 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Em 08/04/2012 11:52, Thomas de Groot escreveu:
> On 8-4-2012 16:39, Thomas de Groot wrote:
> I have
>> not yet decided if I shall correct for time zones. I probably will in
>> order to use local time.
>
> With the +2 hours needed, we get this.
>
> Thomas
an alternate imaginary world comes to life.
I see even in this alternate history, the greeks still enjoy white
buildings... :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 8-4-2012 17:44, Stephen wrote:
>
> Very good.
> They are both quite believable.
>
>
Thank you Stephen. I was a bit surprised to see so little difference
between 0 and +2 hours. I imagined it would be more.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 9-4-2012 4:00, nemesis wrote:
> an alternate imaginary world comes to life.
Thank you indeed :-)
>
> I see even in this alternate history, the greeks still enjoy white
> buildings... :)
Oh yes! though from close up they look much dirtier of course ;-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Another view point at the same hour.
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon_bridge_03.png' (1053 KB)
Preview of image 'gancaloon_bridge_03.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 9-4-2012 8:43, Thomas de Groot wrote:
> Oh yes! though from close up they look much dirtier of course ;-)
See what I mean? ;-)
Thomas
Post a reply to this message
Attachments:
Download 'at the jackal_15b.png' (1288 KB)
Preview of image 'at the jackal_15b.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot escreveu:
> On 9-4-2012 8:43, Thomas de Groot wrote:
>> Oh yes! though from close up they look much dirtier of course ;-)
>
> See what I mean? ;-)
yes, I've been to that alley... :)
--
a game sig: http://tinyurl.com/d3rxz9
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot escreveu:
> Another view point at the same hour.
nice bridge. Is it scripted?
--
a game sig: http://tinyurl.com/d3rxz9
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 9-4-2012 20:47, nemesis wrote:
> yes, I've been to that alley... :)
>
I am not surprised. It is a popular venue.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 9-4-2012 20:49, nemesis wrote:
>
> nice bridge. Is it scripted?
>
All meshes. I was inspired by the Ponte della Gaietta, near Millesimo in
Italy.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>Thomas de Groot on date 08/04/2012 16.39 wrote:
> Slowly making progress on Gancaloon. Embedding older or wip scenes like
> The Jackal area. Also I have decided on a geographical location.
>
> In the master scene, here, I have added SunPos.inc which enables me now
> to give realistic Sun heights according to date of the year and hour of
> the day. This image shows the town in April at GMT 16:20 hours. I have
> not yet decided if I shall correct for time zones. I probably will in
> order to use local time.
>
> Thomas
Seen from here the rocky terrain under the grass is very nice.
Paolo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 10-4-2012 9:50, Paolo Gibellini wrote:
> Seen from here the rocky terrain under the grass is very nice.
> Paolo
Thanks to Jaime in fact. :-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi Thomas:
This project is getting really big and detailed... and beautifully
done, indeed.
BTW, the other day I was tired, watching TV without real interest. and
while changing channels randomly I found an old movie which instantly
made me remember your Gancaloon stuff. It was an old movie from 1974
which I never did watch before: "The Golden Voyage of Sinbad".
Regards,
--
Jaime
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 11-4-2012 13:55, Jaime Vives Piqueres wrote:
> Hi Thomas:
>
> This project is getting really big and detailed... and beautifully
> done, indeed.
Thank you indeed Jaime. You have inspired me a lot for this project, and
still do.
>
> BTW, the other day I was tired, watching TV without real interest. and
> while changing channels randomly I found an old movie which instantly
> made me remember your Gancaloon stuff. It was an old movie from 1974
> which I never did watch before: "The Golden Voyage of Sinbad".
LOL! There is indeed a flavour of Sinbad in Gancaloon. 1001 Nights are
never far from my mind, as are also the tales by Wilhelm Hauff which
enchanted my youth, and likewise the adventures of Kara Ben Nemsi by
Karl May.
