game of Thrones:
> http://aidanmoher.com/blog/wp-content/uploads/2012/04/GOT_dothrak.jpeg
>
It reminds me of home.
Drookit in Gancaloon ;-)
You have the atmosphere just right.
Stephen
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On 3-10-2013 12:30, Stephen wrote:
> It reminds me of home.
> Drookit in Gancaloon ;-)
Brr... I hate that weather.
Great to learn new words, btw ;-)
>
> You have the atmosphere just right.
Thanks, Stephen. Most praise for Jaime who developed the rain macros. In
the next wip I hope to have the splattering drops on the ground.
Thomas
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On 3-10-2013 12:14, Paolo Gibellini wrote:
> Btw, a great image.
> It's a flag the object fluttering over the tower?
Thanks Paolo. Yes, it is the flag of the Satrap, the so-called Fafanar,
showing a dragon on a red-and-black stripped field.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 3-10-2013 12:30, Stephen wrote:
> > It reminds me of home.
> > Drookit in Gancaloon ;-)
>
> Brr... I hate that weather.
>
> Great to learn new words, btw ;-)
>
> >
> > You have the atmosphere just right.
>
> Thanks, Stephen. Most praise for Jaime who developed the rain macros. In
> the next wip I hope to have the splattering drops on the ground.
>
>
> Thomas
Yes, the athmosphere is very well met. I propose to make the rain streaks
thinner and shorter, have more of them and have less variation in the
directions. As it is in the picture inspiring you, or in photographs.
After having rendered Jaime's example scene some years ago, I often wondered
about this issue, since I cannot observe this streaks in reality. I see only
falling drops (or very short streaks). As I understand it, the streaks one sees
in photographs are only due to motion blur not visible to the eye (at least not
at such an extend). But we are used to look at photographs and accept this
deviation. So it is a issue of photorealism to model it. Even if we will not
notice the effect in reality. In a way one can compare it with the DoF-issue.
Best regards,
Michael
BTW: The community who understands the word Drookit without having to look it up
at the Oxford dictionary is much smaller than the Dutch speaking one;-) But it
is ever interesting to learn how much the Scotch language differs from English.
BTW2: The entry for McAvoy is missing at
http://en.wikipedia.org/wiki/List_of_tartans
but can be found at:
http://www.tartanregister.gov.uk/
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Thomas de Groot <tho### [at] degroot org> wrote:
> That the weather in Gancaloon is not always warm and sunny is proven by
> this first wip.
>
> I used Jaime's rain macro of course. Thanks Jaime! The foreground now
> needs the wet look and the rain splashes expected there. And some
> figures of course. Lightning in the distance too.
>
> I got my inspiration from this art for Game of Thrones:
> http://aidanmoher.com/blog/wp-content/uploads/2012/04/GOT_dothrak.jpeg
>
> Thomas
A great start, the atmosphere looks good but as you say more detail needed in
the foreground.
Not sure what impact it would have if changed but to me there seems to be
something odd in the rain drops. I would expect them all to be falling in the
same direction (or very nearly the same one) there seem to be a few random drops
that are doing their own thing. (mostly in the bottom right of the image). I
have not looked at Jaimes macro so do not know if this can be changed easily,
still they do look pretty good though.
It would be good if you could see the stream in the foreground a bit more (I
cannot think of a better use for a high frequency ripples normal). If you have
one already it does not show up due to the fog/atmosphere.
Look forward to seeing future versions of this scene.
Sean
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On 3-10-2013 18:10, MichaelJF wrote:
>
> Yes, the athmosphere is very well met. I propose to make the rain streaks
> thinner and shorter, have more of them and have less variation in the
> directions. As it is in the picture inspiring you, or in photographs.
I agree. I have not been too happy with the random directions the
falling drops take. However, this is easy to remedy as it just is a
rand() parameter in Jaimes's macro. There are already 400000 drops but I
shall double them yet again and make them thinner/shorter too.
>
> After having rendered Jaime's example scene some years ago, I often wondered
> about this issue, since I cannot observe this streaks in reality. I see only
> falling drops (or very short streaks). As I understand it, the streaks one sees
> in photographs are only due to motion blur not visible to the eye (at least not
> at such an extend). But we are used to look at photographs and accept this
> deviation. So it is a issue of photorealism to model it. Even if we will not
> notice the effect in reality. In a way one can compare it with the DoF-issue.
Indeed.
> BTW: The community who understands the word Drookit without having to look it up
> at the Oxford dictionary is much smaller than the Dutch speaking one;-) But it
> is ever interesting to learn how much the Scotch language differs from English.
