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30 Jul 2024 08:30:13 EDT (-0400)
  Playing around with spherical harmonics (Message 1 to 6 of 6)  
From: clipka
Subject: Playing around with spherical harmonics
Date: 14 Jul 2012 15:59:28
Message: <5001cfa0@news.povray.org>
The moon rendered from an image map (left), and from a 20-th order (400 
coefficients) spherical harmonics approximation thereof (right) using a 
patched version of POV-Ray.

Looks like I got the basic spherical harmonics math right.


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From: Christian Froeschlin
Subject: Re: Playing around with spherical harmonics
Date: 14 Jul 2012 22:37:09
Message: <50022cd5@news.povray.org>
pure brilliance ;)


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From: nemesis
Subject: Re: Playing around with spherical harmonics
Date: 15 Jul 2012 11:54:33
Message: <5002e7b9$1@news.povray.org>
Em 14/07/2012 16:59, clipka escreveu:
> The moon rendered from an image map (left), and from a 20-th order (400
> coefficients) spherical harmonics approximation thereof (right) using a
> patched version of POV-Ray.
>
> Looks like I got the basic spherical harmonics math right.

cool!

Does it have any uses besides making textures look smeared beyond N64-level?


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From: clipka
Subject: Re: Playing around with spherical harmonics
Date: 15 Jul 2012 12:38:27
Message: <5002f203$1@news.povray.org>
Am 15.07.2012 17:54, schrieb nemesis:
> Em 14/07/2012 16:59, clipka escreveu:
>> The moon rendered from an image map (left), and from a 20-th order (400
>> coefficients) spherical harmonics approximation thereof (right) using a
>> patched version of POV-Ray.
>>
>> Looks like I got the basic spherical harmonics math right.
>
> cool!
>
> Does it have any uses besides making textures look smeared beyond
> N64-level?

Yes: Serving as a testbed for the spherical harmonics math ;-)

I hope to use SH for various improvements to radiosity quality in some 
future version of POV-Ray.


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From: Alain
Subject: Re: Playing around with spherical harmonics
Date: 15 Jul 2012 19:02:04
Message: <50034bec$1@news.povray.org>

> Am 15.07.2012 17:54, schrieb nemesis:
>> Em 14/07/2012 16:59, clipka escreveu:
>>> The moon rendered from an image map (left), and from a 20-th order (400
>>> coefficients) spherical harmonics approximation thereof (right) using a
>>> patched version of POV-Ray.
>>>
>>> Looks like I got the basic spherical harmonics math right.
>>
>> cool!
>>
>> Does it have any uses besides making textures look smeared beyond
>> N64-level?
>
> Yes: Serving as a testbed for the spherical harmonics math ;-)
>
> I hope to use SH for various improvements to radiosity quality in some
> future version of POV-Ray.

And, if variable ior is ever tackled, I think that it may also help. If 
you can smooth out the variations, the path evaluation should be easier...


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From: clipka
Subject: Re: Playing around with spherical harmonics
Date: 15 Jul 2012 21:47:27
Message: <500372af$1@news.povray.org>
Am 16.07.2012 01:02, schrieb Alain:


>> I hope to use SH for various improvements to radiosity quality in some
>> future version of POV-Ray.
>
> And, if variable ior is ever tackled, I think that it may also help. If
> you can smooth out the variations, the path evaluation should be easier...

I don't see how spherical harmonics could be applied to /that/ feature.


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