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11 Oct 2026 03:00:37 EDT (-0400)
  Glass Jar (Message 1 to 35 of 35)  
From: James Holsenback
Subject: Glass Jar
Date: 1 Jul 2013 14:34:38
Message: <51d1cbbe@news.povray.org>
I'm testing a user contributed fix related to 
http://bugs.povray.org/task/287 and thought the image was cool enough to 
share. It's a work in progress so I'm not entirely sure where it will 
end up.

Oh and I had opportunity for an unexpected extra test. We had a storm 
roll through and lost power for a few minutes. My 1st response was CRAP 
eight hours down the drain, but the I remembered +C option. Since the 
scene has photons I just loaded the already generated photon map instead 
of regenerating the map, and then enabled continue trace and she 
finished up the last ten minutes of the render without a hitch!

Jim
---
PS: the fix probably won't make it into 3.7.0 release because of code 
freeze.


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From: Thomas de Groot
Subject: Re: Glass Jar
Date: 2 Jul 2013 02:57:07
Message: <51d279c3@news.povray.org>
I love it. Not in the least, the harmony of colours.

Thomas


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From: Paolo Gibellini
Subject: Re: Glass Jar
Date: 2 Jul 2013 06:52:05
Message: <51d2b0d5$1@news.povray.org>
>James Holsenback  on date 01/07/2013 20.33 wrote:
> I'm testing a user contributed fix related to
> http://bugs.povray.org/task/287 and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.
Surely the jar is very good, it seems /real/ (and thanks to the +C option!).
Paolo


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From: James Holsenback
Subject: Re: Glass Jar
Date: 2 Jul 2013 08:51:06
Message: <51d2ccba$1@news.povray.org>
On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
>  >James Holsenback  on date 01/07/2013 20.33 wrote:
>> I'm testing a user contributed fix related to
>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>> share. It's a work in progress so I'm not entirely sure where it will
>> end up.
> Surely the jar is very good, it seems /real/ (and thanks to the +C
> option!).
> Paolo
>
>
Well I can't take credit for the jar:
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/

I think I'm going to try to separate the lid from the rest of the jar, 
and place it on the ground plane, with a few other objects


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From: James Holsenback
Subject: Re: Glass Jar
Date: 2 Jul 2013 08:57:22
Message: <51d2ce32$1@news.povray.org>
On 07/02/2013 02:57 AM, Thomas de Groot wrote:
> I love it. Not in the least, the harmony of colours.
>
> Thomas
>
the glass is srgb <0.6875,0.8750,0.8984> the smaller tiles *0.1 ... 
they're slightly reflective and picking up nice hue from the hdr map. 
amazingly only lit by single area_light


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From: Alain
Subject: Re: Glass Jar
Date: 2 Jul 2013 16:09:23
Message: <51d33373@news.povray.org>
Le 13-07-01 14:33, James Holsenback a écrit :
> I'm testing a user contributed fix related to
> http://bugs.povray.org/task/287 and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.
>
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option. Since the
> scene has photons I just loaded the already generated photon map instead
> of regenerating the map, and then enabled continue trace and she
> finished up the last ten minutes of the render without a hitch!
>
> Jim
> ---
> PS: the fix probably won't make it into 3.7.0 release because of code
> freeze.

Very good.

By the way, it's /feature/ freeze. I think that there is still place for 
some bug and glitches fixes.


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From: MichaelJF
Subject: Re: Glass Jar
Date: 2 Jul 2013 17:15:01
Message: <web.51d3420b6fab5b2d3dbcff020@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
> >  >James Holsenback  on date 01/07/2013 20.33 wrote:
> >> I'm testing a user contributed fix related to
> >> http://bugs.povray.org/task/287 and thought the image was cool enough to
> >> share. It's a work in progress so I'm not entirely sure where it will
> >> end up.
> > Surely the jar is very good, it seems /real/ (and thanks to the +C
> > option!).
> > Paolo
> >
> >
> Well I can't take credit for the jar:
>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>
> I think I'm going to try to separate the lid from the rest of the jar,
> and place it on the ground plane, with a few other objects

That may improve your still fine image. I would like to see the result.