LOL. Personally, I am a great fan of languages (any languages).
>
> BTW2: The entry for McAvoy is missing at
>
> http://en.wikipedia.org/wiki/List_of_tartans
>
> but can be found at:
>
> http://www.tartanregister.gov.uk/
Thank you sir, I filed this info ;-)
Thomas
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On 4-10-2013 7:34, s.day wrote:
>
> A great start, the atmosphere looks good but as you say more detail needed in
> the foreground.
>
> Not sure what impact it would have if changed but to me there seems to be
> something odd in the rain drops. I would expect them all to be falling in the
> same direction (or very nearly the same one) there seem to be a few random drops
> that are doing their own thing. (mostly in the bottom right of the image). I
> have not looked at Jaimes macro so do not know if this can be changed easily,
> still they do look pretty good though.
It is just an random parameter added to the falling angle.
>
> It would be good if you could see the stream in the foreground a bit more (I
> cannot think of a better use for a high frequency ripples normal). If you have
> one already it does not show up due to the fog/atmosphere.
Hm. It is a normal indeed.
>
> Look forward to seeing future versions of this scene.
You will most surely :-)
Thomas
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Some changes:
1) To the rain macro: replacing the *rand() of the rain angle by
+RRand() with a total variation of 2 degrees max.
2) To the rain macro: adding a file-saving utility for rain drop
parameters. The reading of such a file is much faster than complete
processing each time.
3) To the rain macro: replaced the csg raindrop cylinder by a mesh2
tapering cylinder.
4) 800k raindrops and slight down-scaling. The problem with down-scaling
is that the drops become invisible, so increasing the number of drops
does not change the final view much. A possible solution could be to
slightly increase the size of the drops with distance from the camera
but that might become weird. I shall investigate.
5) To the (ground) mist faking visibility loss has been added turbulence.
6) Specular and reflection added to the rock surfaces and road. /Not/ to
the grass btw.
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon_south road_03.jpg' (146 KB)
Preview of image 'gancaloon_south road_03.jpg'

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"MichaelJF" <mi-### [at] t-online de> wrote:
>
> BTW: The community who understands the word Drookit without having to look it up
> at the Oxford dictionary is much smaller than the Dutch speaking one;-) But it
> is ever interesting to learn how much the Scotch language differs from English.
>
I'll drop the odd word in, now and again. Not too often because I don't want to
scunner ye. ;-)
The Scots I speak is Ulster Scots. Also spoken in County Ulster, but they speak
it funny.
> BTW2: The entry for McAvoy is missing at
>
> http://en.wikipedia.org/wiki/List_of_tartans
>
It is not missing, it is not there. McAvoy is an Irish name and the Irish don't
really use tartans (unless it is to sell, "a little bit o' Ireland", to
Americans. ;-) )
> but can be found at:
>
> http://www.tartanregister.gov.uk/
That is personal tartan. Anyone can register a design.
Again it is a way to sell "a wee bit o' Scotland" to whoever wants to prove his
connections. Big business now compared to when it started. Walter Scott (the
author) started a trend in England and Europe. Where Scotland was considered
"Romantic". Queen Victoria built a castle there and everyone who was anyone had
to have a link. So the clever burgers of Edinburgh, created a business model.
The family or clan tartans, would be worn by whoever liked the colours,
especially if you were rich and had a kilt for every day of the week.
But don't tell anyone I told you. :-)
Stephen
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On 4-10-2013 13:22, Stephen wrote:
> It is not missing, it is not there. McAvoy is an Irish name and the Irish don't
> really use tartans (unless it is to sell, "a little bit o' Ireland", to
> Americans. ;-) )
Funny fact: In the little village I live in, in the middle of nowhere of
northern NL, I last saw a man walking his dog, dressed in kilt (the man,
not the dog)... :-)
Thomas
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From: Christian Froeschlin
Subject: Re: Bad weather in Gancaloon [wip 2]
Date: 4 Oct 2013 09:14:04
Message: <524ebf1c@news.povray.org>
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Thomas de Groot wrote:
> 4) 800k raindrops and slight down-scaling. The problem with down-scaling
> is that the drops become invisible, so increasing the number of drops
> does not change the final view much.
I think this issue is similar to rendering star fields. As with
stars, individual raindrops that are far away (> 10m(*) or so assuming
a raindrop is 3mm in diameter) may still be visible to the unaided eye
but as unresolved points (or unresolved lines for falling drops).
In POV if they become smaller than a pixel you can entirely miss
them unless strong non-adaptive aliasing is enforced. But you can fake
it by compensating the size of the object to keep its angular size
at the 1 pixel level (but this then depends on render resolution).