Curiously, there was also another Sinbad film the other day, from the
forties with Douglas Fairbanks, Jr. I don't remember the channel though.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> Slowly making progress on Gancaloon. Embedding older or wip scenes like
> The Jackal area. Also I have decided on a geographical location.
>
> In the master scene, here, I have added SunPos.inc which enables me now
> to give realistic Sun heights according to date of the year and hour of
> the day. This image shows the town in April at GMT 16:20 hours. I have
> not yet decided if I shall correct for time zones. I probably will in
> order to use local time.
>
> Thomas
Thomas,
I love the landscape and your integration of your structures into the model.
I've worked with POV for almost 15 years and still struggle with landscapes. Do
you have a posting of the technique you used to lay out the roads and place the
town buildings?
I have three military concerns...
The first is the amount of land area enclosed by the city wall and the small bit
that is occupied by the town. Is it your intent to fill in this with more
structures? The entire town population would be needed to man just the towers
on this wall.
Second, the port seems to be small and well defended for such a small area.
Profits from the docking fees must be extremely high.
Third, it appears your town is inside a bay area with a fortification on the
town side, how come you don't have a similar fortification on the opposite
shore. Defending the bay would open up the entire space and give more room for
the ships to enter, dock, trade and improve the economic position of your town.
Also, based on the city sky-line, your town is occupied by a bunch of heathens
with no places of worship or praise. Perhaps the fortifications are their
masters???
Robert.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jaime Vives Piqueres escreveu:
> BTW, the other day I was tired, watching TV without real interest. and
> while changing channels randomly I found an old movie which instantly
> made me remember your Gancaloon stuff. It was an old movie from 1974
> which I never did watch before: "The Golden Voyage of Sinbad".
I do remember that one! :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Le 2012/04/12 15:14, Becraft, Robert a écrit :
> Thomas de Groot<tho### [at] degroot org> wrote:
>> Slowly making progress on Gancaloon. Embedding older or wip scenes like
>> The Jackal area. Also I have decided on a geographical location.
>>
>> In the master scene, here, I have added SunPos.inc which enables me now
>> to give realistic Sun heights according to date of the year and hour of
>> the day. This image shows the town in April at GMT 16:20 hours. I have
>> not yet decided if I shall correct for time zones. I probably will in
>> order to use local time.
>>
>> Thomas
>
>
> Thomas,
>
> I love the landscape and your integration of your structures into the model.
> I've worked with POV for almost 15 years and still struggle with landscapes. Do
> you have a posting of the technique you used to lay out the roads and place the
> town buildings?
>
> I have three military concerns...
>
> The first is the amount of land area enclosed by the city wall and the small bit
> that is occupied by the town. Is it your intent to fill in this with more
> structures? The entire town population would be needed to man just the towers
> on this wall.
The wall have a big disuasive effect, especialy if most of the time you
only need to wory about some unorganised raiders.
It also secure fields from poachers and wild animals.
>
> Second, the port seems to be small and well defended for such a small area.
> Profits from the docking fees must be extremely high.
It may be more for the city's prestige than actual defence... Also, the
coast on the sea side is not inviting for all but small skiffs and
fishing embarcations.
>
> Third, it appears your town is inside a bay area with a fortification on the
> town side, how come you don't have a similar fortification on the opposite
> shore. Defending the bay would open up the entire space and give more room for
> the ships to enter, dock, trade and improve the economic position of your town.
>
> Also, based on the city sky-line, your town is occupied by a bunch of heathens
> with no places of worship or praise. Perhaps the fortifications are their
> masters???
In the Gancaloon world, many religions are extinct and the judean ones
did not even realy start. The jews are still only a handfull of errant
tribes without any kind of importance...
>
> Robert.
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 12/04/2012 9:36 PM, Alain wrote:
> Le 2012/04/12 15:14, Becraft, Robert a écrit :
>> The first is the amount of land area enclosed by the city wall and the
>> small bit
>> that is occupied by the town. Is it your intent to fill in this with
>> more
>> structures? The entire town population would be needed to man just
>> the towers
>> on this wall.
