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On 08/20/2013 06:37 AM, James Holsenback wrote:
> can't find the on/off switch ;-)
apparently there isn't one ... just pulled (only a little) one of the
control rods on the reactor.
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Le 23/08/2013 23:28, James Holsenback nous fit lire :
> On 08/20/2013 06:37 AM, James Holsenback wrote:
>> can't find the on/off switch ;-)
>
> apparently there isn't one ... just pulled (only a little) one of the
> control rods on the reactor.
>
Wooow!
could you just top the exit of the smoke/steam with some
recorder/whistle: not for the sound, but to justify the visual split in
3 of the stream (which is just perfect). So far it's look like an open
pipe, and there is no reason for such steam out of an open pipe.
Next slow down: area light to soften the shadow on the grey wall. :-)
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On 23-8-2013 23:28, James Holsenback wrote:
> On 08/20/2013 06:37 AM, James Holsenback wrote:
>> can't find the on/off switch ;-)
>
> apparently there isn't one ... just pulled (only a little) one of the
> control rods on the reactor.
>
AOI is doing very fine on this machine.
Thomas
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On 08/24/2013 01:41 AM, Le_Forgeron wrote:
> Le 23/08/2013 23:28, James Holsenback nous fit lire :
>> On 08/20/2013 06:37 AM, James Holsenback wrote:
>>> can't find the on/off switch ;-)
>>
>> apparently there isn't one ... just pulled (only a little) one of the
>> control rods on the reactor.
>>
> Wooow!
>
> could you just top the exit of the smoke/steam with some
> recorder/whistle: not for the sound, but to justify the visual split in
> 3 of the stream (which is just perfect). So far it's look like an open
> pipe, and there is no reason for such steam out of an open pipe.
Steam is just a 1st stab at something at something coming out the
exhaust pipe ... according to the description it could be either steam
or a flame. Leaning towards steam, but hey that could change.
> Next slow down: area light to soften the shadow on the grey wall. :-)
made a 1st pass try with area lighting but the scattering media in steam
slowed it waaaaay down. thinking about a slightly reflective backdrop to
try to get a view of the back of the machine.
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On 08/24/2013 02:43 AM, Thomas de Groot wrote:
> On 23-8-2013 23:28, James Holsenback wrote:
>> On 08/20/2013 06:37 AM, James Holsenback wrote:
>>> can't find the on/off switch ;-)
>>
>> apparently there isn't one ... just pulled (only a little) one of the
>> control rods on the reactor.
>>
>
> AOI is doing very fine on this machine.
actually I used irid ... played around with wave length in globals, then
thickness in the finish side. i /really/ like irid on metal finishes
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On 08/23/2013 05:28 PM, James Holsenback wrote:
> On 08/20/2013 06:37 AM, James Holsenback wrote:
>> can't find the on/off switch ;-)
>
> apparently there isn't one ... just pulled (only a little) one of the
> control rods on the reactor.
>
after running for a couple of days, everything green turned blue, then
the exhaust changed to a more dense fog-like substance that sank to the
floor
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James Holsenback <nom### [at] nonecom> wrote:
> On 08/23/2013 05:28 PM, James Holsenback wrote:
> > On 08/20/2013 06:37 AM, James Holsenback wrote:
> >> can't find the on/off switch ;-)
> >
> > apparently there isn't one ... just pulled (only a little) one of the
> > control rods on the reactor.
> >
>
> after running for a couple of days, everything green turned blue, then
> the exhaust changed to a more dense fog-like substance that sank to the
> floor
Great image, I like this machine.
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On 08/28/2013 07:31 PM, Fractracer wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> On 08/23/2013 05:28 PM, James Holsenback wrote:
>>> On 08/20/2013 06:37 AM, James Holsenback wrote:
>>>> can't find the on/off switch ;-)
>>>
>>> apparently there isn't one ... just pulled (only a little) one of the
>>> control rods on the reactor.
>>>
>>
>> after running for a couple of days, everything green turned blue, then
>> the exhaust changed to a more dense fog-like substance that sank to the
>> floor
>
> Great image, I like this machine.
>
Thanks ... I like this set up too, but I think I can do better with the
ground fog. Scattering media /should/ yield better results over fog ...
it's just tedious getting it right.
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On 28-8-2013 16:33, James Holsenback wrote:
> after running for a couple of days, everything green turned blue, then
> the exhaust changed to a more dense fog-like substance that sank to the
> floor
I like it, except the exhaust which somehow does not seem right to my
eyes. A somewhat stronger scattering media would do the trick I presume.
Thomas
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On 08/20/2013 06:05 PM, Nekar Xenos wrote:
> On Fri, 16 Aug 2013 00:46:30 +0200, James Holsenback <nom### [at] nonecom>
> wrote:
>
>> One or two more things to add to the "machine" ... textures next!
>
> This would look great with steam-punk textures :)
still need to do a "beauty" run ... but I /do/ like this setup better!
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