Also if you do increase the size but use the same texture or
interior you will exaggerate the effect, so you should try to
compensate e.g. by reducing reflection / filter / absorption
values or similar by scale factor.
At some point even the distance between two falling drops
will be smaller than the resolution of the eye (> 300m(*) assuming
raindrops lines are spaced 10 cm apart). Then the effect will be
indistinguishable from continuous fog / media.
(*) Assuming 1 arcmin resolution. In practise this will likely not
be reached for fuzzy moving raindrops so you probably don't need to
render individual raindrops at extreme distances.
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On 4-10-2013 15:13, Christian Froeschlin wrote:
>
> Also if you do increase the size but use the same texture or
> interior you will exaggerate the effect, so you should try to
> compensate e.g. by reducing reflection / filter / absorption
> values or similar by scale factor.
The texture is fairly simple so that will not be a big problem I guess.
However, experiment will tell.
>
> At some point even the distance between two falling drops
> will be smaller than the resolution of the eye (> 300m(*) assuming
> raindrops lines are spaced 10 cm apart). Then the effect will be
> indistinguishable from continuous fog / media.
>
> (*) Assuming 1 arcmin resolution. In practise this will likely not
> be reached for fuzzy moving raindrops so you probably don't need to
> render individual raindrops at extreme distances.
Drops are only generated in a box in front of the camera. In the present
image it does not extend beyond the bridge approximately.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Some changes:
>
> 1) To the rain macro: replacing the *rand() of the rain angle by
> +RRand() with a total variation of 2 degrees max.
>
> 2) To the rain macro: adding a file-saving utility for rain drop
> parameters. The reading of such a file is much faster than complete
> processing each time.
>
> 3) To the rain macro: replaced the csg raindrop cylinder by a mesh2
> tapering cylinder.
>
> 4) 800k raindrops and slight down-scaling. The problem with down-scaling
> is that the drops become invisible, so increasing the number of drops
> does not change the final view much. A possible solution could be to
> slightly increase the size of the drops with distance from the camera
> but that might become weird. I shall investigate.
>
> 5) To the (ground) mist faking visibility loss has been added turbulence.
>
> 6) Specular and reflection added to the rock surfaces and road. /Not/ to
> the grass btw.
>
> Thomas
Getting better! If I look at the rooftop at
http://en.wikipedia.org/wiki/Rain
I get the impression, that it may suffice to have a less dense rain in the
foreground and a curtain of heavier, dense rain somewhere over your stream. Any
rain behind this curtain cannot be seen (first the curtain would hide enough of
the background and second due to Christian's argumentation) and you can spare
the effort of scaling with distance. (Also an interesting figure about the shape
and size of rain drops there ;)
Best regards,
Michael
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Thomas de Groot <tho### [at] degroot org> wrote:
> Some changes:
>
Definitely getting better, the contrast is better with this image as well as the
improved rain effect.
Sean
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On 3-10-2013 12:30, Stephen wrote:
> It reminds me of home.
> Drookit in Gancaloon ;-)
And it is a dreich stretch of road. ;-)
Thomas
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On 05/10/2013 8:19 AM, Thomas de Groot wrote:
> On 3-10-2013 12:30, Stephen wrote:
>> It reminds me of home.
>> Drookit in Gancaloon ;-)
>
> And it is a dreich stretch of road. ;-)
>
It is slower but better than taking the low road. ;-)
--
Regards
Stephen
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On 5-10-2013 12:54, Stephen wrote:
> On 05/10/2013 8:19 AM, Thomas de Groot wrote:
>> On 3-10-2013 12:30, Stephen wrote:
>>> It reminds me of home.
>>> Drookit in Gancaloon ;-)
>>
>> And it is a dreich stretch of road. ;-)
>>
>
> It is slower but better than taking the low road. ;-)
>
>
That is absolutely true.
Thomas
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"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> "MichaelJF" <mi-### [at] t-online de> wrote:
> > BTW2: The entry for McAvoy is missing at
> >
> > http://en.wikipedia.org/wiki/List_of_tartans
> >
>
> It is not missing, it is not there. McAvoy is an Irish name and the Irish don't
> really use tartans (unless it is to sell, "a little bit o' Ireland", to
> Americans. ;-) )
>
>
> > but can be found at:
> >
> > http://www.tartanregister.gov.uk/
>
> That is personal tartan. Anyone can register a design.
