POV-Ray : Newsgroups : povray.binaries.images : LCT-1V Locust (Battletech) Server Time
30 Jul 2024 12:22:57 EDT (-0400)
  LCT-1V Locust (Battletech) (Message 1 to 3 of 3)  
From: Tail Kinker
Subject: LCT-1V Locust (Battletech)
Date: 13 Feb 2012 11:18:04
Message: <4f3937bc@news.povray.org>


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From: clipka
Subject: Re: LCT-1V Locust (Battletech)
Date: 13 Feb 2012 18:44:06
Message: <4f39a046$1@news.povray.org>
I suggest using radiosity, to give more "depth" to the mech.


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From: Tail Kinker
Subject: Re: LCT-1V Locust (Battletech)
Date: 14 Feb 2012 06:22:09
Message: <4f3a43e1$1@news.povray.org>
On 12-02-13 06:44 PM, clipka wrote:
> I suggest using radiosity, to give more "depth" to the mech.

OK.  As it happens, I ended up completely rebuilding the model, except 
for the torso.  :)  While I was at it, I also added inverse kinesics, to 
make animating it easier.


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