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From: Alain
Subject: Re: Every ship needs a parrot
Date: 10 Dec 2011 17:58:40
Message: <4ee3e420@news.povray.org>

> Inside the arboretum...

This is not the place to post photographs :P

Very nice.


Alain


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From: Christian Froeschlin
Subject: Re: Every ship needs a parrot
Date: 10 Dec 2011 20:18:47
Message: <4ee404f7$1@news.povray.org>
Ive wrote:

> ...and from the port outside.

nice one

> And yes I know, doing Star Trek in the 21st century is so retro.

Of course it's not - that would mean I'm old.


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From: Ive
Subject: Re: Every ship needs a parrot
Date: 11 Dec 2011 00:10:37
Message: <4ee43b4d@news.povray.org>
With a wide angle camera even more of the Big E.

Long ago, the refit Enterprise NCC-1701 (as seen in the first three 
movies) was my first *big* POV-Ray project.
My main reference was a collection of photos from the real thing (the 
3-meter-model used for the shooting) found at William McCullars 
IDIC-page - but the site has meanwhile vanished into digital nirvana.

As far as I remember it did start with POV-Ray version 3.0 and did 
continue until version 3.5 when I lost interest - mostly because at this 
time the model did take ages to render. As POV-Ray tells me there are 90 
light sources (when all are switched on) and most of them need to be 
area-lights, also many parts of the hull use blurred reflections.
But with POV-Ray 3.7 (and a fast machine) it renders even with radiosity 
turned on pretty fast. And using radiosity gives a nice touch due 
internal diffuse reflections from the ship-hull.

Well the source code is a mess and I didn't want to touch it besides of 
replacing "ambient" by "emission". But I did add the arboretum that was 
meant to be within the secondary hull and was actually never seen in the 
movies. So I had total freedom when making it and was at first tempted 
to create something very exotic by e.g. designing plants from alien 
planets but then I figured: when actually going boldly where no man has 
gone before, you would take a bit "earth" with you. And some  earthly 
wilderness did make a nice contrast to the clean "Star-Trek-Look" that 
also has to be present.
Lighting the arboretum was quite difficult as it should look natural 
*and* artificial at the same time. And without requiring HQ radiosity 
settings to keep rendering time reasonable. It is mostly faked by a 
spotlight with a soft falloff and projected_through the ceiling dome.

Thanks for watching and reading and I'm quite happy that I can put at 
least one of my numerous unfinished businesses aside.

-Ive


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From: Thomas de Groot
Subject: Re: Every ship needs a parrot
Date: 11 Dec 2011 02:54:08
Message: <4ee461a0$1@news.povray.org>
On 10-12-2011 17:59, Ive wrote:
> Inside the arboretum...

Very nice indeed. I think StarTrek will never be retro, at least not 
before the 25th century. :-)

Thomas


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From: Christian Froeschlin
Subject: Re: Every ship needs a parrot
Date: 11 Dec 2011 15:47:36
Message: <4ee516e8@news.povray.org>
Ive wrote:

> My main reference was a collection of photos from the real thing (the 
> 3-meter-model used for the shooting) found at William McCullars 
> IDIC-page - but the site has meanwhile vanished into digital nirvana.

http://web.archive.org/web/20071202124000/http://members.aol.com/idicpage/main.html

Vanishing into digital nirvana isn't quite so easy nowadays ;)


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From: Ive
Subject: Re: Every ship needs a parrot
Date: 11 Dec 2011 16:54:46
Message: <4ee526a6$1@news.povray.org>
Am 11.12.2011 21:49, schrieb Christian Froeschlin:
> Vanishing into digital nirvana isn't quite so easy nowadays ;)
>
I see ;)
But note that the pictures found there are taken from the NCC-1701-A 
(introduced at the end of the 4th movie) while I'm referring to the 
original Enterprise (without the 'A') as seen within the first three 
movies and destroyed at the end of the 3rd (Kirk: "What have I done").

So either parts of the IDIC-page are missing or my memory is wrong - 
most probably the latter.

While the used studio model was the same it was painted differently.
And I for one always preferred the lighting design done by Douglas 
Trumbull for the first movie where the ship does illuminate itself and 
so there is a reason why it is actually partial visible when it travels 
in deep space.
The later 1701-A was lit by ILM in that typical Star-Wars-plain-white 
manner that I do not find very interesting.

BTW here is some interesting reading from Paul Olson who did the paint 
job an the Big E.

http://www.olsenart.com/strek.html

-Ive


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From: Dre
Subject: Re: Every ship needs a parrot
Date: 12 Dec 2011 16:37:21
Message: <4ee67411@news.povray.org>
"Ive" <ive### [at] lilysoftorg> wrote in message news:4ee39072@news.povray.org...
> Inside the arboretum...
>

Awesome!  How did you get that real nice blue light to work??

Cheers Dre


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From: Ive
Subject: Re: Every ship needs a parrot
Date: 12 Dec 2011 18:24:02
Message: <4ee68d12$1@news.povray.org>
Am 12.12.2011 22:37, schrieb Dre:
> Awesome!

Thanks.

>How did you get that real nice blue light to work??

Well, the construction of the ceiling, the dome and the whole lighting 
is so simple that I'm almost ashamed of it ;)

It is really just a clipped_by sphere and a torus (both with a radial 
texture and emission) and one spotlight.
The spotlight simulates two things at once:
- the "daylight lamp" that would simulate the sun within the arboretum 
and is currently close to zenith.
- the "light tubes" surrounding the dome.
The radius of the spotlight matches exactly the dome radius and the 
falloff is adjusted to match the top of the port and starboard window 
walls. It is yellow/red to compensate for the blue dome color and the 
blue tint produced by radiosity. So we get an average white daylight 
condition under the dome and a slightly bluish tint at the outside due 
the falloff of the spotlight.

   light_source { <0,10,0>  rgb <0.90, 0.85, 0.75>*5
     spotlight point_at <0,0,0> radius 48 falloff 66
     area_light x*0.67 z*0.67 5,5 adaptive 2 circular orient
     fade_power 2 fade_distance FD*2
     projected_through {Ceiling}
   }

This together with moderate radiosity settings

   radiosity {
     pretrace_start 0.08
     pretrace_end   2/max(image_width,image_height)
     count 250
     nearest_count 10
     error_bound 0.45
     recursion_limit 1
     low_error_factor 0.5
     gray_threshold 0
     minimum_reuse 0.015
     brightness 1.0
     adc_bailout 0.01/2
     always_sample off
     normal off
   }

produced the original image at 1920x1080 pixel within 24 hours - and I 
consider this also as quite moderate given the incredible amount of 
grass blades, leaves and petals ;)

-Ive


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From: Robert McGregor
Subject: Re: Every ship needs a parrot
Date: 12 Dec 2011 18:45:00
Message: <web.4ee691059aa312d994d713cc0@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Inside the arboretum...

This is wonderful! Beautifully done sir, as always :)

-------------------------------------------------
www.McGregorFineArt.com


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From: Ive
Subject: Re: Every ship needs a parrot
Date: 12 Dec 2011 19:32:57
Message: <4ee69d39$1@news.povray.org>
Am 13.12.2011 00:40, schrieb Robert McGregor:

>Beautifully done sir, as always

As you were!

But I really do not have any rank in Starfleet ;)

-Ive


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