> Again it is a way to sell "a wee bit o' Scotland" to whoever wants to prove his
> connections. Big business now compared to when it started. Walter Scott (the
> author) started a trend in England and Europe. Where Scotland was considered
> "Romantic". Queen Victoria built a castle there and everyone who was anyone had
> to have a link. So the clever burgers of Edinburgh, created a business model.
>
> The family or clan tartans, would be worn by whoever liked the colours,
> especially if you were rich and had a kilt for every day of the week.
>
> But don't tell anyone I told you. :-)
I've been wondering whether I have a family tartan. I've been told all my life
that my surname is Scottish, but recently my sister told me that it is actually
Welsh. (How can I not know? Because my surname doesn't reflect my ancestry,
which is (mostly) African.) My surname doesn't show up at either Web site.
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On 06/10/2013 12:27 AM, Cousin Ricky wrote:
> I've been wondering whether I have a family tartan. I've been told all my life
> that my surname is Scottish, but recently my sister told me that it is actually
> Welsh. (How can I not know? Because my surname doesn't reflect my ancestry,
> which is (mostly) African.) My surname doesn't show up at either Web site.
I suppose it depends on how your family got their surname.
IIRC you are from the West Indies, I can't remember if it is Barbados or
the Bahamas. It might have been taken from the white slave master as a
generic one or from an individual. The latter would give you blood ties,
of course.
As for Welsh or Scottish, it might be obvious to a Brit.
Jones, Welsh, Robertson probably Scots etc.
--
Regards
Stephen
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New changes and additions:
1) falling drop sizes slightly increases with distance from camera. This
makes it possible to use less drops: 300k instead of 800k previously.
2) added a small function that groups drops together, simulating wind
influence on rain sheets. Originally from Kirk Andrews; I always use it
for placing vegetation.
3) added an inside test for the ground (and/or other objects). You do
not want rain drops /beneath/ the surface or inside objects. ;-)
4) added splash impacts with a modified texture from Jaime's original.
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon_south road_04.jpg' (190 KB)
Preview of image 'gancaloon_south road_04.jpg'

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On 06/10/13 12:12, Thomas de Groot wrote:
> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
>
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
>
> Thomas
Excellent work. Looking at it makes me want to put on my foul-weather kit.
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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On 6-10-2013 14:49, Doctor John wrote:
> Excellent work. Looking at it makes me want to put on my foul-weather kit.
>
Thanks indeed, John. I think this really approaches the feeling.
Now I also have to provide some water running down the road.
When I shall be sure of the macros, I shall post a version in p.b.utilities.
Thomas
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On 06/10/13 14:58, Thomas de Groot wrote:
>
> When I shall be sure of the macros, I shall post a version in
> p.b.utilities.
>
> Thomas
>
I look forward to reading and using them
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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Stephen <mca### [at] aol com> wrote:
> I suppose it depends on how your family got their surname.
> IIRC you are from the West Indies, I can't remember if it is Barbados or
> the Bahamas.
Virgin Islands.
> It might have been taken from the white slave master as a
> generic one or from an individual. The latter would give you blood ties,
> of course.
Definitely from a slave master, although I do not know to what extent the master
was doing the slave women. Actually, the ethnic lines I can trace most directly
are Seminole and Taino, although they are just a small part of my ancestry. It
would be nice to say I'm, say, Mandinka or Yoruba or something, but I just don't
know. Maybe when DNA sequencing drops below $1000 per request in 30 years or
so...
> As for Welsh or Scottish, it might be obvious to a Brit.
> Jones, Welsh, Robertson probably Scots etc.
Well, my mom's mom's maiden name was Jones (in Florida), although with our
patrilineal system, that name is no longer in my side of the family. My surname
is Callwood, which in turn is apparently derived from Collingwood or something
similar. The names Brooks (Florida) and Abbot (Virgin Islands/Puerto Rico) are
also in the mix.
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On 06/10/2013 7:27 PM, Cousin Ricky wrote:
> Stephen <mca### [at] aol com> wrote:
>> I suppose it depends on how your family got their surname.
>> IIRC you are from the West Indies, I can't remember if it is Barbados or
>> the Bahamas.
>
> Virgin Islands.
>
But whose Virgin Islands?
>> It might have been taken from the white slave master as a
>> generic one or from an individual. The latter would give you blood ties,
>> of course.
>
> Definitely from a slave master, although I do not know to what extent the master
> was doing the slave women. Actually, the ethnic lines I can trace most directly
> are Seminole and Taino, although they are just a small part of my ancestry. It
> would be nice to say I'm, say, Mandinka or Yoruba or something, but I just don't
> know. Maybe when DNA sequencing drops below $1000 per request in 30 years or
> so...