> The wall have a big disuasive effect, especialy if most of the time you
> only need to wory about some unorganised raiders.
> It also secure fields from poachers and wild animals.
Well the walls could be used like the Roman walls were in Britannia.
They were used to keep the conquered peoples of the south from escaping
to the free north.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 12-4-2012 21:14, Becraft, Robert wrote:
> I love the landscape and your integration of your structures into the model.
> I've worked with POV for almost 15 years and still struggle with landscapes. Do
> you have a posting of the technique you used to lay out the roads and place the
> town buildings?
Thanks Robert. I shall write down a couple of things explaining my
technique (which is still evolving by the way). Coming soon.
>
> I have three military concerns...
Only three? ;-)
>
> The first is the amount of land area enclosed by the city wall and the small bit
> that is occupied by the town. Is it your intent to fill in this with more
> structures? The entire town population would be needed to man just the towers
> on this wall.
Easy question. The answer is that I have far from finished filling up
the available space. On the other hand, some areas of the city have
fallen in ruin and have been abandoned. Fluctuations of the population
due to diseases returning on a regular basis. The walls have been built
in a more prosperous time.
Interestingly, there are images of the city of Antioch which show
something similar, because its walls were built over a mountain ridge
dominating the city below. I have been partly inspired by those views. I
saw those in my copy of Steven Runciman's History of the Crusades.
>
> Second, the port seems to be small and well defended for such a small area.
> Profits from the docking fees must be extremely high.
Gancaloon has two harbours because it has two trading communities (three
in fact, the third one being the Guild which operates in between the
other two). The native River Traders use the harbour you see. The
foreign Sea Traders operate from a harbour on the sea side. Alain is
right in saying that that area is not very inviting but the people are
resourceful and built dikes and breakwaters. Still to be modelled of
course. During the stormy season, ships may take refuge in the inner
harbour (in exchange of a substantial fee of course).
>
> Third, it appears your town is inside a bay area with a fortification on the
> town side, how come you don't have a similar fortification on the opposite
> shore. Defending the bay would open up the entire space and give more room for
> the ships to enter, dock, trade and improve the economic position of your town.
I have not yet decided about the other shore. There probably will be a
watch tower on the summit, as there will be a light house on the island
offshore. However, for some reason no city developed on the other side.
In fact the fortifications are mainly for prestige, especially since the
Turks took over a couple of centuries earlier. Threats from the Punic
population in the west have mostly disappeared. In future, the Mongols
will appear but that is outside the scope of the Tale ;-)
>
> Also, based on the city sky-line, your town is occupied by a bunch of heathens
> with no places of worship or praise. Perhaps the fortifications are their
> masters???
Watch carefully: on the ridge between the Citadel (left) and the Old
Palace (right) you can see a complex of walled-in towers. That is the
Temple Complex of Indian inspiration but where a pantheon of gods are
worshipped, especially local/foreign ones or the animistic gods from
up-river. The Greek origin population has evolved to some kind of
monotheistic believe involving Apollo/Athena, with Poseidon as special
guest, but they do not use places of worship anymore. In fact, the
temples they built in the time of Alexander the Great onwards,
especially the huge temple to Poseidon on the seaward side of the city,
have been transformed into store houses.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 12-4-2012 22:36, Alain wrote:
> In the Gancaloon world, many religions are extinct and the judean ones
> did not even realy start. The jews are still only a handfull of errant
> tribes without any kind of importance...
True as far as the religions are concerned, however Judea is a
semi-independent kingdom first under Greek, then under Turkish rule.
Gancaloon has a similar status as city state with a Satrap at its head
but subjected to the Sultan.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 12-4-2012 23:39, Stephen wrote:
> Well the walls could be used like the Roman walls were in Britannia.
> They were used to keep the conquered peoples of the south from escaping
> to the free north.