Best regards,
Michael


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From: s day
Subject: Re: Glass Jar
Date: 2 Jul 2013 18:45:01
Message: <web.51d3571c6fab5b2dc2d178100@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option.

Nice doyley, how exactly do you make such an object? The glass jar looks good as
well of course.

The +C option is IMO one of the most important features in POV, especially with
some of my renders that run for several days. Has saved me smashing my
PC/desk/anything else nearby on many an occasion ;-)

Sean


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:34:41
Message: <51d40c51@news.povray.org>
On 07/02/2013 06:41 PM, s.day wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option.
>
> Nice doyley, how exactly do you make such an object? The glass jar looks good as
> well of course.

It's been in my toolbox for sometime now, and I've used it several 
times. It found an image of the doily on a black background. In GIMP I 
did select by color and was able to get enough of the image to cut then 
paste into a new image that I placed on a transparent background then ...

#declare DoilyPattern =
pigment {
	image_map {
		png "doily.png"
		once
		}
	}

#declare Doily =
box { <0,0,0> <1,1,0.001>
	texture {
		pigment { DoilyPattern }
		finish { diffuse 0.5 emission 0.01}
		}
	translate <-0.5,-0.5,0>
	rotate x*90
	translate y*0.005
	}

object { Doily scale <5,1,5>

the last translate in y direction helped with the appearance of 
thickness as it casts a shadow underneath.

I've attached the image ... hope you can find it useful in one of your 
scenes

>
> The +C option is IMO one of the most important features in POV, especially with
> some of my renders that run for several days. Has saved me smashing my
> PC/desk/anything else nearby on many an occasion ;-)

indeed


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:45:30
Message: <51d40eda$1@news.povray.org>
On 07/02/2013 04:10 PM, Alain wrote:
> Le 13-07-01 14:33, James Holsenback a écrit :
>> I'm testing a user contributed fix related to
>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>> share. It's a work in progress so I'm not entirely sure where it will
>> end up.
>>
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option. Since the
>> scene has photons I just loaded the already generated photon map instead
>> of regenerating the map, and then enabled continue trace and she
>> finished up the last ten minutes of the render without a hitch!
>>
>> Jim
>> ---
>> PS: the fix probably won't make it into 3.7.0 release because of code
>> freeze.
>
> Very good.
>
> By the way, it's /feature/ freeze. I think that there is still place for
> some bug and glitches fixes.

Maybe we're talking semantics here. After I cleaned up the users code 
,honoring the style already in the source ... "When in Rome do as the 
Romans do ... correct? I was asked to hold off submitting the "fix" ... 
in other words this wasn't a feature addition. So I'm sticking with 
"code" freeze.


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:53:17
Message: <51d410ad@news.povray.org>
On 07/02/2013 05:11 PM, MichaelJF wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
>>>   >James Holsenback  on date 01/07/2013 20.33 wrote:
>>>> I'm testing a user contributed fix related to
>>>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>>>> share. It's a work in progress so I'm not entirely sure where it will
>>>> end up.
>>> Surely the jar is very good, it seems /real/ (and thanks to the +C
>>> option!).
>>> Paolo
>>>
>>>
>> Well I can't take credit for the jar:
>>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>>
>> I think I'm going to try to separate the lid from the rest of the jar,
>> and place it on the ground plane, with a few other objects
>
> That may improve your still fine image. I would like to see the result.
>
> Best regards,
> Michael
>
>
I'd like to work something in that I can use SSLT ... something organic 
like a fruit, vegetable, flower to offset the symmetry and hard angles 
of the jar and ground plane.


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From: Samuel Benge
Subject: Re: Glass Jar
Date: 3 Jul 2013 18:40:02
Message: <web.51d4a7166fab5b2d6454fc670@news.povray.org>
Nice image, James!

