POV-Ray : Newsgroups : povray.binaries.images : Elements of Geology 3: final Server Time
11 Oct 2026 03:00:07 EDT (-0400)
  Elements of Geology 3: final (Message 1 to 25 of 25)  
From: Thomas de Groot
Subject: Elements of Geology 3: final
Date: 10 Jun 2013 06:48:05
Message: <51b5aee5@news.povray.org>
I think I have reached the final version of this image.

What do you think?

Thomas


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From: Stephen
Subject: Re: Elements of Geology 3: final
Date: 10 Jun 2013 07:18:46
Message: <51b5b616$1@news.povray.org>
On 10/06/2013 11:47 AM, Thomas de Groot wrote:
> I think I have reached the final version of this image.
>
> What do you think?
>
Pretty good. :-D

A little nitpick. Does the Poser model have hair?


-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 10 Jun 2013 07:51:41
Message: <51b5bdcd@news.povray.org>
On 10-6-2013 13:18, Stephen wrote:

> Pretty good. :-D

  Thanks!
>
> A little nitpick. Does the Poser model have hair?

LOL Yes it has, although close cropped. ;-)

Now that you have found the weak spot of the image, I am obliged to add 
some 19th century /coiffure/...

Thomas


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 10 Jun 2013 08:35:33
Message: <51b5c815$1@news.povray.org>
On 10-6-2013 13:18, Stephen wrote:
> A little nitpick. Does the Poser model have hair?

This is probably more to your liking ;-)

Added a white collar too.

Thomas


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From: Stephen
Subject: Re: Elements of Geology 3: final
Date: 10 Jun 2013 09:02:43
Message: <51b5ce73@news.povray.org>
On 10/06/2013 12:51 PM, Thomas de Groot wrote:
> LOL Yes it has, although close cropped. ;-)
>
> Now that you have found the weak spot of the image, I am obliged to add
> some 19th century /coiffure/...

Just some fuzz at the back and sideburns would do, I think.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Elements of Geology 3: final
Date: 10 Jun 2013 09:12:36
Message: <51b5d0c4@news.povray.org>
On 10/06/2013 1:35 PM, Thomas de Groot wrote:
> On 10-6-2013 13:18, Stephen wrote:
>> A little nitpick. Does the Poser model have hair?
>
> This is probably more to your liking ;-)
>
> Added a white collar too.
>

Indeed it is. :-D


-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 10 Jun 2013 10:19:35
Message: <51b5e077$1@news.povray.org>
On 10-6-2013 15:02, Stephen wrote:
> Just some fuzz at the back and sideburns would do, I think.
>

The sideburns would be nice indeed for a close up. I need to model that 
separately...

Thomas


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From: BertvdB
Subject: Re: Elements of Geology 3: final
Date: 10 Jun 2013 17:25:01
Message: <web.51b643abfd3ab74dd25d21bf0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 10-6-2013 15:02, Stephen wrote:
> > Just some fuzz at the back and sideburns would do, I think.
> >
>
> The sideburns would be nice indeed for a close up. I need to model that
> separately...
>
> Thomas

I thought he was bald


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 11 Jun 2013 03:26:30
Message: <51b6d126@news.povray.org>
On 10-6-2013 23:22, BertvdB wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 10-6-2013 15:02, Stephen wrote:
>>> Just some fuzz at the back and sideburns would do, I think.
>>>
>>
>> The sideburns would be nice indeed for a close up. I need to model that
>> separately...
>>
>> Thomas
>
> I thought he was bald
>

Oh no. Not at all. A simple follicle. :-)

Size and shadow of the hat rim made it invisible. However, I had delayed 
proper attention to the hair until later. The problem with the 
combination of hair and hat is that you have to tweak both until nothing 
is poking through and still look acceptable.

Thomas


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From: Bill Pragnell
Subject: Re: Elements of Geology 3: final
Date: 11 Jun 2013 17:00:02
Message: <web.51b78f57fd3ab74d44b5561b0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I think I have reached the final version of this image.
>
> What do you think?

I really like it. The clouds are very effective, the birds add life, and the
landscape is spectacular. I honestly didn't spot the issue with the facial
furniture :)

Bill


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From: s day
Subject: Re: Elements of Geology 3: final
Date: 11 Jun 2013 18:15:01
Message: <web.51b7a0c8fd3ab74de52a27db0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> What do you think?
>

I think it is great, I cannot really suggest anything to improve it.

I like the fact I can make out something behind the tree to the left, looks like
a rock or crevice but I cannot see exactly what it is which I think it is a good
thing to have in an image, it keeps your mind wondering and makes you look in
more detail at the image. Although with this one I had the 'dis'advantage of
looking back at the original to see what it was ;-).