>
And me thinking that people were so happy within the walls and did not
want those blue skins to spoil the fun ;-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 13-4-2012 9:31, Thomas de Groot wrote:
I shall write down a couple of things explaining my
> technique (which is still evolving by the way). Coming soon.
A few answers can already be deduced from my thread "Gancaloon - city on
the Yann" of July 2011 in p.b.i., when I first started really to build
Gancaloon.
Problems with the shearing of the city walls, were answered in my thread
"shear matrix problem" in povray.general, also in July 2011.
More to come.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 13/04/2012 8:37 AM, Thomas de Groot wrote:
> On 12-4-2012 23:39, Stephen wrote:
>> Well the walls could be used like the Roman walls were in Britannia.
>> They were used to keep the conquered peoples of the south from escaping
>> to the free north.
>>
> And me thinking that people were so happy within the walls and did not
> want those blue skins to spoil the fun ;-)
>
A common misconception.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 12.04.2012 23:39, schrieb Stephen:
> Well the walls could be used like the Roman walls were in Britannia.
> They were used to keep the conquered peoples of the south from escaping
> to the free north.
To me as a German, that sounds strangely familiar...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 13/04/2012 11:48 AM, clipka wrote:
> Am 12.04.2012 23:39, schrieb Stephen:
>
>> Well the walls could be used like the Roman walls were in Britannia.
>> They were used to keep the conquered peoples of the south from escaping
>> to the free north.
>
> To me as a German, that sounds strangely familiar...
:-D
Just because they [the Romans] wrote the history it doesn't mean that it
is true.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen escreveu:
> On 13/04/2012 11:48 AM, clipka wrote:
>> Am 12.04.2012 23:39, schrieb Stephen:
>>
>>> Well the walls could be used like the Roman walls were in Britannia.
>>> They were used to keep the conquered peoples of the south from escaping
>>> to the free north.
>>
>> To me as a German, that sounds strangely familiar...
>
> :-D
> Just because they [the Romans] wrote the history it doesn't mean that it
> is true.
I think clipka was referring to the Berlin wall.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 13.04.2012 13:06, schrieb Stephen:
> On 13/04/2012 11:48 AM, clipka wrote:
>> Am 12.04.2012 23:39, schrieb Stephen:
>>
>>> Well the walls could be used like the Roman walls were in Britannia.
>>> They were used to keep the conquered peoples of the south from escaping
>>> to the free north.
>>
>> To me as a German, that sounds strangely familiar...
>
> :-D
> Just because they [the Romans] wrote the history it doesn't mean that it
> is true.
Unfortunately it was true for a much more recent wall in Germany.
Fortunately though that's history now, too.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 13/04/2012 6:14 PM, clipka wrote:
> Am 13.04.2012 13:06, schrieb Stephen:
>> On 13/04/2012 11:48 AM, clipka wrote:
>>> Am 12.04.2012 23:39, schrieb Stephen:
>>>
>>>> Well the walls could be used like the Roman walls were in Britannia.
>>>> They were used to keep the conquered peoples of the south from escaping
>>>> to the free north.
>>>
>>> To me as a German, that sounds strangely familiar...
>>
>> :-D
>> Just because they [the Romans] wrote the history it doesn't mean that it
>> is true.
>
> Unfortunately it was true for a much more recent wall in Germany.
> Fortunately though that's history now, too.
Nah! It may be history for Americans but to us Europeans it is just old
news. :-)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 13/04/2012 6:10 PM, nemesis wrote:
> I think clipka was referring to the Berlin wall.
:-D
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Le 2012/04/13 03:31, Thomas de Groot a écrit :
> I have not yet decided about the other shore. There probably will be a
> watch tower on the summit, as there will be a light house on the island
> offshore. However, for some reason no city developed on the other side.
