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On 05/03/2012 11:26 PM, clipka wrote:
> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
> torch. Render time ~50 minutes.
Well that showed me. ;-)
What settings did you use?
--
Regards
Stephen
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Am 06.03.2012 08:58, schrieb Stephen:
> On 05/03/2012 11:26 PM, clipka wrote:
>> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
>> torch. Render time ~50 minutes.
>
> Well that showed me. ;-)
That was my initial intention... until I found out that she's a real
beauty indeed, and worth spending some time with her on my own accord :-)
> What settings did you use?
#declare MtMarble = material {
texture {
pigment {
marble
warp { turbulence 1.0 }
color_map {
[0.0 color rgb <0.5,0.7,0.5>]
[1.0 color rgb <0.5,1.0,0.5>]
}
}
finish {
diffuse albedo 0.7
subsurface { translucency <0.5,0.2,0.2> }
reflection { 0.2 fresnel }
specular albedo 0.2 roughness 0.01
conserve_energy
}
scale 10 / MM_PER_UNIT
}
interior { ior 1.5 }
}
(with Lucy being about 1.5 units in height, and MM_PER_UNIT being set to
100, so that she's roughly 150 mm)
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Just spent a night with her. Oh boy, what a lady - it was totally worth
the 8 hours!
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Attachments:
Download 'stanford_lucy 2012-03-06 1024.png' (409 KB)
Preview of image 'stanford_lucy 2012-03-06 1024.png'
![stanford_lucy 2012-03-06 1024.png](/povray.binaries.images/attachment/%3C4f564183%40news.povray.org%3E/stanford_lucy%202012-03-06%201024.png?preview=1)
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>clipka on date 06/03/2012 0.26 wrote:
> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
> torch. Render time ~50 minutes.
I like this one better than the (however beautiful) icy one.
Paolo
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cool!
although she doesn't seem completely thawed yet ;)
Is the bright pixel noise in dark areas an SSLT artefact?
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Am 06.03.2012 19:19, schrieb Christian Froeschlin:
> Is the bright pixel noise in dark areas an SSLT artefact?
Yup. I'm already running another render with higher-quality settings
(and desktop-size resolution).
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clipka <ano### [at] anonymous org> wrote:
> I'm already running another render with higher-quality settings
> (and desktop-size resolution).
Fantastic!
-------------------------------------------------
www.McGregorFineArt.com
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On 6-3-2012 17:55, clipka wrote:
> Just spent a night with her. Oh boy, what a lady - it was totally worth
> the 8 hours!
Very impressive! I shall have to use SSLT one day for sure ;-)
Thomas
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On 06/03/2012 4:45 PM, clipka wrote:
> Am 06.03.2012 08:58, schrieb Stephen:
>> On 05/03/2012 11:26 PM, clipka wrote:
>>> Another Lucy render. SSLT, focal blur, radiosity, and an illuminated
>>> torch. Render time ~50 minutes.
>>
>> Well that showed me. ;-)
>
> That was my initial intention... until I found out that she's a real
> beauty indeed, and worth spending some time with her on my own accord :-)
>
Good it worked. ;-)
She is worth spending time with.
>> What settings did you use?
>
> subsurface { translucency <0.5,0.2,0.2> }
This is the bit that I don't understand.
Why did you pick these values? I don't understand why you made the red
value larger than the others.
Thanks
--
Regards
Stephen
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Am 07.03.2012 12:09, schrieb Stephen:
>> subsurface { translucency <0.5,0.2,0.2> }
>
> This is the bit that I don't understand.
> Why did you pick these values? I don't understand why you made the red
> value larger than the others.
As for the general scale of the translucency parameter, I toyed around
with it until I found a setting that seemed to convey the right sense of
scale and material to me. It was just a matter of "this looks to solid"
vs. "this looks too waxy".
As for the red component, I decided that I wanted thin portions of the
material to have a somewhat reddish tint, despite of the overall
greenish appearance. To achieve this, red light needs to travel further
inside the material than other colors.
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