James Holsenback <nom### [at] nonecom> wrote:
> I think I'm going to try to separate the lid from the rest of the jar,
> and place it on the ground plane, with a few other objects

Just in case you didn't already know, in Blender it is easy to separate
disconnected geometry from meshes:

1) In edit mode, select one vertex of the jar's lid and press Ctrl+L to
automatically select all connected vertices.
2) Press P to separate it from the mesh. This will create a new object.

Of course, this will only work if the lid is truly a separate object...
otherwise you have quite the job ahead of you :)

Sam


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 19:35:37
Message: <51d4b549$1@news.povray.org>
On 07/03/2013 06:35 PM, Samuel Benge wrote:
> Nice image, James!
>
> James Holsenback <nom### [at] nonecom> wrote:
>> I think I'm going to try to separate the lid from the rest of the jar,
>> and place it on the ground plane, with a few other objects
>
> Just in case you didn't already know, in Blender it is easy to separate
> disconnected geometry from meshes:
>
> 1) In edit mode, select one vertex of the jar's lid and press Ctrl+L to
> automatically select all connected vertices.
> 2) Press P to separate it from the mesh. This will create a new object.
>
> Of course, this will only work if the lid is truly a separate object...
> otherwise you have quite the job ahead of you :)
>
> Sam
>

Thanks twice ... I successfully separated the object into container, 
lid, and top decoration.


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From: Samuel Benge
Subject: Re: Glass Jar
Date: 3 Jul 2013 20:05:01
Message: <web.51d4bbf06fab5b2da79a3c300@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> Thanks twice ... I successfully separated the object into container,
> lid, and top decoration.

NP. Are you planning to make a boolean union of the lid and top decoration? I've
found that Blender's boolean modifier can be dodgy at times, especially if the
base mesh hasn't been triangulated.


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From: s day
Subject: Re: Glass Jar
Date: 4 Jul 2013 02:15:01
Message: <web.51d512d36fab5b2dc2d178100@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> It's been in my toolbox for sometime now..

Thanks for providing the code/image. That was the only way I could think of
making such an object but did not think it would work as well as your example
does. The raising it slightly to produce the shadow works really well as I would
never have guessed it was an image map.

Sean


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From: James Holsenback
Subject: Re: Glass Jar
Date: 4 Jul 2013 06:53:12
Message: <51d55418$1@news.povray.org>
On 07/03/2013 08:04 PM, Samuel Benge wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> Thanks twice ... I successfully separated the object into container,
>> lid, and top decoration.
>
> NP. Are you planning to make a boolean union of the lid and top decoration? I've
> found that Blender's boolean modifier can be dodgy at times, especially if the
> base mesh hasn't been triangulated.
>
>
Haven't even noticed the union modifier ... I /was/ going to just use 
Join in object mode. I'll have a look!


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From: Samuel Benge
Subject: Re: Glass Jar
Date: 4 Jul 2013 13:00:01
Message: <web.51d5a8e46fab5b2d4f79afa40@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 07/03/2013 08:04 PM, Samuel Benge wrote:
> > James Holsenback <nom### [at] nonecom> wrote:
> >> Thanks twice ... I successfully separated the object into container,
> >> lid, and top decoration.
> >
> > NP. Are you planning to make a boolean union of the lid and top decoration? I've
> > found that Blender's boolean modifier can be dodgy at times, especially if the
> > base mesh hasn't been triangulated.
> >
> Haven't even noticed the union modifier ... I /was/ going to just use
> Join in object mode. I'll have a look!

Blender's funny like that: certain things are only available as modifiers. I was
scratching my head for the longest time one day trying to figure out how to find
a happy medium between flat shading and smooth... you know, to break the smooth
shading along only the sharp edges of a mesh. The one solution was found where?
The modifiers tab, of course (Add Modifier->Generate->Edge Split) ;P

It's a very confusing program when just jumping in, but it's really not as
poorly designed as it seems at first glance. I've been especially impressed by
its modeling capabilities. And by using modifiers, you can keep your mesh design
as simple as possible until it's time to export it.