> In fact the fortifications are mainly for prestige, especially since the
> Turks took over a couple of centuries earlier. Threats from the Punic
> population in the west have mostly disappeared. In future, the Mongols
> will appear but that is outside the scope of the Tale ;-)
I may put my guess here: On the oposite shore, the ground may be
somewhat unstable, to rocky, sandy, acidic, alcaline,... and thus have
discouraged peoples from establishing themself in that area.
In such cases, it's probably used mainly as pasture ground with very
sparse to no constructions.
It's also possible that there is no easy access to fresh water.
> Thomas
Alain
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen <mcavoys_at@aoldotcom> wrote:
> On 12/04/2012 9:36 PM, Alain wrote:
> > Le 2012/04/12 15:14, Becraft, Robert a écrit :
>
> >> The first is the amount of land area enclosed by the city wall and the
> >> small bit
> >> that is occupied by the town. Is it your intent to fill in this with
> >> more
> >> structures? The entire town population would be needed to man just
> >> the towers
> >> on this wall.
> > The wall have a big disuasive effect, especialy if most of the time you
> > only need to wory about some unorganised raiders.
> > It also secure fields from poachers and wild animals.
>
> Well the walls could be used like the Roman walls were in Britannia.
> They were used to keep the conquered peoples of the south from escaping
> to the free north.
>
> --
> Regards
> Stephen
Actually, the walls in Britannia were used to keep the "barbarians" from the
north out of the Roman occupied south. The walls were continuously manned in a
very specific fashion. The man-power required for this effort is actually quite
impressive. Along with the wall, there are forts every so often along the
entire length of the wall. Men manning the wall were housed in these forts
along with units that could move out to intercept any invading forces spotted
along the length of the wall.
Robert.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 14-4-2012 0:45, Alain wrote:
> I may put my guess here: On the oposite shore, the ground may be
> somewhat unstable, to rocky, sandy, acidic, alcaline,... and thus have
> discouraged peoples from establishing themself in that area.
> In such cases, it's probably used mainly as pasture ground with very
> sparse to no constructions.
> It's also possible that there is no easy access to fresh water.
>
I think you are right indeed. The opposite shore of the river shows
indeed more relief than where the city was built which is the only
relatively flat area. Water may thus also be an issue especially
considering the North African latitude of the site. In my view, the
desert is not far off with only a belt of vegetation (much like the
Nile) on both sides of the river.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 14/04/2012 2:03 AM, Becraft, Robert wrote:
> Actually, the walls in Britannia were used to keep the "barbarians" from the
> north out of the Roman occupied south.
There is history and there is history. The Romans, who were barbarians
to the Greeks, actually built the walls to limit trade and smuggling
between the free people of the north and those of the empire down south.
As you know, taxation was applied at borders not at the point of
manufacture. So a costly enterprise such as keeping the legions in
Britain was funded partly by local taxation. This was very unpopular,
hence the walls. (The Brits learned from this and applied the lesson in
India with the Great Hedge of India.) Numerous local legends live on.
Possibly the best known is the band of smugglers lead by McNamara.
> The walls were continuously manned in a
> very specific fashion. The man-power required for this effort is actually quite
> impressive. Along with the wall, there are forts every so often along the
> entire length of the wall.
Yes I used to live a few miles from the Antonine Wall.
> Men manning the wall were housed in these forts
> along with units that could move out to intercept any invading forces spotted
> along the length of the wall.
It worked wonders in the dark. ;-)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen <mcavoys_at@aoldotcom> wrote:
> On 14/04/2012 2:03 AM, Becraft, Robert wrote:
> > Actually, the walls in Britannia were used to keep the "barbarians" from the
> > north out of the Roman occupied south.
>
> There is history and there is history. The Romans, who were barbarians
> to the Greeks, actually built the walls to limit trade and smuggling
> between the free people of the north and those of the empire down south.
> As you know, taxation was applied at borders not at the point of
> manufacture. So a costly enterprise such as keeping the legions in
> Britain was funded partly by local taxation. This was very unpopular,
> hence the walls. (The Brits learned from this and applied the lesson in
> India with the Great Hedge of India.) Numerous local legends live on.