>
That must be a bummer if you care about it. My mother never knew who her
father was. It made her really unhappy.
On a brighter note, I've worked with Yoruba in Nigeria, not the largest
tribe in the river states. But their tribal marks are recognisable.
>> As for Welsh or Scottish, it might be obvious to a Brit.
>> Jones, Welsh, Robertson probably Scots etc.
>
> Well, my mom's mom's maiden name was Jones (in Florida), although with our
> patrilineal system, that name is no longer in my side of the family. My surname
> is Callwood, which in turn is apparently derived from Collingwood or something
> similar. The names Brooks (Florida) and Abbot (Virgin Islands/Puerto Rico) are
> also in the mix.
>
>
Jones is as Welsh as the valleys and the others are English.
So no tartan for you unless you want to spend good money and make your
own. ;-)
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
>
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
>
> Thomas
Great improvements, the rain looks much better, or worse if you are out in it
;-) and the splashes are really good.
Sean
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Stephen <mca### [at] aol com> wrote:
> But whose Virgin Islands?
The U.S. Virgin Islands, but the name came through the British Virgin Islands.
But various of these islands have been run by the British, the Danish, the
Dutch, the French, the Spanish, the Americans, and even the Knights of Malta at
various times since 1493. (Hey, at least each individual island had no more than
one ruler at a given time. Hispaniola and St. Martin are split down the middle.)
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Stephen <mca### [at] aol com> wrote:
> Jones is as Welsh as the valleys and the others are English.
So I'm English, then. I guess I better study up on the royals. Prince William,
OMG, he must be in his 30s by now! Is he married yet? ;-)
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On 07/10/2013 3:13 AM, Cousin Ricky wrote:
> Is he married yet?;-)
:-P
--
Regards
Stephen
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On 7-10-2013 1:07, s.day wrote:
> Great improvements, the rain looks much better, or worse if you are out in it
> ;-) and the splashes are really good.
I forgot to mention that the splashes are all Jaime's doing. ;-) I only
adapted the texture and changed the way they are traced.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 7-10-2013 1:07, s.day wrote:
> > Great improvements, the rain looks much better, or worse if you are out in it
> > ;-) and the splashes are really good.
>
> I forgot to mention that the splashes are all Jaime's doing. ;-) I only
> adapted the texture and changed the way they are traced.
>
> Thomas
Hi Thomas,
I thought they probably were from the comment you had made already.
Have you thought about adding a puddle at the foreground where the ground dips?
With that much rain falling I would expect to see some puddles around.
Sean
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On 7-10-2013 10:12, s.day wrote:
> I thought they probably were from the comment you had made already.
Always mention your masters ;-)
>
> Have you thought about adding a puddle at the foreground where the ground dips?
> With that much rain falling I would expect to see some puddles around.
That is the next step in fact: some water running down the road.
Thomas
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>Thomas de Groot on date 06/10/2013 13.12 wrote:
> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
>
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
>
> Thomas
It is better remain in the tavern at the moment...
It's a very impressive image!
Paolo
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On 7-10-2013 15:19, Paolo Gibellini wrote:
> It is better remain in the tavern at the moment...
> It's a very impressive image!
Thanks Paolo! You have to hurry; the nearest tavern is just beyond the
gate ;-)
Thomas
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little test to see what lightning would contribute... mostly render
time. This piece took more than 3 hours.
Not sure if I want to keep this. I prefer just a dismal and wet day,
without the pompous shouting of the gods. ;-)
Thomas
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Attachments:
Download 'gancaloon_south road_04a.jpg' (29 KB)
Preview of image 'gancaloon_south road_04a.jpg'

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El 06/10/13 13:12, Thomas de Groot escribió:
> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
Wow! That makes it look so much more convincing on the distance...
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
I hope I didn't give you a hard time with my usual sickly code...
IIRC, the rain macros were a bit of a inconsistent mess.
--
Jaime
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On 12-10-2013 10:21, Jaime Vives Piqueres wrote:
>
> I hope I didn't give you a hard time with my usual sickly code...
> IIRC, the rain macros were a bit of a inconsistent mess.
>
Not at all! I find them very comprehensive. A few inconsistencies I
corrected, and added what I thought would improve the whole. Still, your
basic idea is standing strong. Especially your splash macro is a
brilliant idea imho.
I shall also have a look at the other rain macros, especially the
splash+rings. Soon I shall upload them for every one's benefit.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
>
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
>
> Thomas
a finesse shot, no doubt
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On 12-10-2013 13:40, nemesis wrote:
>
> a finesse shot, no doubt
>
Thank you indeed
Thomas
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