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On 12/21/2011 09:04 AM, Mr wrote:
> Very nice, could we get an idea of rendering time?
hmmm ... haven't been keeping tabs on that
> Enjoy your holidays Jim
merci ... you as well :-)
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> Don't install the toolbar. It kept taking me to the site whenever I
> opened a new tab.
>
> A good source of meshes though.
>
Don't ever install any proposed toolbar, ever.
They only clutter your browser, slow down everything, and may cause all
sort of problems.
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On 12/20/2011 05:01 PM, Jim Holsenback wrote:
> I found some pretty cool models http://www.archibase.net/gdl?category=0
> (mostly 3ds format) so I had to use Poser to get them in mesh2 ... well
> after these great first pass subsurface results I just had to share. Not
> to bad ... eh! This scene is going to be fun. I'm thinking something off
> camera right (lined up with the light source) ... semi transparent so it
> throws some color onto the floor. A plant in a clay pot, background
> left. Since my environment is the same hdr (I've been getting plenty of
> mileage so what the heck, right) I think I'll dial up the reflection
> here and there, ahhhh ... the possibilities.
a close up of the statue ... most likely the subsurface settings I'll be
using, although I'm not sure what the artifact's are on the eyelids
(didn't show up in the radiosity final pass) ... but the rest of it
(sslt) is killer, wouldn't you agree! Using mm_per_unit 64 and
subsurface { samples 400,40 } in the globals block ... oh yeah and my
compliments to the author of the object, it's top drawer (BTW: ~100MB
subdivided via PoseRay)
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Attachments:
Download 'work.png' (640 KB)
Preview of image 'work.png'
![work.png](/povray.binaries.images/attachment/%3C4ef8ba64%40news.povray.org%3E/work.png?preview=1)
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On 26/12/2011 6:17 PM, Jim Holsenback wrote:
> a close up of the statue ... most likely the subsurface settings I'll be
> using, although I'm not sure what the artifact's are on the eyelids
> (didn't show up in the radiosity final pass) ... but the rest of it
> (sslt) is killer, wouldn't you agree!
Yes I would.
> Using mm_per_unit 64 and
> subsurface { samples 400,40 } in the globals block ... oh yeah and my
> compliments to the author of the object, it's top drawer (BTW: ~100MB
> subdivided via PoseRay)
A very nice mesh, indeed.
--
Regards
Stephen
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