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11 Oct 2026 07:36:11 EDT (-0400)
  Scented Oil Burner (Message 1 to 27 of 27)  
From: James Holsenback
Subject: Scented Oil Burner
Date: 5 May 2012 07:53:05
Message: <4fa514a1@news.povray.org>
Last week was at a street fair and one of the vendors had this neat 
collection of scented oil burners, so I decided to create my own ... 
still some minor tweaks left but hey ... not bad so far!


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 5 May 2012 12:45:29
Message: <4fa55929@news.povray.org>
On 05/05/2012 12:52 PM, James Holsenback wrote:
> Last week was at a street fair and one of the vendors had this neat
> collection of scented oil burners, so I decided to create my own ...
> still some minor tweaks left but hey ... not bad so far!

I quite like it. You may be able to export some to Thomas's Gancaloon. 
It would fit right in.
BTW Is it supposed to be so dark? I had to adjust the gamma or contrast 
to see it, properly.

-- 
Regards
     Stephen


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From: James Holsenback
Subject: Re: Scented Oil Burner
Date: 5 May 2012 13:47:08
Message: <4fa5679c@news.povray.org>
On 05/05/2012 12:45 PM, Stephen wrote:
> On 05/05/2012 12:52 PM, James Holsenback wrote:
>> Last week was at a street fair and one of the vendors had this neat
>> collection of scented oil burners, so I decided to create my own ...
>> still some minor tweaks left but hey ... not bad so far!
>
> I quite like it. You may be able to export some to Thomas's Gancaloon.
> It would fit right in.
> BTW Is it supposed to be so dark? I had to adjust the gamma or contrast
> to see it, properly.
>

Thanks ... I'm working on the lighting now (radiosity) and it helps a 
lot. I also was able to find the cause of an odd shadow just above the 
flame (projected_through was the culprit) ... I'm also fiddling with the 
area_light size looking for the correct effect. I also moved the 
vertical backdrop closer to the object ... LOL like I said some minor 
tweaks. I just felt like posting what I had so far, because I liked the 
overall look and feel ;-)


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From: Thomas de Groot
Subject: Re: Scented Oil Burner
Date: 6 May 2012 02:42:47
Message: <4fa61d67$1@news.povray.org>
On 5-5-2012 18:45, Stephen wrote:
> On 05/05/2012 12:52 PM, James Holsenback wrote:
>> Last week was at a street fair and one of the vendors had this neat
>> collection of scented oil burners, so I decided to create my own ...
>> still some minor tweaks left but hey ... not bad so far!
>
> I quite like it. You may be able to export some to Thomas's Gancaloon.
> It would fit right in.
> BTW Is it supposed to be so dark? I had to adjust the gamma or contrast
> to see it, properly.
>

I like that too indeed.

In Gancaloon the camel fat oil too is *scented*... :-)

Thomas


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 6 May 2012 06:18:33
Message: <4fa64ff9@news.povray.org>
On 05/05/2012 6:47 PM, James Holsenback wrote:
> Thanks ... I'm working on the lighting now (radiosity) and it helps a
> lot. I also was able to find the cause of an odd shadow just above the
> flame (projected_through was the culprit) ... I'm also fiddling with the
> area_light size looking for the correct effect. I also moved the
> vertical backdrop closer to the object ... LOL like I said some minor
> tweaks.

Don't forget to post updates.

> I just felt like posting what I had so far, because I liked the
> overall look and feel ;-)

Okay! I understand that. So here's what I've been working on. A cheeky 
entry for the "After Dark" topic in this TC-RTC. I suppose a few people 
here remember the Flying Toasters.