Sean


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 12 Jun 2013 03:38:16
Message: <51b82568$1@news.povray.org>
On 12-6-2013 0:12, s.day wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> What do you think?
>>
>
> I think it is great, I cannot really suggest anything to improve it.

Thanks indeed Sean. I shall leave it at that.

>
> I like the fact I can make out something behind the tree to the left, looks like
> a rock or crevice but I cannot see exactly what it is which I think it is a good
> thing to have in an image, it keeps your mind wondering and makes you look in
> more detail at the image. Although with this one I had the 'dis'advantage of
> looking back at the original to see what it was ;-).

Yes, that is always an interesting feature with (groups of) trees. And 
easy to achieve. Interesting things like this can also be achieved with 
buildings, providing little peep holes into otherwise hidden areas. More 
difficult to achieve, certainly, as they need to look casual.

Thomas


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 12 Jun 2013 03:40:59
Message: <51b8260b$1@news.povray.org>
On 11-6-2013 22:57, Bill Pragnell wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think I have reached the final version of this image.
>>
>> What do you think?
>
> I really like it. The clouds are very effective, the birds add life, and the
> landscape is spectacular. I honestly didn't spot the issue with the facial
> furniture :)

Thanks indeed Bill. In a much later stage I may revisit this scene as 
there are a couple of little ideas floating in my mind.

Thomas


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From: Robert McGregor
Subject: Re: Elements of Geology 3: final
Date: 12 Jun 2013 23:45:01
Message: <web.51b93fe4fd3ab74d91114470@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I think I have reached the final version of this image.
>
> What do you think?

I think this is looking really nice Thomas, I love all the detail that you've
added to the foreground :)

Cheers,
Rob


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From: B  Gimeno
Subject: Re: Elements of Geology 3: final
Date: 13 Jun 2013 00:55:06
Message: <web.51b95003fd3ab74dae2fd8290@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I think I have reached the final version of this image.
>
> What do you think?
>
> Thomas

"Feel like a sir"

;-)

B. Gimeno


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 13 Jun 2013 03:01:48
Message: <51b96e5c@news.povray.org>
On 13-6-2013 5:43, Robert McGregor wrote:
> I think this is looking really nice Thomas, I love all the detail that you've
> added to the foreground :)

Thanks Robert.

Thomas


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 13 Jun 2013 03:04:39
Message: <51b96f07$1@news.povray.org>
On 13-6-2013 6:52, B. Gimeno wrote:
> "Feel like a sir"
>
> ;-)

Thank you my dear chap.

Thomas


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From: Paolo Gibellini
Subject: Re: Elements of Geology 3: final
Date: 13 Jun 2013 05:33:12
Message: <51b991d8$1@news.povray.org>
>Thomas de Groot  on date 10/06/2013 12.47 wrote:
> I think I have reached the final version of this image.
>
> What do you think?
>
> Thomas
The light on the grass is simply fantastic!
Paolo


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 13 Jun 2013 07:33:25
Message: <51b9ae05@news.povray.org>
On 13-6-2013 11:33, Paolo Gibellini wrote:
> The light on the grass is simply fantastic!

Indeed? I would need to test how it looks back-lighted. What I did now 
to the - basically - Poser textures, is add some transparency and a 
small amount of back light diffuse. I did this also for the tree leaves 
in the background.

Thomas


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From: Paolo Gibellini
Subject: Re: Elements of Geology 3: final
Date: 13 Jun 2013 08:15:30
Message: <51b9b7e2$1@news.povray.org>
>Thomas de Groot  on date 13/06/2013 13.33 wrote:
> Indeed? I would need to test how it looks back-lighted. What I did now
> to the - basically - Poser textures, is add some transparency and a
> small amount of back light diffuse. I did this also for the tree leaves
> in the background.
>
> Thomas
>
The effect is of wet grass illuminated by the sun, and I like the 
contrast with the shadow zone.
If you have time to waste, you can try to add a path.
;-)
Paolo


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From: Lightbeam
Subject: Re: Elements of Geology 3: final
Date: 16 Jun 2013 12:35:11
Message: <51bde93f$1@news.povray.org>
Le 10/06/2013 12:47, Thomas de Groot a écrit :
> I think I have reached the final version of this image.
>
> What do you think?
>
> Thomas

Oh yes, great image, nice foam and foreground this time ;)


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From: Tom A 
Subject: Re: Elements of Geology 3: final
Date: 31 Jul 2013 13:45:01
Message: <web.51f94c9afd3ab74da45f86ff0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I think I have reached the final version of this image.
>
> What do you think?
>
> Thomas

Beautiful.  I am such a hack in comparison....

May I ask some technical questions?

The mountains in the distance (love the layers) -- How did you do that?  It
doesn't look like a simple heightfield; maybe a hightfield on another? (or a
heightfield turned sideways towards the viewer?)

