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>Samuel Benge on date 26/07/2013 3.26 wrote:
> I vote for a CSG sub-round!
>
> Sam
>
I like this version a lot
;-)
Paolo
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you guys are amazing
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> James Holsenback <nom### [at] nonecom> wrote:
> > A CSG (primitive primitives) sub-round of the tcrtc might draw some
> > interesting entries.
>
> I vote for a CSG sub-round!
me too! :)
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On 29/07/2013 7:59 PM, nemesis wrote:
> you guys are amazing
>
> "Samuel Benge" <stb### [at] hotmailcom> wrote:
>> James Holsenback <nom### [at] nonecom> wrote:
>>> A CSG (primitive primitives) sub-round of the tcrtc might draw some
>>> interesting entries.
>>
>> I vote for a CSG sub-round!
>
> me too! :)
>
Ooo! Interest. :-D
I have just dropped the site developer an email to see if I can gee him
up. And if he replies and can set it up. A CSG sub-round sounds a good idea.
--
Regards
Stephen
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"Shay" <non### [at] nonecom> wrote:
> No blobs, SORs, isos, etc. Just the primitive primitives.
>
> Maybe I'm off my game, but this one took some head-scratching. 559 pieces
> with the bounding and clipping objects.
>
> If you think you've got it figured out, try it. $50 to the POV-Ray wishlist
> (presuming this still exists) if anyone else can get it.
Figured out the math for the circular sections. No rounded edges yet.
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Attachments:
Download 'callwood-ikebana.jpg' (47 KB)
Preview of image 'callwood-ikebana.jpg'
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"Shay" <non### [at] nonecom> wrote:
> No blobs, SORs, isos, etc. Just the primitive primitives.
Making progress. The cusp was a nasty one to round off. The rest should be
easy by comparison.
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Attachments:
Download 'callwood-ikebana.jpg' (48 KB)
Preview of image 'callwood-ikebana.jpg'
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"Cousin Ricky" <rickysttATyahooDOTcom> wrote in message
news:web.52055cfc3a6d0c04540235480@news.povray.org...
> "Shay" <non### [at] nonecom> wrote:
>> No blobs, SORs, isos, etc. Just the primitive primitives.
>
> Making progress. The cusp was a nasty one to round off. The rest should
> be
> easy by comparison.
>
>
And round it, you did. Bubbly.
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On 9-8-2013 23:19, Cousin Ricky wrote:
> "Shay" <non### [at] nonecom> wrote:
>> No blobs, SORs, isos, etc. Just the primitive primitives.
>
> Making progress. The cusp was a nasty one to round off. The rest should be
> easy by comparison.
>
A nice prop for My Little Pony ;-)
Thomas
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"Shay" <non### [at] nonecom> wrote:
> No blobs, SORs, isos, etc. Just the primitive primitives.
There are still problems when certain arguments to the macro are used, so I'm
holding off on releasing the source until I figure out what's going on. With
Shay's shape it looks fine, but when I try to reproduce Sam's example, it goes
crazy. I think the problem has to do with one of the forms of the spherical law
of cosines having 4 solutions (two possible inverse sines of 2 solutions of a
quadratic equation).
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Attachments:
Download 'callwood-ikebana-monocot.jpg' (102 KB)
Preview of image 'callwood-ikebana-monocot.jpg'
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"Cousin Ricky" <rickysttATyahooDOTcom> wrote:>
> There are still problems when certain arguments to the macro are used, so I'm
> holding off on releasing the source until I figure out what's going on. With
> Shay's shape it looks fine, but when I try to reproduce Sam's example, it goes
> crazy. I think the problem has to do with one of the forms of the spherical law
> of cosines having 4 solutions (two possible inverse sines of 2 solutions of a
> quadratic equation).
You might be over-complicating it in your mind, but it's looking good, Ricky! My
macro goes crazy if certain variables are pushed too far. Notice how I haven't
posted it ;)
Sam
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Nice.
"Cousin Ricky" wrote in message
news:web.521009b63a6d0c04540235480@news.povray.org...
"Shay" <non### [at] nonecom> wrote:
> No blobs, SORs, isos, etc. Just the primitive primitives.
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