-- 
Regards
     Stephen


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From: clipka
Subject: Re: Scented Oil Burner
Date: 6 May 2012 07:12:45
Message: <4fa65cad$1@news.povray.org>
Am 05.05.2012 18:45, schrieb Stephen:
> On 05/05/2012 12:52 PM, James Holsenback wrote:
>> Last week was at a street fair and one of the vendors had this neat
>> collection of scented oil burners, so I decided to create my own ...
>> still some minor tweaks left but hey ... not bad so far!
>
> I quite like it. You may be able to export some to Thomas's Gancaloon.
> It would fit right in.
> BTW Is it supposed to be so dark? I had to adjust the gamma or contrast
> to see it, properly.

Looks ok to me.


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From: James Holsenback
Subject: Re: Scented Oil Burner
Date: 6 May 2012 07:24:26
Message: <4fa65f6a$1@news.povray.org>
On 05/06/2012 06:18 AM, Stephen wrote:
> On 05/05/2012 6:47 PM, James Holsenback wrote:
>> Thanks ... I'm working on the lighting now (radiosity) and it helps a
>> lot. I also was able to find the cause of an odd shadow just above the
>> flame (projected_through was the culprit) ... I'm also fiddling with the
>> area_light size looking for the correct effect. I also moved the
>> vertical backdrop closer to the object ... LOL like I said some minor
>> tweaks.
>
> Don't forget to post updates.
>
>> I just felt like posting what I had so far, because I liked the
>> overall look and feel ;-)
>
> Okay! I understand that. So here's what I've been working on. A cheeky
> entry for the "After Dark" topic in this TC-RTC. I suppose a few people
> here remember the Flying Toasters.
>
>
What! Only two slicers ;-)


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From: James Holsenback
Subject: Re: Scented Oil Burner
Date: 6 May 2012 07:27:43
Message: <4fa6602f$1@news.povray.org>
On 05/06/2012 02:42 AM, Thomas de Groot wrote:
> On 5-5-2012 18:45, Stephen wrote:
>> On 05/05/2012 12:52 PM, James Holsenback wrote:
>>> Last week was at a street fair and one of the vendors had this neat
>>> collection of scented oil burners, so I decided to create my own ...
>>> still some minor tweaks left but hey ... not bad so far!
>>
>> I quite like it. You may be able to export some to Thomas's Gancaloon.
>> It would fit right in.
>> BTW Is it supposed to be so dark? I had to adjust the gamma or contrast
>> to see it, properly.
>>
>
> I like that too indeed.

thanks
>
> In Gancaloon the camel fat oil too is *scented*... :-)

i imagine so


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 6 May 2012 08:18:42
Message: <4fa66c22@news.povray.org>
On 06/05/2012 12:24 PM, James Holsenback wrote:
> What! Only two slicers ;-)

Only greedy people eat more than two slices of toast at a time. :-P
It is supposed to be a 50's toaster if you remember.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 6 May 2012 08:26:38
Message: <4fa66dfe$1@news.povray.org>
On 06/05/2012 12:27 PM, James Holsenback wrote:
>>
>> In Gancaloon the camel fat oil too is *scented*... :-)
>
> i imagine so

The name ammonia comes from the temple of Jupiter Ammon in Ancient 
Egypt. Where by burning camel's dung, sal ammoniac was produced.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 6 May 2012 09:42:12
Message: <4fa67fb4$1@news.povray.org>
On 06/05/2012 12:12 PM, clipka wrote:
> Looks ok to me.

I looked at it again and I can see the background detail now. Yesterday 
I could not. Weird! And I had my eyes tested only a few months ago.
I am scratching my head over this.

Well Jim since the "Not Too Bright" fairy has gone away. I can 
appreciate it better. Old Dutch Masters spring to mind. Not Thomas, our 
very own old Dutch master but the other ones.