> Possibly the best known is the band of smugglers lead by McNamara.
>
> > The walls were continuously manned in a
> > very specific fashion. The man-power required for this effort is actually quite
> > impressive. Along with the wall, there are forts every so often along the
> > entire length of the wall.
>
> Yes I used to live a few miles from the Antonine Wall.
>
> > Men manning the wall were housed in these forts
> > along with units that could move out to intercept any invading forces spotted
> > along the length of the wall.
>
> It worked wonders in the dark. ;-)
>
> --
> Regards
> Stephen
So you're one of those... hmmmm...
I understand through research that part of my branch of humanity originated in
the Bolton Abbey, Appletrewick, Leeds area. It was probably those nocturnal
activities keeping them awake that drove them over to this side of the pond.
;-)
Robert
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 17/04/2012 10:29 PM, Becraft, Robert wrote:
> So you're one of those... hmmmm...
>
> I understand through research that part of my branch of humanity originated in
> the Bolton Abbey, Appletrewick, Leeds area. It was probably those nocturnal
> activities keeping them awake that drove them over to this side of the pond.
>
> ;-)
> Robert
Naw! That would have been the Border Reivers who were as often English
as Scots. :-P
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi(gh)!
Am 14.04.2012 08:48, schrieb Thomas de Groot:
> I think you are right indeed. The opposite shore of the river shows
> indeed more relief than where the city was built which is the only
> relatively flat area. Water may thus also be an issue especially
> considering the North African latitude of the site. In my view, the
> desert is not far off with only a belt of vegetation (much like the
> Nile) on both sides of the river.
A truly intriguing alternate history world (though I somewhat miss the
Persians... is there no expansive Sassanid empire with Yazdegird IV. and
V. conquering most of the Mediterranean, advancing into the Alps and
actively propagating Zoroastrianism throughout Europe?), especially when
it comes to religion...
...but I have one technical question: did you place the city on a flat
or on a spherical world? The latter is a concept with which I toy since
many years, but I think it would be very difficult to switch between
overall geographic and small-scale geodetic positioning...
There is also a whole fictitious world I dreamed up since when I was
about nine years old - M 720/Jörgiania or Ilthanalg, there also is an
exposé-like text about it on the Internet, but currently only in
German... I hope that my cartographic skills improve in the future so
that I would be able to make that world come alive in POV-Ray!
Currently, I'm occupied with a POV-Ray representation of the real Solar
System (containing POVEarth which in turn contains Khyberspace and
ElectriCologne), thus sidelining the Whatmough project for a while...
See you in Khyberspace!
Yadgar
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 19-4-2012 13:05, Jörg 'Yadgar' Bleimann wrote:
> Hi(gh)!
> A truly intriguing alternate history world (though I somewhat miss the
> Persians... is there no expansive Sassanid empire with Yazdegird IV. and
> V. conquering most of the Mediterranean, advancing into the Alps and
> actively propagating Zoroastrianism throughout Europe?), especially when
> it comes to religion...
Well, no. In this alternate world where Alexander the Great lived on,
Persia became an enduring Greek/Persian kingdom under the Seleucid
dinasty (remember, Seleucos being one of Alexander's generals, like
Ptolemaios in Egypt) and an important route for the Indian trade, as an
alternative to the Silk Route. However, since the conquest of the Turcs,
the Indian route has dwindled in favour of the Silk Route - which in
turn will be hampered soon by the Mongols... :-) and that is another story.
Zoroastrians may be present in Gancaloon. I have not discovered them yet...
>
> ...but I have one technical question: did you place the city on a flat
> or on a spherical world? The latter is a concept with which I toy since
> many years, but I think it would be very difficult to switch between
> overall geographic and small-scale geodetic positioning...
The whole area around Gancaloon is flat as it makes no sense to provide
for the rest of the world in this series of scenes. However, the ocean
and its bottom *are* (large) spheres!
