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11 Oct 2026 05:15:15 EDT (-0400)
  Young Teens 5 (Message 1 to 15 of 15)  
From: clipka
Subject: Young Teens 5
Date: 2 Jan 2013 20:07:42
Message: <50e4d9de@news.povray.org>
Setting up some materials for Young Teens, based on Julie textures.


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From: James Holsenback
Subject: Re: Young Teens 5
Date: 2 Jan 2013 20:21:07
Message: <50e4dd03$1@news.povray.org>
On 01/02/2013 08:06 PM, clipka wrote:
> Setting up some materials for Young Teens, based on Julie textures.
>
I see some artifacts in other places ... but the eyes are excellent


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From: clipka
Subject: Re: Young Teens 5
Date: 2 Jan 2013 20:21:39
Message: <50e4dd23@news.povray.org>
... and if you don't shove the camera right up her face, the facial 
proportions look a bit more realistic (previous shot was at 0.5m 
distance, this one is at 2.4m) :-)


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From: Kenneth
Subject: Re: Young Teens 5
Date: 2 Jan 2013 20:35:02
Message: <web.50e4e018b7eefe1cc2d977c20@news.povray.org>
Wow! Stunning. (Sorry, don't know what else to say, I'm kind of speechless.)


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From: clipka
Subject: Re: Young Teens 5
Date: 2 Jan 2013 21:30:15
Message: <50e4ed37@news.povray.org>
The teens have teeth, too. (Using SSLT for these, because everything 
else looks crappy.)


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From: nemesis
Subject: Re: Young Teens 5
Date: 2 Jan 2013 22:10:01
Message: <web.50e4f648b7eefe1ca7611990@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> ... and if you don't shove the camera right up her face, the facial
> proportions look a bit more realistic (previous shot was at 0.5m
> distance, this one is at 2.4m) :-)

nice SSS skin, a bit too watery eyes

you know, I really think focal blur would add a lot in terms of realism here:
edges on the neck and ears are never supposed to look that sharp...


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From: clipka
Subject: Re: Young Teens 5
Date: 2 Jan 2013 22:16:45
Message: <50e4f81d$1@news.povray.org>
Am 03.01.2013 04:08, schrieb nemesis:
> clipka <ano### [at] anonymousorg> wrote:
>> ... and if you don't shove the camera right up her face, the facial
>> proportions look a bit more realistic (previous shot was at 0.5m
>> distance, this one is at 2.4m) :-)
>
> nice SSS skin, a bit too watery eyes

As a matter of fact there's no SSLT involved in the skin; it doesn't 
currently go along well with bump maps, and the bumps are pretty 
important here.


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From: clipka
Subject: Re: Young Teens 5
Date: 2 Jan 2013 22:21:59
Message: <50e4f957@news.povray.org>
Here's Julie with blue eyes and wearing Justin's face textures (he has 
bushier eyebrows and slightly different lips).


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From: Thomas de Groot
Subject: Re: Young Teens 5
Date: 3 Jan 2013 04:08:10
Message: <50e54a7a$1@news.povray.org>
On 3-1-2013 4:16, clipka wrote:
> As a matter of fact there's no SSLT involved in the skin; it doesn't
> currently go along well with bump maps, and the bumps are pretty
> important here.
>
The bump map is excellent indeed. Is it coming with the package or have 
you made one yourself? I ask because more often than not, bump maps are 
either not present or of less than average quality.

Thomas


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From: clipka
Subject: Re: Young Teens 5
Date: 3 Jan 2013 11:34:32
Message: <50e5b318@news.povray.org>
Am 03.01.2013 10:08, schrieb Thomas de Groot:
> On 3-1-2013 4:16, clipka wrote:
>> As a matter of fact there's no SSLT involved in the skin; it doesn't
>> currently go along well with bump maps, and the bumps are pretty
>> important here.
>>
> The bump map is excellent indeed. Is it coming with the package or have
> you made one yourself? I ask because more often than not, bump maps are
> either not present or of less than average quality.

This one is right from the Young Teens 5 package.


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From: clipka
Subject: Re: Young Teens 5
Date: 8 Jan 2013 01:15:48
Message: <50ebb994@news.povray.org>
Here's Julie once again without SSLT...


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From: clipka
Subject: Re: Young Teens 5
Date: 8 Jan 2013 01:20:08
Message: <50ebba98@news.povray.org>
... and with SSLT, including bump mapping.

Note how the SSLT turns out good for the shadow line, but causes 
artifacts on her cheek which still demand fixing (or subdividing the 
mesh further).


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From: clipka
Subject: Re: Young Teens 5
Date: 8 Jan 2013 18:12:13
Message: <50eca7cd@news.povray.org>
Am 08.01.2013 07:19, schrieb clipka:
> .... and with SSLT, including bump mapping.
>
> Note how the SSLT turns out good for the shadow line, but causes
> artifacts on her cheek which still demand fixing (or subdividing the
> mesh further).

... but another patch can fix that, too. (Besides, it also removes a few 
non-SSLT-related artifacts from the face outline, so I guess I'm doing 
something fundamentally right there.)


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From: Thomas de Groot
Subject: Re: Young Teens 5
Date: 9 Jan 2013 03:15:50
Message: <50ed2736$1@news.povray.org>
On 9-1-2013 0:11, clipka wrote:
> Am 08.01.2013 07:19, schrieb clipka:
>> .... and with SSLT, including bump mapping.
>>
>> Note how the SSLT turns out good for the shadow line, but causes
>> artifacts on her cheek which still demand fixing (or subdividing the
>> mesh further).
>
> ... but another patch can fix that, too. (Besides, it also removes a few
> non-SSLT-related artifacts from the face outline, so I guess I'm doing
> something fundamentally right there.)
>

Impressive indeed.

Thomas


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From: Sven Littkowski
Subject: Re: Young Teens 5
Date: 20 Feb 2013 20:00:01
Message: <web.512570b7b7eefe1ce80af9310@news.povray.org>
Green eyes must look magic. nd then it's time for the hair.

My compliments, I haven't seen often such a good result, if it comes to humans
in raytracing.

What's next? Ancient Roman world with their thousands of professions, dresses,
and heritages?


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