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From: James Holsenback
Subject: Re: Glass Jar
Date: 20 Jul 2013 08:48:11
Message: <51ea870b@news.povray.org>
On 07/02/2013 08:51 AM, James Holsenback wrote:
> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
>>  >James Holsenback  on date 01/07/2013 20.33 wrote:
>>> I'm testing a user contributed fix related to
>>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>>> share. It's a work in progress so I'm not entirely sure where it will
>>> end up.
>> Surely the jar is very good, it seems /real/ (and thanks to the +C
>> option!).
>> Paolo
>>
>>
> Well I can't take credit for the jar:
>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>
>
> I think I'm going to try to separate the lid from the rest of the jar,
> and place it on the ground plane, with a few other objects

well i managed to get the lid separated from the jar ... and the 
additional objects started out as jelly beans, but traditional jb colors 
just didn't seem to go with the rest of the objects, i went to pastels 
colors. now i think they look like jordan almonds. i like the 
subsurface, so i think i'll probably end up making the candies more 
almond shaped.


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From: Alain
Subject: Re: Glass Jar
Date: 20 Jul 2013 12:44:45
Message: <51eabe7d$1@news.povray.org>
Le 13-07-20 08:47, James Holsenback a écrit :
> On 07/02/2013 08:51 AM, James Holsenback wrote:
>> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
>>>  >James Holsenback  on date 01/07/2013 20.33 wrote:
>>>> I'm testing a user contributed fix related to
>>>> http://bugs.povray.org/task/287 and thought the image was cool
>>>> enough to
>>>> share. It's a work in progress so I'm not entirely sure where it will
>>>> end up.
>>> Surely the jar is very good, it seems /real/ (and thanks to the +C
>>> option!).
>>> Paolo
>>>
>>>
>> Well I can't take credit for the jar:
>>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>>
>>
>>
>> I think I'm going to try to separate the lid from the rest of the jar,
>> and place it on the ground plane, with a few other objects
>
> well i managed to get the lid separated from the jar ... and the
> additional objects started out as jelly beans, but traditional jb colors
> just didn't seem to go with the rest of the objects, i went to pastels
> colors. now i think they look like jordan almonds. i like the
> subsurface, so i think i'll probably end up making the candies more
> almond shaped.

I'd like to see the gelly beans version.

A question:
Why does the grout between the tiles protude above them?


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From: clipka
Subject: Re: Glass Jar
Date: 20 Jul 2013 13:19:04
Message: <51eac688$1@news.povray.org>
Am 20.07.2013 14:47, schrieb James Holsenback:

> well i managed to get the lid separated from the jar ... and the
> additional objects started out as jelly beans, but traditional jb colors
> just didn't seem to go with the rest of the objects, i went to pastels
> colors. now i think they look like jordan almonds. i like the
> subsurface, so i think i'll probably end up making the candies more
> almond shaped.

Nice one; but it looks quite artificially placed; maybe move the doily a 
deal to the top left, to make it look more like the jar had toppled over?

And then, of course, the candies call for the Bullet Physics Playground...