>
> There is also a whole fictitious world I dreamed up since when I was
> about nine years old - M 720/Jörgiania or Ilthanalg, there also is an
> exposé-like text about it on the Internet, but currently only in
> German... I hope that my cartographic skills improve in the future so
> that I would be able to make that world come alive in POV-Ray!
There are two "cost effective" ways to go about this I think. You can
build the whole planet as an overview scene and for getting the feeling;
and you can build individual scenes totally independently of the planet
because you never see them both at the same time. But the planet gives
you indications of where those scenes are situated. As for latitudes or
longitudes, SunPos.inc helps you with that, as seen from a flat planet ;-)
>
> Currently, I'm occupied with a POV-Ray representation of the real Solar
> System (containing POVEarth which in turn contains Khyberspace and
> ElectriCologne), thus sidelining the Whatmough project for a while...
Always good to have different projects running abreast I guess.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 13-4-2012 9:31, Thomas de Groot wrote:
> On 12-4-2012 21:14, Becraft, Robert wrote:
>> I love the landscape and your integration of your structures into the
>> model.
>> I've worked with POV for almost 15 years and still struggle with
>> landscapes. Do
>> you have a posting of the technique you used to lay out the roads and
>> place the
>> town buildings?
> Thanks Robert. I shall write down a couple of things explaining my
> technique (which is still evolving by the way). Coming soon.
>
Took a while but I spent a necessary time on writing down things I had
almost forgotten. Never take your memory for granted ;-) So, I am glad
to have done this exercise.
I shall put now an explanatory pdf file in the p.b.tutorials newsgroup
under the heading "Gancaloon Making Of". Any questions will be gladly
answered.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 20/04/2012 9:21 AM, Thomas de Groot wrote:
>
> I shall put now an explanatory pdf file in the p.b.tutorials newsgroup
> under the heading "Gancaloon Making Of". Any questions will be gladly
> answered.
I have a question, when?
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 20-4-2012 13:22, Stephen wrote:
> On 20/04/2012 9:21 AM, Thomas de Groot wrote:
>>
>> I shall put now an explanatory pdf file in the p.b.tutorials newsgroup
>> under the heading "Gancaloon Making Of". Any questions will be gladly
>> answered.
>
> I have a question, when?
>
It is there (10:23 according to Thunderbird) ;-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 20-4-2012 15:59, Thomas de Groot wrote:
> On 20-4-2012 13:22, Stephen wrote:
>> I have a question, when?
>>
>
> It is there (10:23 according to Thunderbird) ;-)
>
> Thomas
Hmmm... I may understand your question better. Look in
povray.binaries.tutorials.
Maybe I should have uploaded to povray.text.tutorials?
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 20/04/2012 3:04 PM, Thomas de Groot wrote:
> On 20-4-2012 15:59, Thomas de Groot wrote:
>> On 20-4-2012 13:22, Stephen wrote:
>
>>> I have a question, when?
>>>
>>
>> It is there (10:23 according to Thunderbird) ;-)
>>
>> Thomas
>
> Hmmm... I may understand your question better. Look in
> povray.binaries.tutorials.
>
> Maybe I should have uploaded to povray.text.tutorials?
>
I can see it using the web interface but my copy of Thunderbird shows
nothing later than TerraPOV - Sky system - Atmosphere posted in 2009.
I am having so much trouble with Thunderbird I might just pay real money
for a newsreader. Euch!
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 20-4-2012 17:37, Stephen wrote:
> I can see it using the web interface but my copy of Thunderbird shows
> nothing later than TerraPOV - Sky system - Atmosphere posted in 2009.
>
> I am having so much trouble with Thunderbird I might just pay real money
> for a newsreader. Euch!
>
>
How strange! So, no mention of Clipka's "Check(er) your Gamma" and
"POV-Ray Voodoo #511" both 2009, SharkD's "Render for polarized
glasses"(2010), and Danshoe's "Shoemaster Creative" query (2010)?
