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Playing around with blender ... something kind of industrial. I think
I'll refine the model, but like where it's going.
Post a reply to this message
Attachments:
Download 'work.png' (919 KB)
Preview of image 'work.png'

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>James Holsenback on date 08/04/2013 15.59 wrote:
> Playing around with blender ... something kind of industrial. I think
> I'll refine the model, but like where it's going.
I like the textures. It's a very "tech" image.
;-)
Paolo
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On 04/08/2013 11:30 AM, Paolo Gibellini wrote:
> >James Holsenback on date 08/04/2013 15.59 wrote:
>> Playing around with blender ... something kind of industrial. I think
>> I'll refine the model, but like where it's going.
> I like the textures. It's a very "tech" image.
> ;-)
> Paolo
thanks ... I used irid in the finish block
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On 04/08/2013 09:59 AM, James Holsenback wrote:
> Playing around with blender ... something kind of industrial. I think
> I'll refine the model, but like where it's going.
Reworked the model ... not as much bevel on the gear edges. Played
around with the textures a bit more. I like this version better.
Post a reply to this message
Attachments:
Download 'work.png' (911 KB)
Preview of image 'work.png'

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On 9-4-2013 1:25, James Holsenback wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
>> Playing around with blender ... something kind of industrial. I think
>> I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.
Oh yes, I like this one better too.
Thomas
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On 09/04/2013 12:25 AM, James Holsenback wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
>> Playing around with blender ... something kind of industrial. I think
>> I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.
I like this one better, too.
The smaller the bevel, the better IMO.
I like your materials. I bet they are not blender ones. ;-)
I have just started to try to learn Blender (again).
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> I like your materials. I bet they are not blender ones. ;-)
sure not
http://img541.imageshack.us/img541/5664/donthinkso.jpg
:)
> I have just started to try to learn Blender (again).
good. it's an excellent graphical package
I should get back to blending anytime soon...
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On 09/04/2013 7:32 PM, nemesis wrote:
> Stephen <mca### [at] aol com> wrote:
>> I like your materials. I bet they are not blender ones. ;-)
>
> sure not
>
> http://img541.imageshack.us/img541/5664/donthinkso.jpg
>
> :)
>
I was thinking about the base.
But some of the images I have seen recently are quite impressive.
>> I have just started to try to learn Blender (again).
>
> good. it's an excellent graphical package
>
Yes from the little I have seen. It is good, I quite like it.
> I should get back to blending anytime soon...
>
I might help with all the questions, I have. ;-)
--
Regards
Stephen
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On 04/09/2013 09:40 AM, Stephen wrote:
> On 09/04/2013 12:25 AM, James Holsenback wrote:
>> On 04/08/2013 09:59 AM, James Holsenback wrote:
>>> Playing around with blender ... something kind of industrial. I think
>>> I'll refine the model, but like where it's going.
>>
>> Reworked the model ... not as much bevel on the gear edges. Played
>> around with the textures a bit more. I like this version better.
>
> I like this one better, too.
> The smaller the bevel, the better IMO.
>
> I like your materials. I bet they are not blender ones. ;-)
You would be correct ... I have a highly reflective metal material that
I just re-use. I change the color depending on what kind of metal I'm
trying to create. In this example I also added irid in the finish block
... played a bit with the irid_wavelength parameter in global_settings
as well.
> I have just started to try to learn Blender (again).
Yeah if it wasn't for some of the plug-ins (Curves Galore) and finding a
few simple models I wouldn't have gotten this far. I used the CG plug-in
to create the gear teeth, the rest are just simpler bezier curves. The
ball bearings and the race(s) they rest in were much easier to do with
povray csg ... so I still have a way to go. At any rate that approach
helped me get past the tedium for messing with that stupid cube. Just an
idea ... hope it helps you along.
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On 04/09/2013 02:32 PM, nemesis wrote:
> Stephen <mca### [at] aol com> wrote:
>> I like your materials. I bet they are not blender ones. ;-)
>
> sure not
>
> http://img541.imageshack.us/img541/5664/donthinkso.jpg
LOL ... looks a little familiar
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James Holsenback <nom### [at] none com> wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
> > Playing around with blender ... something kind of industrial. I think
> > I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.
This is a much better model, I like your use of irid definitely an under used
feature.
I have just started playing with sculptris, I never got my head around blender
but intend to give it another go at some point. Sculptris however is amazingly
easy to use.
Sean
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On 04/09/2013 09:40 AM, Stephen wrote:
> On 09/04/2013 12:25 AM, James Holsenback wrote:
>> On 04/08/2013 09:59 AM, James Holsenback wrote:
>>> Playing around with blender ... something kind of industrial. I think
>>> I'll refine the model, but like where it's going.
>>
>> Reworked the model ... not as much bevel on the gear edges. Played
>> around with the textures a bit more. I like this version better.
>
> I like this one better, too.
> The smaller the bevel, the better IMO.
>
> I like your materials. I bet they are not blender ones. ;-)
>
> I have just started to try to learn Blender (again).
>
A /slightly/ more detailed article, and a higher resolution version
suitable as a cool looking wallpaper
http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/
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James Holsenback <nom### [at] none com> wrote:
> A /slightly/ more detailed article, and a higher resolution version
> suitable as a cool looking wallpaper
>
> http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/
"The featured object was constructed out of three bezier curves. The Curves
Galore Blender plug-in"
hah, I used the plugin Mesh -> Extra-Objects -> Gears :)
that, and subsurface modifier and a bit of editing to get creased edges
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On 04/10/2013 10:21 AM, nemesis wrote:
> James Holsenback <nom### [at] none com> wrote:
>> A /slightly/ more detailed article, and a higher resolution version
>> suitable as a cool looking wallpaper
>>
>> http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/
>
> "The featured object was constructed out of three bezier curves. The Curves
> Galore Blender plug-in"
>
> hah, I used the plugin Mesh -> Extra-Objects -> Gears :)
>
> that, and subsurface modifier and a bit of editing to get creased edges
>
>
hey ... that works too ;-) i seem to be able to get better beveling
control with curves. when all's said and done i convert them to mesh
before export
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Am 10.04.2013 00:44, schrieb s.day:
> I like your use of irid definitely an under used feature.
That's probably because prior to 3.7 it was too buggy to be of any use.
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Le 08/04/2013 15:59, James Holsenback a écrit :
> Playing around with blender ... something kind of industrial. I think
> I'll refine the model, but like where it's going.
Reminds me an old image of me...
http://news.povray.org/povray.binaries.images/thread/%3C4382572b%40news.povray.org%3E/?ttop=384198&toff=3250
;-)
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