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From: James Holsenback
Subject: Re: Glass Jar
Date: 20 Jul 2013 13:31:39
Message: <51eac97b@news.povray.org>
On 07/20/2013 12:45 PM, Alain wrote:
> Le 13-07-20 08:47, James Holsenback a écrit :
>> On 07/02/2013 08:51 AM, James Holsenback wrote:
>>> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
>>>>  >James Holsenback  on date 01/07/2013 20.33 wrote:
>>>>> I'm testing a user contributed fix related to
>>>>> http://bugs.povray.org/task/287 and thought the image was cool
>>>>> enough to
>>>>> share. It's a work in progress so I'm not entirely sure where it will
>>>>> end up.
>>>> Surely the jar is very good, it seems /real/ (and thanks to the +C
>>>> option!).
>>>> Paolo
>>>>
>>>>
>>> Well I can't take credit for the jar:
>>>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>>>
>>>
>>>
>>>
>>> I think I'm going to try to separate the lid from the rest of the jar,
>>> and place it on the ground plane, with a few other objects
>>
>> well i managed to get the lid separated from the jar ... and the
>> additional objects started out as jelly beans, but traditional jb colors
>> just didn't seem to go with the rest of the objects, i went to pastels
>> colors. now i think they look like jordan almonds. i like the
>> subsurface, so i think i'll probably end up making the candies more
>> almond shaped.
>
> I'd like to see the gelly beans version.
>
> A question:
> Why does the grout between the tiles protude above them?


the grout a normal (tiling pattern slope map) ... this version used 
radiosity and i'm considering using a fill light instead. the shadows 
look kind of flat-ish around some of the candies as well. maybe that's 
contributing to what you're seeing.


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From: James Holsenback
Subject: Re: Glass Jar
Date: 20 Jul 2013 13:37:33
Message: <51eacadd$1@news.povray.org>
On 07/20/2013 01:18 PM, clipka wrote:
> Am 20.07.2013 14:47, schrieb James Holsenback:
>
>> well i managed to get the lid separated from the jar ... and the
>> additional objects started out as jelly beans, but traditional jb colors
>> just didn't seem to go with the rest of the objects, i went to pastels
>> colors. now i think they look like jordan almonds. i like the
>> subsurface, so i think i'll probably end up making the candies more
>> almond shaped.
>
> Nice one; but it looks quite artificially placed; maybe move the doily a
> deal to the top left, to make it look more like the jar had toppled over?

lol ... yes my in-house critic mentioned that as well

>
> And then, of course, the candies call for the Bullet Physics Playground...
>

yes that's what i used and i wasn't 100% happy. i was hasty with how 
they were clustered together, before dropping them. i also need to come 
up with a better color distribution method ... currently it's a pretty 
basic odd/even


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From: James Holsenback
Subject: Re: Glass Jar
Date: 20 Jul 2013 17:07:34
Message: <51eafc16@news.povray.org>
On 07/20/2013 01:31 PM, James Holsenback wrote:
> the grout a normal (tiling pattern slope map) ... this version used
> radiosity and i'm considering using a fill light instead. the shadows
> look kind of flat-ish around some of the candies as well. maybe that's
> contributing to what you're seeing.

doh ... think i found the problem. i used rad_def.inc:

Rad_Settings(Radiosity_Normal, off, off)


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From: James Holsenback
Subject: Re: Glass Jar
Date: 22 Jul 2013 16:35:40
Message: <51ed979c@news.povray.org>
On 07/20/2013 12:45 PM, Alain wrote:
> I'd like to see the gelly beans version.

If I decide to go with jelly beans, I think the jar needs to be clear. 
It's a toggle, so I can go back to jordan almonds easy enough. I messed 
with the physics a bit and found that math.random (6) returns an integer 
from 1 to 6 which helped distribute the colors better. I'm not all that 
crazy about the pattern, what I think I should really do is fill a 
container with the beans and tip it over.


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From: Jaime Vives Piqueres
Subject: Re: Glass Jar
Date: 22 Jul 2013 17:55:56
Message: <51edaa6c$1@news.povray.org>
El 22/07/13 22:34, James Holsenback escribió:
> what I think I should really do is fill a
> container with the beans and tip it over.

   IIRC, for the pills pot image 
(http://www.ignorancia.org/uploads/images/take-your-meds/wips/prescription-05.jpg) 
my solution was to let the pills fall just in front of the pot, which 
was already tipped over and empty: a few pills entered into the pot, so 
it ended looking as if it was tipped over while filled with pills.