-- 
Regards
     Stephen


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From: Alain
Subject: Re: Scented Oil Burner
Date: 6 May 2012 19:28:36
Message: <4fa70924@news.povray.org>
Le 5/6/2012 6:18 AM, Stephen a écrit :
> On 05/05/2012 6:47 PM, James Holsenback wrote:
>> Thanks ... I'm working on the lighting now (radiosity) and it helps a
>> lot. I also was able to find the cause of an odd shadow just above the
>> flame (projected_through was the culprit) ... I'm also fiddling with the
>> area_light size looking for the correct effect. I also moved the
>> vertical backdrop closer to the object ... LOL like I said some minor
>> tweaks.
>
> Don't forget to post updates.
>
>> I just felt like posting what I had so far, because I liked the
>> overall look and feel ;-)
>
> Okay! I understand that. So here's what I've been working on. A cheeky
> entry for the "After Dark" topic in this TC-RTC. I suppose a few people
> here remember the Flying Toasters.
>
>

I see that just as The Ride Of The Valkyries is playing... Sweet!
I still have the install CD for the latest version.



Alain


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From: Thomas de Groot
Subject: Re: Scented Oil Burner
Date: 7 May 2012 02:42:28
Message: <4fa76ed4$1@news.povray.org>
On 6-5-2012 15:42, Stephen wrote:
> On 06/05/2012 12:12 PM, clipka wrote:
>> Looks ok to me.
>
> I looked at it again and I can see the background detail now. Yesterday
> I could not. Weird! And I had my eyes tested only a few months ago.
> I am scratching my head over this.
Did you look at it After Dark...? ;-)

>
> Well Jim since the "Not Too Bright" fairy has gone away. I can
> appreciate it better. Old Dutch Masters spring to mind. Not Thomas, our
> very own old Dutch master but the other ones.

Aargh! Each time I finally hope to be elevated to the Empyrean of 
Sublime Art, those old farts come up from behind, pushing me to the side 
again and again! One day, mister van Rijn, I shall let you stumble over 
the edge for good :-)

Thomas


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 7 May 2012 06:32:20
Message: <4fa7a4b4@news.povray.org>
On 07/05/2012 7:42 AM, Thomas de Groot wrote:
> Did you look at it After Dark...? ;-)
>

:-D

>
> Aargh! Each time I finally hope to be elevated to the Empyrean of
> Sublime Art, those old farts come up from behind, pushing me to the side
> again and again! One day, mister van Rijn, I shall let you stumble over
> the edge for good :-)

Is that Meneer Nicholas van Rijn or Meester Rembrandt?
If only there had been better lighting in the 17th century. Then I would 
have no complaints.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 7 May 2012 07:15:30
Message: <4fa7aed2$1@news.povray.org>
On 07/05/2012 12:28 AM, Alain wrote:

> I see that just as The Ride Of The Valkyries is playing... Sweet!

LOL or the Dam Busters march.

Arrg! You know when you get a tune stuck in your head.
I've wasted time (and now time has wasted me).
Try looking at it with:
The British Grenadiers-Minden
Or
The Queen's Royal Hussars The Regimental Quick March.

> I still have the install CD for the latest version.

You can still find copies of it for download.

-- 
Regards
     Stephen


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From: James Holsenback
Subject: Re: Scented Oil Burner
Date: 7 May 2012 09:14:57
Message: <4fa7cad1@news.povray.org>
On 05/07/2012 06:32 AM, Stephen wrote:
> On 07/05/2012 7:42 AM, Thomas de Groot wrote:
>> Did you look at it After Dark...? ;-)
>>
>
> :-D
>
>>
>> Aargh! Each time I finally hope to be elevated to the Empyrean of
>> Sublime Art, those old farts come up from behind, pushing me to the side
>> again and again! One day, mister van Rijn, I shall let you stumble over
>> the edge for good :-)
>
> Is that Meneer Nicholas van Rijn or Meester Rembrandt?
> If only there had been better lighting in the 17th century. Then I would
> have no complaints.
>
Here's a different version with radiosity ... unfortunately I seem to 
have picked up an artifact on the candle holder. Guess I should have not 
added that extra torus without re-doing my radiosity pass ... hmmm now 
It's got me wondering if doing a pass (radiosity) without subsurface on 
the wax pieces, to collect/save radiosity data, then do a pass with 
subsurface on. There was about a 17hr difference in render time. BTW: I 
DID have radiosity on (for the 2nd pass) in the globals subsurface block.


