POV-Ray : Newsgroups : povray.binaries.images : Cog Server Time
11 Oct 2026 04:09:14 EDT (-0400)
  Cog (Message 1 to 16 of 16)  
From: James Holsenback
Subject: Cog
Date: 8 Apr 2013 10:00:23
Message: <5162cd77@news.povray.org>
Playing around with blender ... something kind of industrial. I think 
I'll refine the model, but like where it's going.


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From: Paolo Gibellini
Subject: Re: Cog
Date: 8 Apr 2013 11:30:26
Message: <5162e292@news.povray.org>
>James Holsenback  on date 08/04/2013 15.59 wrote:
> Playing around with blender ... something kind of industrial. I think
> I'll refine the model, but like where it's going.
I like the textures. It's a very "tech" image.
;-)
Paolo


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From: James Holsenback
Subject: Re: Cog
Date: 8 Apr 2013 19:16:20
Message: <51634fc4@news.povray.org>
On 04/08/2013 11:30 AM, Paolo Gibellini wrote:
>  >James Holsenback  on date 08/04/2013 15.59 wrote:
>> Playing around with blender ... something kind of industrial. I think
>> I'll refine the model, but like where it's going.
> I like the textures. It's a very "tech" image.
> ;-)
> Paolo

thanks ... I used irid in the finish block


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From: James Holsenback
Subject: Re: Cog
Date: 8 Apr 2013 19:27:03
Message: <51635247@news.povray.org>
On 04/08/2013 09:59 AM, James Holsenback wrote:
> Playing around with blender ... something kind of industrial. I think
> I'll refine the model, but like where it's going.

Reworked the model ... not as much bevel on the gear edges. Played 
around with the textures a bit more. I like this version better.


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From: Thomas de Groot
Subject: Re: Cog
Date: 9 Apr 2013 03:20:32
Message: <5163c140$1@news.povray.org>
On 9-4-2013 1:25, James Holsenback wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
>> Playing around with blender ... something kind of industrial. I think
>> I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.

Oh yes, I like this one better too.

Thomas


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From: Stephen
Subject: Re: Cog
Date: 9 Apr 2013 09:40:47
Message: <51641a5f$1@news.povray.org>
On 09/04/2013 12:25 AM, James Holsenback wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
>> Playing around with blender ... something kind of industrial. I think
>> I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.

I like this one better, too.
The smaller the bevel, the better IMO.

I like your materials. I bet they are not blender ones. ;-)

I have just started to try to learn Blender (again).

-- 
Regards
     Stephen


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From: nemesis
Subject: Re: Cog
Date: 9 Apr 2013 14:35:01
Message: <web.51645eda79d3061aebb90cbd0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> I like your materials. I bet they are not blender ones. ;-)

sure not

http://img541.imageshack.us/img541/5664/donthinkso.jpg

:)

> I have just started to try to learn Blender (again).

good.  it's an excellent graphical package

I should get back to blending anytime soon...


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From: Stephen
Subject: Re: Cog
Date: 9 Apr 2013 15:49:51
Message: <516470df$1@news.povray.org>
On 09/04/2013 7:32 PM, nemesis wrote:
> Stephen <mca### [at] aolcom> wrote:
>> I like your materials. I bet they are not blender ones. ;-)
>
> sure not
>
> http://img541.imageshack.us/img541/5664/donthinkso.jpg
>
> :)
>

I was thinking about the base.
But some of the images I have seen recently are quite impressive.

>> I have just started to try to learn Blender (again).
>
> good.  it's an excellent graphical package
>

Yes from the little I have seen. It is good, I quite like it.

> I should get back to blending anytime soon...
>

I might help with all the questions, I have. ;-)

-- 
Regards
     Stephen


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From: James Holsenback
Subject: Re: Cog
Date: 9 Apr 2013 17:22:16
Message: <51648688$1@news.povray.org>
On 04/09/2013 09:40 AM, Stephen wrote:
> On 09/04/2013 12:25 AM, James Holsenback wrote:
>> On 04/08/2013 09:59 AM, James Holsenback wrote:
>>> Playing around with blender ... something kind of industrial. I think
>>> I'll refine the model, but like where it's going.
>>
>> Reworked the model ... not as much bevel on the gear edges. Played
>> around with the textures a bit more. I like this version better.
>
> I like this one better, too.
> The smaller the bevel, the better IMO.
>
> I like your materials. I bet they are not blender ones. ;-)

You would be correct ... I have a highly reflective metal material that 
I just re-use. I change the color depending on what kind of metal I'm 
trying to create. In this example I also added irid in the finish block 
... played a bit with the irid_wavelength parameter in global_settings 
as well.