--
Jaime


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From: James Holsenback
Subject: Re: Glass Jar
Date: 24 Jul 2013 11:03:33
Message: <51efecc5@news.povray.org>
On 07/22/2013 05:55 PM, Jaime Vives Piqueres wrote:
> El 22/07/13 22:34, James Holsenback escribió:
>> what I think I should really do is fill a
>> container with the beans and tip it over.
>
>    IIRC, for the pills pot image
> (http://www.ignorancia.org/uploads/images/take-your-meds/wips/prescription-05.jpg)
> my solution was to let the pills fall just in front of the pot, which
> was already tipped over and empty: a few pills entered into the pot, so
> it ended looking as if it was tipped over while filled with pills.
>
> --
> Jaime
>
>
Good idea ... I like this distribution much better! I'm not sure what 
happened to the sslt on a couple of the candies. Maybe I should not have 
done a separate photon run, then picked up he sslt later.


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From: Alain
Subject: Re: Glass Jar
Date: 24 Jul 2013 20:14:50
Message: <51f06dfa$1@news.povray.org>
Le 13-07-24 11:02, James Holsenback a écrit :
> On 07/22/2013 05:55 PM, Jaime Vives Piqueres wrote:
>> El 22/07/13 22:34, James Holsenback escribió:
>>> what I think I should really do is fill a
>>> container with the beans and tip it over.
>>
>>    IIRC, for the pills pot image
>> (http://www.ignorancia.org/uploads/images/take-your-meds/wips/prescription-05.jpg)
>>
>> my solution was to let the pills fall just in front of the pot, which
>> was already tipped over and empty: a few pills entered into the pot, so
>> it ended looking as if it was tipped over while filled with pills.
>>
>> --
>> Jaime
>>
>>
> Good idea ... I like this distribution much better! I'm not sure what
> happened to the sslt on a couple of the candies. Maybe I should not have
> done a separate photon run, then picked up he sslt later.

Nice.

To enhence the impression that the jar was toppled over, I'd place the 
lid upside down and relocate it in front of the jar's oppening.

It still look as if the grout is casting shadows on the tiles. Have you 
tried negating your bormals or bump papping?




Alain


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From: James Holsenback
Subject: Re: Glass Jar
Date: 24 Jul 2013 20:28:11
Message: <51f0711b$1@news.povray.org>
On 07/24/2013 08:15 PM, Alain wrote:
> Le 13-07-24 11:02, James Holsenback a écrit :
>> On 07/22/2013 05:55 PM, Jaime Vives Piqueres wrote:
>>> El 22/07/13 22:34, James Holsenback escribió:
>>>> what I think I should really do is fill a
>>>> container with the beans and tip it over.
>>>
>>>    IIRC, for the pills pot image
>>> (http://www.ignorancia.org/uploads/images/take-your-meds/wips/prescription-05.jpg)
>>>
>>>
>>> my solution was to let the pills fall just in front of the pot, which
>>> was already tipped over and empty: a few pills entered into the pot, so
>>> it ended looking as if it was tipped over while filled with pills.
>>>
>>> --
>>> Jaime
>>>
>>>
>> Good idea ... I like this distribution much better! I'm not sure what
>> happened to the sslt on a couple of the candies. Maybe I should not have
>> done a separate photon run, then picked up he sslt later.
>
> Nice.
>
> To enhence the impression that the jar was toppled over, I'd place the
> lid upside down and relocate it in front of the jar's oppening.

Yep ... I was considering that, but have resisted since I like the 
detail on the top of the lid. Maybe photons will show some of that on 
the ground plane ... OK you convinced me!

>
> It still look as if the grout is casting shadows on the tiles. Have you
> tried negating your bormals or bump papping?

OK /now/ I get what you were talking about. I think it's a color_map 
issue. I /was/ trying to do some transition shading. I'll have to double 
my settings.