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From: clipka
Subject: Re: Scented Oil Burner
Date: 7 May 2012 11:22:28
Message: <4fa7e8b4$1@news.povray.org>
Am 06.05.2012 15:42, schrieb Stephen:
> On 06/05/2012 12:12 PM, clipka wrote:
>> Looks ok to me.
>
> I looked at it again and I can see the background detail now. Yesterday
> I could not. Weird! And I had my eyes tested only a few months ago.
> I am scratching my head over this.

Different ambient viewing conditions, maybe?


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From: clipka
Subject: Re: Scented Oil Burner
Date: 7 May 2012 11:29:09
Message: <4fa7ea45$1@news.povray.org>
Am 07.05.2012 15:13, schrieb James Holsenback:

> Here's a different version with radiosity ... unfortunately I seem to
> have picked up an artifact on the candle holder. Guess I should have not
> added that extra torus without re-doing my radiosity pass ...

Yup - that's a sure-fired way to mess up radiosity.

> hmmm now
> It's got me wondering if doing a pass (radiosity) without subsurface on
> the wax pieces, to collect/save radiosity data, then do a pass with
> subsurface on. There was about a 17hr difference in render time. BTW: I
> DID have radiosity on (for the 2nd pass) in the globals subsurface block.

That might indeed help speed up the radiosity pass; However, I'd 
recommend to just use very low subsurface sample counts.


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 7 May 2012 17:55:00
Message: <4fa844b4$1@news.povray.org>
On 07/05/2012 4:22 PM, clipka wrote:
> Am 06.05.2012 15:42, schrieb Stephen:
>> On 06/05/2012 12:12 PM, clipka wrote:
>>> Looks ok to me.
>>
>> I looked at it again and I can see the background detail now. Yesterday
>> I could not. Weird! And I had my eyes tested only a few months ago.
>> I am scratching my head over this.
>
> Different ambient viewing conditions, maybe?

Maybe but not that much different.
On reflection <groan> I think that the first time I looked at it I did 
not know what I was looking at. When I looked at it again I did and saw 
it differently. It is said that you can only see what you already have 
seen. Personally, I think that it is the lack of drugs.


-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 7 May 2012 17:57:24
Message: <4fa84544$1@news.povray.org>
On 07/05/2012 2:13 PM, James Holsenback wrote:
> Here's a different version with radiosity ... unfortunately I seem to
> have picked up an artifact on the candle holder.

It is not that obvious, to me.

-- 
Regards
     Stephen


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From: James Holsenback
Subject: Re: Scented Oil Burner
Date: 9 May 2012 08:37:04
Message: <4faa64f0@news.povray.org>
On 05/05/2012 07:52 AM, James Holsenback wrote:
> Last week was at a street fair and one of the vendors had this neat
> collection of scented oil burners, so I decided to create my own ...
> still some minor tweaks left but hey ... not bad so far!

OK here's the final version ... lowering samples in subsurface globals 
shaved 4.5 hrs off the render time.


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From: Thomas de Groot
Subject: Re: Scented Oil Burner
Date: 9 May 2012 10:55:53
Message: <4faa8579$1@news.povray.org>
On 9-5-2012 14:36, James Holsenback wrote:
> OK here's the final version ... lowering samples in subsurface globals
> shaved 4.5 hrs off the render time.

Lovely.

Forgot to ask: Excellent flame media; I seem to remember this to be in 
the Scenes folder but I don't see it there. Is this Trevor Quayle's code 
perhaps?