I am not good enough at this to give you my learned opinion I am afraid :-(
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 21/04/2012 7:52 AM, Thomas de Groot wrote:
> How strange! So, no mention of Clipka's "Check(er) your Gamma" and
> "POV-Ray Voodoo #511" both 2009, SharkD's "Render for polarized
> glasses"(2010), and Danshoe's "Shoemaster Creative" query (2010)?
>
> I am not good enough at this to give you my learned opinion I am afraid :-(
I un-subscribed then re-subscribed and got then all. Still annoying. :-(
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 20.04.2012 17:37, schrieb Stephen:
> I can see it using the web interface but my copy of Thunderbird shows
> nothing later than TerraPOV - Sky system - Atmosphere posted in 2009.
Hm... strange thing - same problem here. (Except that the "TerraPOV -
Sky system - Atmosphere" from 2009 was not the latest message, but only
the thread with the latest reply.)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 21/04/2012 2:38 PM, clipka wrote:
> Am 20.04.2012 17:37, schrieb Stephen:
>
>> I can see it using the web interface but my copy of Thunderbird shows
>> nothing later than TerraPOV - Sky system - Atmosphere posted in 2009.
>
> Hm... strange thing - same problem here. (Except that the "TerraPOV -
> Sky system - Atmosphere" from 2009 was not the latest message, but only
> the thread with the latest reply.)
I also had two messages from 1970, that had expired.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 21.04.2012 11:03, schrieb Stephen:
> On 21/04/2012 7:52 AM, Thomas de Groot wrote:
>> How strange! So, no mention of Clipka's "Check(er) your Gamma" and
>> "POV-Ray Voodoo #511" both 2009, SharkD's "Render for polarized
>> glasses"(2010), and Danshoe's "Shoemaster Creative" query (2010)?
>>
>> I am not good enough at this to give you my learned opinion I am
>> afraid :-(
>
> I un-subscribed then re-subscribed and got then all. Still annoying. :-(
In case you ever run into this problem again (I did with p.b.utilities):
On the "properties" page of the newsgroup, there's a button promising to
repair the "*.msf" file. That seems to do the job as well.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 21/04/2012 3:18 PM, clipka wrote:
>> I un-subscribed then re-subscribed and got then all. Still annoying. :-(
>
> In case you ever run into this problem again (I did with p.b.utilities):
> On the "properties" page of the newsgroup, there's a button promising to
> repair the "*.msf" file. That seems to do the job as well.
Thanks
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 21-4-2012 16:03, Stephen wrote:
> I also had two messages from 1970, that had expired.
That's fascinating, Stephen! Some time travel is involved here. :-)
Messages from before the internet...
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 21/04/2012 3:45 PM, Thomas de Groot wrote:
> On 21-4-2012 16:03, Stephen wrote:
>
>> I also had two messages from 1970, that had expired.
>
> That's fascinating, Stephen! Some time travel is involved here. :-)
> Messages from before the internet...
>
I do remember some time ago. Someone posted messages from, I think,
1900. Lots of comments about resetting his PC clock. I am not sure how
that would work as I thought that it was date stamped with the server time.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 21-4-2012 16:57, Stephen wrote:
> On 21/04/2012 3:45 PM, Thomas de Groot wrote:
>> On 21-4-2012 16:03, Stephen wrote:
>>
>>> I also had two messages from 1970, that had expired.
>>
>> That's fascinating, Stephen! Some time travel is involved here. :-)
>> Messages from before the internet...
>>
>
> I do remember some time ago. Someone posted messages from, I think,
> 1900. Lots of comments about resetting his PC clock. I am not sure how
> that would work as I thought that it was date stamped with the server time.
>
>
Now that you mention it, some ten years ago or more, I exchanged e-mails
with somebody who had not cared about setting the clock. I got messages
from all over time. Maybe in older PC's time stamps were not so mandatory...
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |