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... non-periodically tiled plane.
Did you know that an infinite plane can be tiled in a way that it does
not repeat in any direction, despite following clear-cut rules?
One such tiling is the Penrose "P3" tiling shown in the attached image.
Fun fact: There are actually at least two different P3 tilings, but no
mortal could ever tell them apart - because any finite sub-section of
one can be found in the other as well.
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![tiling.png](/povray.binaries.images/attachment/%3C4edaf05f%40news.povray.org%3E/tiling.png?ttop=443866&toff=1900&preview=1)
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Le 04/12/2011 05:00, clipka nous fit lire :
> ... non-periodically tiled plane.
>
> Did you know that an infinite plane can be tiled in a way that it does
> not repeat in any direction, despite following clear-cut rules?
>
> One such tiling is the Penrose "P3" tiling shown in the attached image.
Did you implement a penrose pattern ? a macro ?
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On 12/03/2011 11:00 PM, clipka wrote:
> ... non-periodically tiled plane.
>
> Did you know that an infinite plane can be tiled in a way that it does
> not repeat in any direction, despite following clear-cut rules?
>
> One such tiling is the Penrose "P3" tiling shown in the attached image.
>
> Fun fact: There are actually at least two different P3 tilings, but no
> mortal could ever tell them apart - because any finite sub-section of
> one can be found in the other as well.
Nice addition to the tiling patterns ... it'll make an excellent change
up to the ground plane I'd been using in my last couple of scenes. Danke!
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Am 04.12.2011 13:46, schrieb Le_Forgeron:
>> One such tiling is the Penrose "P3" tiling shown in the attached image.
>
> Did you implement a penrose pattern ? a macro ?
Tiling pattern 25 ;-)
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On 12/03/2011 11:00 PM, clipka wrote:
> Fun fact: There are actually at least two different P3 tilings, but no
> mortal could ever tell them apart - because any finite sub-section of
> one can be found in the other as well.
another fun fact: raytracing is more fun than most video games (dang i'm
having fun with this pattern!)
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... Penrose "P1" tiled plane.
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![tiling.png](/povray.binaries.images/attachment/%3C4edc21f7%40news.povray.org%3E/tiling.png?ttop=443866&toff=1900&preview=1)
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Am 05.12.2011 02:44, schrieb clipka:
> .... Penrose "P1" tiled plane.
ditto, but with just two colors.
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On 12/04/2011 08:52 PM, clipka wrote:
> Am 05.12.2011 02:44, schrieb clipka:
>> .... Penrose "P1" tiled plane.
>
> ditto, but with just two colors.
a touch of irid on this metal texture turned out cool ... had to dial
down diffuse before it looked like I wanted
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Am 05.12.2011 03:38, schrieb Jim Holsenback:
> a touch of irid on this metal texture turned out cool ... had to dial
> down diffuse before it looked like I wanted
Hey, I definitely like this one.
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On 5-12-2011 3:38, Jim Holsenback wrote:
>
> a touch of irid on this metal texture turned out cool ... had to dial
> down diffuse before it looked like I wanted
All Povers are equal, but some Povers are more equal than others.
Hurray for RC4! :-)
Thomas
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