> I have just started to try to learn Blender (again).

Yeah if it wasn't for some of the plug-ins (Curves Galore) and finding a 
few simple models I wouldn't have gotten this far. I used the CG plug-in 
to create the gear teeth, the rest are just simpler bezier curves. The 
ball bearings and the race(s) they rest in were much easier to do with 
povray csg ... so I still have a way to go. At any rate that approach 
helped me get past the tedium for messing with that stupid cube. Just an 
idea ... hope it helps you along.


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From: James Holsenback
Subject: Re: Cog
Date: 9 Apr 2013 17:25:41
Message: <51648755$1@news.povray.org>
On 04/09/2013 02:32 PM, nemesis wrote:
> Stephen <mca### [at] aolcom> wrote:
>> I like your materials. I bet they are not blender ones. ;-)
>
> sure not
>
> http://img541.imageshack.us/img541/5664/donthinkso.jpg

LOL ... looks a little familiar


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From: s day
Subject: Re: Cog
Date: 9 Apr 2013 18:45:01
Message: <web.516499c379d3061a55f8a6c10@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
> > Playing around with blender ... something kind of industrial. I think
> > I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.

This is a much better model, I like your use of irid definitely an under used
feature.

I have just started playing with sculptris, I never got my head around blender
but intend to give it another go at some point. Sculptris however is amazingly
easy to use.

Sean


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From: James Holsenback
Subject: Re: Cog
Date: 10 Apr 2013 09:45:15
Message: <51656ceb$1@news.povray.org>
On 04/09/2013 09:40 AM, Stephen wrote:
> On 09/04/2013 12:25 AM, James Holsenback wrote:
>> On 04/08/2013 09:59 AM, James Holsenback wrote:
>>> Playing around with blender ... something kind of industrial. I think
>>> I'll refine the model, but like where it's going.
>>
>> Reworked the model ... not as much bevel on the gear edges. Played
>> around with the textures a bit more. I like this version better.
>
> I like this one better, too.
> The smaller the bevel, the better IMO.
>
> I like your materials. I bet they are not blender ones. ;-)
>
> I have just started to try to learn Blender (again).
>

A /slightly/ more detailed article, and a higher resolution version 
suitable as a cool looking wallpaper

http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/


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From: nemesis
Subject: Re: Cog
Date: 10 Apr 2013 10:25:00
Message: <web.5165757379d3061a352a052d0@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> A /slightly/ more detailed article, and a higher resolution version
> suitable as a cool looking wallpaper
>
> http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/

"The featured object was constructed out of three bezier curves. The Curves
Galore Blender plug-in"

hah, I used the plugin Mesh -> Extra-Objects -> Gears :)

that, and subsurface modifier and a bit of editing to get creased edges


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From: James Holsenback
Subject: Re: Cog
Date: 10 Apr 2013 10:51:10
Message: <51657c5e$1@news.povray.org>
On 04/10/2013 10:21 AM, nemesis wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> A /slightly/ more detailed article, and a higher resolution version
>> suitable as a cool looking wallpaper
>>
>> http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/
>
> "The featured object was constructed out of three bezier curves. The Curves
> Galore Blender plug-in"
>
> hah, I used the plugin Mesh -> Extra-Objects -> Gears :)
>
> that, and subsurface modifier and a bit of editing to get creased edges
>
>

hey ... that works too ;-) i seem to be able to get better beveling 
control with curves. when all's said and done i convert them to mesh 
before export


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From: clipka
Subject: Re: Cog
Date: 17 Apr 2013 13:38:53
Message: <516ede2d$1@news.povray.org>
Am 10.04.2013 00:44, schrieb s.day:

> I like your use of irid definitely an under used feature.

That's probably because prior to 3.7 it was too buggy to be of any use.


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From: Lightbeam
Subject: Re: Cog
Date: 16 Jun 2013 13:24:47
Message: <51bdf4df$1@news.povray.org>
Le 08/04/2013 15:59, James Holsenback a écrit :
> Playing around with blender ... something kind of industrial. I think
> I'll refine the model, but like where it's going.

Reminds me an old image of me...
http://news.povray.org/povray.binaries.images/thread/%3C4382572b%40news.povray.org%3E/?ttop=384198&toff=3250
;-)


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