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From: Thomas de Groot
Subject: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 07:30:49
Message: <4ed8c4f9@news.povray.org>
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Time to show some (first) life in the streets and passages of Gancaloon.
Looking out from the tavern The Jackal.
I have spent some time modelling a mashrabiya, hardly visible in this
scene in fact. I shall try to make anoter view where it will be seen
better.
Thomas
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Attachments:
Download 'at the jackal.png' (878 KB)
Preview of image 'at the jackal.png'

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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 07:41:42
Message: <4ed8c786@news.povray.org>
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From the street, the mashrabiya is better visible. In a later stage, I
shall develop beter this part of the street too :-)
Thomas
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Attachments:
Download 'at the jackal.png' (919 KB)
Preview of image 'at the jackal.png'

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From: Jörg 'Yadgar' Bleimann
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 08:06:25
Message: <4ed8cd51$1@news.povray.org>
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High!
On 02.12.2011 13:41, Thomas de Groot wrote:
> From the street, the mashrabiya is better visible. In a later stage, I
> shall develop beter this part of the street too :-)
>
> Thomas
Fascinating (perhaps someday my virtual Kabul may look similarly)... the
wall and street textures: are they bitmaps or procedural?
And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly
would drool on it! But, alas, I could not convince him of raytracing
until now, despite PoV-Ray being a perfect tool for Islamic art design!
See you in Khyberspace!
Yadgar
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 10:49:13
Message: <4ed8f379$1@news.povray.org>
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On 2-12-2011 14:06, Jörg 'Yadgar' Bleimann wrote:
> High!
>
> Fascinating (perhaps someday my virtual Kabul may look similarly)... the
> wall and street textures: are they bitmaps or procedural?
I am sure it will!
The textures are procedural bitmaps, meaning bitmaps with a heavy
layering over them.
>
> And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly
> would drool on it! But, alas, I could not convince him of raytracing
> until now, despite PoV-Ray being a perfect tool for Islamic art design!
This is a fairly simple one for a start. I shall probably try some more
difficult ones too... Meshes by the way, like everything here.
Thomas
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From: Alain
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 17:02:59
Message: <4ed94b13@news.povray.org>
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Le 2011/12/02 07:30, Thomas de Groot a écrit :
> Time to show some (first) life in the streets and passages of Gancaloon.
> Looking out from the tavern The Jackal.
>
> I have spent some time modelling a mashrabiya, hardly visible in this
> scene in fact. I shall try to make anoter view where it will be seen
> better.
>
> Thomas
It's nicely comming to life.
Alain
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 3 Dec 2011 02:45:53
Message: <4ed9d3b1$1@news.povray.org>
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On 2-12-2011 23:02, Alain wrote:
> It's nicely coming to life.
Thank you :-)
Thomas
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 07:19:44
Message: <4edb6560@news.povray.org>
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Some small and larger changes, both viewpoints.
Thomas
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Attachments:
Download 'at the jackal_09a.jpg' (495 KB)
Download 'at the jackal_09b.jpg' (524 KB)
Preview of image 'at the jackal_09a.jpg'

Preview of image 'at the jackal_09b.jpg'