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From: James Holsenback
Subject: Re: Glass Jar
Date: 26 Jul 2013 07:13:05
Message: <51f259c1@news.povray.org>
On 07/24/2013 08:15 PM, Alain wrote:
> To enhence the impression that the jar was toppled over, I'd place the
> lid upside down and relocate it in front of the jar's oppening.

Thanks for the ideas etc ... I think I'm getting close


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From: Thomas de Groot
Subject: Re: Glass Jar
Date: 26 Jul 2013 07:24:48
Message: <51f25c80$1@news.povray.org>
On 26-7-2013 13:12, James Holsenback wrote:
> Thanks for the ideas etc ... I think I'm getting close
>

Absolutely.

Thomas


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From: Alain
Subject: Re: Glass Jar
Date: 28 Jul 2013 17:10:33
Message: <51f588c9$1@news.povray.org>
Le 13-07-26 07:12, James Holsenback a écrit :
> On 07/24/2013 08:15 PM, Alain wrote:
>> To enhence the impression that the jar was toppled over, I'd place the
>> lid upside down and relocate it in front of the jar's oppening.
>
> Thanks for the ideas etc ... I think I'm getting close
>

I totaly agree :)
Now, add a few translucent jelly beans mixed with those mints...



Alain


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From: James Holsenback
Subject: Re: Glass Jar
Date: 2 Aug 2013 16:37:40
Message: <51fc1894@news.povray.org>
On 07/01/2013 02:33 PM, James Holsenback wrote:
> <snip> and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.

Well I'm calling this one final (except for the image size) ... photons, 
area_light and subsurface (jelly beans) took 27hr 40min 45 sec. I was 
using the system off and on so probably not a fair benchmark.

Thanks y'all for the feedback, I'm happy how it turned out!


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From: Stephen
Subject: Re: Glass Jar
Date: 2 Aug 2013 17:32:23
Message: <51fc2567$1@news.povray.org>
On 02/08/2013 9:36 PM, James Holsenback wrote:
> Well I'm calling this one final (except for the image size) ... photons,
> area_light and subsurface (jelly beans) took 27hr 40min 45 sec. I was
> using the system off and on so probably not a fair benchmark.
>
> Thanks y'all for the feedback, I'm happy how it turned out!

That is very, very good. But could you do something about the jelly 
beans all being perfectly balanced, in  the same plane?

-- 
Regards
     Stephen


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Aug 2013 07:15:40
Message: <51fce65c$1@news.povray.org>
On 08/02/2013 05:32 PM, Stephen wrote:
> On 02/08/2013 9:36 PM, James Holsenback wrote:
>> Well I'm calling this one final (except for the image size) ... photons,
>> area_light and subsurface (jelly beans) took 27hr 40min 45 sec. I was
>> using the system off and on so probably not a fair benchmark.
>>
>> Thanks y'all for the feedback, I'm happy how it turned out!
>
> That is very, very good. But could you do something about the jelly
> beans all being perfectly balanced, in  the same plane?
>

I dropped them vertical (points up and down) and that's how they settled 
... they even oscillated back and forth before they settling. I had to 
play around with mass and friction settings to keep them from scattering 
all over the place. I suppose I could change the mass of /some/ of them 
and maybe get a few to pile on top of the others, but I'm not sure the 
shape (basically round) would behave that way naturally.


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From: Stephen
Subject: Re: Glass Jar
Date: 3 Aug 2013 07:41:06
Message: <51fcec52$1@news.povray.org>
On 03/08/2013 12:15 PM, James Holsenback wrote:
> I dropped them vertical (points up and down) and that's how they settled
> ... they even oscillated back and forth before they settling. I had to
> play around with mass and friction settings to keep them from scattering
> all over the place. I suppose I could change the mass of /some/ of them
> and maybe get a few to pile on top of the others, but I'm not sure the
> shape (basically round) would behave that way naturally.

I've not tried bullet-physics-playground, yet. It is definitely on my to 
do list. I agree about the shape, can you offset the centre of gravity, 
inside the bean?

-- 
Regards
     Stephen


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