Thomas


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From: James Holsenback
Subject: Re: Scented Oil Burner
Date: 9 May 2012 11:35:27
Message: <4faa8ebf$1@news.povray.org>
On 05/09/2012 10:55 AM, Thomas de Groot wrote:
> On 9-5-2012 14:36, James Holsenback wrote:
>> OK here's the final version ... lowering samples in subsurface globals
>> shaved 4.5 hrs off the render time.
>
> Lovely.

thanks

>
> Forgot to ask: Excellent flame media; I seem to remember this to be in
> the Scenes folder but I don't see it there. Is this Trevor Quayle's code
> perhaps?

Yes it is ... with some modifications. Removed projected_through as it 
was causing an unwanted shadow. I also removed the sphere that contained 
the media that produced a yellow halo effect, and played around with the 
area_light size because I wanted more "fuzzy" edges on the shadows that 
were close to the light source ... I had to go to my backups to get it, 
because I've not used it in a while, but the original code can be found 
here:

http://news.povray.org/povray.text.scene-files/thread/%3Cweb.4666afce2c74cfc0c150d4c10@news.povray.org%3E/


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From: Stephen
Subject: Re: Scented Oil Burner
Date: 9 May 2012 12:45:18
Message: <4faa9f1e$1@news.povray.org>
On 09/05/2012 1:36 PM, James Holsenback wrote:
>
> OK here's the final version

Nice

-- 
Regards
     Stephen


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From: clipka
Subject: Re: Scented Oil Burner
Date: 9 May 2012 13:25:24
Message: <4faaa884@news.povray.org>
Am 09.05.2012 14:36, schrieb James Holsenback:
> On 05/05/2012 07:52 AM, James Holsenback wrote:
>> Last week was at a street fair and one of the vendors had this neat
>> collection of scented oil burners, so I decided to create my own ...
>> still some minor tweaks left but hey ... not bad so far!
>
> OK here's the final version ... lowering samples in subsurface globals
> shaved 4.5 hrs off the render time.

Currently listening to Hein Braat singing the "Aakhan Jor" mantra - the 
image fits nicely.


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From: James Holsenback
Subject: Re: Scented Oil Burner
Date: 9 May 2012 14:35:24
Message: <4faab8ec$1@news.povray.org>
On 05/09/2012 01:25 PM, clipka wrote:
> Am 09.05.2012 14:36, schrieb James Holsenback:
>> On 05/05/2012 07:52 AM, James Holsenback wrote:
>>> Last week was at a street fair and one of the vendors had this neat
>>> collection of scented oil burners, so I decided to create my own ...
>>> still some minor tweaks left but hey ... not bad so far!
>>
>> OK here's the final version ... lowering samples in subsurface globals
>> shaved 4.5 hrs off the render time.
>
> Currently listening to Hein Braat singing the "Aakhan Jor" mantra - the
> image fits nicely.

Cool, yes it does ... Thanks!


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From: Thomas de Groot
Subject: Re: Scented Oil Burner
Date: 10 May 2012 03:29:03
Message: <4fab6e3f$1@news.povray.org>
On 9-5-2012 17:35, James Holsenback wrote:
> On 05/09/2012 10:55 AM, Thomas de Groot wrote:
>> Forgot to ask: Excellent flame media; I seem to remember this to be in
>> the Scenes folder but I don't see it there. Is this Trevor Quayle's code
>> perhaps?
>
> Yes it is ... with some modifications. Removed projected_through as it
> was causing an unwanted shadow. I also removed the sphere that contained
> the media that produced a yellow halo effect, and played around with the
> area_light size because I wanted more "fuzzy" edges on the shadows that
> were close to the light source ... I had to go to my backups to get it,
> because I've not used it in a while, but the original code can be found
> here:
>
>
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.4666afce2c74cfc0c150d4c10@news.povray.org%3E/
>
>

Thanks indeed Jim. I must already have the original code in my POV-Ray 
Treasure Chest :-) I shall dig it out and play a bit with it.

Thomas


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