The trees (or vegitation) on the mountain foothills -- they look more 3d than
textured on it.  Did you loop a trace() and place green objects there?  What
sort of objects?

Similar question about the far trees across the misty valley -- how detailed did
you make them to have them come out looking like that?  (Obviously, you don't
need to model them to the leaf level at this distance).

And the close grass -- I've tried to make it with a bunch of triangles.  They
were all the same color, though.  How do you get all the colors?  You don't
model them individually, do you?

Thanks!

Tom A.


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From: Alain
Subject: Re: Elements of Geology 3: final
Date: 31 Jul 2013 17:55:12
Message: <51f987c0$1@news.povray.org>
Le 13-07-31 13:42, Tom A. a écrit :
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think I have reached the final version of this image.
>>
>> What do you think?
>>
>> Thomas
>
> Beautiful.  I am such a hack in comparison....
>
> May I ask some technical questions?
>
> The mountains in the distance (love the layers) -- How did you do that?  It
> doesn't look like a simple heightfield; maybe a hightfield on another? (or a
> heightfield turned sideways towards the viewer?)
The author probably used some isosurface. Add to that some clever 
texturing. Add a bit of turbulance to break the regularity of the base 
pattern.

>
> The trees (or vegitation) on the mountain foothills -- they look more 3d than
> textured on it.  Did you loop a trace() and place green objects there?  What
> sort of objects?
Not textures nut actual objects, probably some mesh.
Mesh are very effecient: One mesh can be placed thousands of times and 
only reside in memory once. Add some random rotation, slight uneven 
scalling mean that only 2 or 3 meshes can make a very beleivable forest.

>
> Similar question about the far trees across the misty valley -- how detailed did
> you make them to have them come out looking like that?  (Obviously, you don't
> need to model them to the leaf level at this distance).
Those don't need much detail. Some low triangle count meshes can do the 
trick.
>
> And the close grass -- I've tried to make it with a bunch of triangles.  They
> were all the same color, though.  How do you get all the colors?  You don't
> model them individually, do you?
You can create grass patches as mesh proceduraly. Have a ground with 
varying colouring, apply some pattern to the grass colour, maybe use 
some short grass patches and some longer ones.

>
> Thanks!
>
> Tom A.
>

Alain


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From: Thomas de Groot
Subject: Re: Elements of Geology 3: final
Date: 1 Aug 2013 03:59:55
Message: <51fa157b$1@news.povray.org>
On 31-7-2013 19:42, Tom A. wrote:
> Beautiful.  I am such a hack in comparison....
>
> May I ask some technical questions?

Of course.

>
> The mountains in the distance (love the layers) -- How did you do that?  It
> doesn't look like a simple heightfield; maybe a hightfield on another? (or a
> heightfield turned sideways towards the viewer?)

The mountains consist of one single height_field made in GeoControl. It 
is mirrored and copied a number of times to fill the panorama. The 
layers are produced by a texture using a slope/altitude pattern.

>
> The trees (or vegitation) on the mountain foothills -- they look more 3d than
> textured on it.  Did you loop a trace() and place green objects there?  What
> sort of objects?

The trees are one single POV-Tree object exported as mesh{}. There are 
200,000 of them from the far background to the middle foreground. They 
are traced on the combined heigh_fields and randomly rotated, scaled, 
and textured to different green hues. Obviously, I first saved a file 
with trace positions. You only have to do that once as it takes some 
time to calculate; then you only need to include the file and read the 
locations which is very fast.

>
> Similar question about the far trees across the misty valley -- how detailed did
> you make them to have them come out looking like that?  (Obviously, you don't
> need to model them to the leaf level at this distance).

Same tree, one single bunch of trees over the whole image ;-) As they 
are instanced from one single mesh there is very little memory needed.

>
> And the close grass -- I've tried to make it with a bunch of triangles.  They
> were all the same color, though.  How do you get all the colors?  You don't
> model them individually, do you?

Individual grass patches are originally Poser props. There are eight of 
them, textured and uv-mapped and exported as mesh2. Using the same 
technique as for the trees, they are randomly chosen, rotated, scaled on 
the foreground heigh_field. The latter has a basic slope pattern texture 
to put some green under and between the grass patches.

Thomas


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From: Tom A 
Subject: Re: Elements of Geology 3: final
Date: 1 Aug 2013 14:20:01
Message: <web.51faa6c0fd3ab74da45f86ff0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 31-7-2013 19:42, Tom A. wrote:
> > Beautiful.  I am such a hack in comparison....
> >
> > May I ask some technical questions?
>
> Of course.
>
> >

>
> Thomas

Thank you Thomas and Alain

Tom A.


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