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On 04/12/2011 12:19 PM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
Just stop being so good. ;-)
Maybe the reflective floor tiles are just too level.
Excellent work.
--
Regards
Stephen
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From: Jim Holsenback
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 09:46:20
Message: <4edb87bc@news.povray.org>
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On 12/04/2011 07:19 AM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas
lot's of eye candy ... colors, lighting. Nice job there Thomas :-)
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 10:16:17
Message: <4edb8ec1$1@news.povray.org>
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On 4-12-2011 14:46, Stephen wrote:
>
> Just stop being so good. ;-)
Oh hum... Well, well, thank you, hum... ;-)
> Maybe the reflective floor tiles are just too level.
That is bit of concern indeed. I could slightly vary height and maybe
y-rotation of each tile, and probably vary reflection/specular values
too. Note that when furniture and consumers are brought in, the floor
will loose part of its uniformity.
> Excellent work.
Thanks :-)
Thomas
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 10:20:06
Message: <4edb8fa6$1@news.povray.org>
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On 4-12-2011 15:46, Jim Holsenback wrote:
>
> lot's of eye candy ... colors, lighting. Nice job there Thomas :-)
Thank you Jim. I am quite satisfied with how the scene grows. It is
almost an organic process: one decision leading naturally to several
other possibilities and so on. At the start, the idea was rather hazy,
but the scene gains focus with each new addition or transformation.
Fascinating.
Thomas
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From: Darren New
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 12:13:03
Message: <4edbaa1f$1@news.povray.org>
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On 12/4/2011 4:19, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
Those textures are exactly the reason one should import a mesh into pov-ray
for rendering, to address an older question. :-)
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas
Great work, as usual, Thomas. The characters as captured in "at the jackal_09a"
really bring the whole scene to life!
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 02:58:01
Message: <4edc7989$1@news.povray.org>
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On 5-12-2011 1:18, Samuel Benge wrote:
>
> Great work, as usual, Thomas. The characters as captured in "at the jackal_09a"
> really bring the whole scene to life!
>
Thanks Sam. There are more characters to come of course. In 09b, they
would need a different positioning of course as the context becomes
different with the viewpoint, but for the time being, while in wip mode,
this can do.
Thomas
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 03:06:31
Message: <4edc7b87@news.povray.org>
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On 4-12-2011 18:13, Darren New wrote:
> Those textures are exactly the reason one should import a mesh into
> pov-ray for rendering, to address an older question. :-)
>
indeed, indeed, exactly my opinion too. POV-Ray is unparalleled where
textures are concerned, or so I believe. I have not yet experimented
with texture backing, but time allowing I shall necessarily also be
drifting that way one day.
Thomas
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From: Jörg 'Yadgar' Bleimann
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 11:18:26
Message: <4edceed2$1@news.povray.org>
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Hi(gh)!
On 04.12.2011 13:19, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas
Impressive... that long-haired human being in the background, is it
meant to be a man or a woman? I ask because I wonder whether your world
obviously has a classical Arabian design, its dominating religion not
seems to be Islam - otherwise women would be veiled in some way. Or it
is in fact a long-haired man...
See you in Khyberspace!
Yadgar
Now playing: Top Of The World (The Glass-Bead Game) (Jon Anderson)
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From: Alain
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 16:54:57
Message: <4edd3db1@news.povray.org>
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Le 2011/12/05 11:18, Jörg 'Yadgar' Bleimann a écrit :
> Hi(gh)!
>
> On 04.12.2011 13:19, Thomas de Groot wrote:
>> Some small and larger changes, both viewpoints.
>>
>> Thomas
>
> Impressive... that long-haired human being in the background, is it
> meant to be a man or a woman? I ask because I wonder whether your world
> obviously has a classical Arabian design, its dominating religion not
> seems to be Islam - otherwise women would be veiled in some way. Or it
> is in fact a long-haired man...
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: Top Of The World (The Glass-Bead Game) (Jon Anderson)
It can realy be some pre-islamic, or very early islamic, Arabian setting.
Alain
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 6 Dec 2011 03:30:32
Message: <4eddd2a8@news.povray.org>
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On 5-12-2011 17:18, Jörg 'Yadgar' Bleimann wrote:
>
> Impressive... that long-haired human being in the background, is it
> meant to be a man or a woman? I ask because I wonder whether your world
> obviously has a classical Arabian design, its dominating religion not
> seems to be Islam - otherwise women would be veiled in some way. Or it
> is in fact a long-haired man...
>
Good question. I feel I have to reveal some of the background to this
series of images about Gancaloon and Iskander.
The "Tale of Iskander" which is the framework within which I create
these images is set in a parallel world where Alexander the Great did
not die young but continued until a ripe old age to increase and manage
his empire. As a consequence, the Mediterranean world remained
Greek-dominated, with only Carthage as principal rival in the west. The
Romans never built any empire at all but were incorporated into
successive Etruscan kingdoms. While Jesus was indeed born, he was of
course never crucified, and Paul died on the road to Damascus when he
fell from his horse. So, no Christendom, only an obscure Judaic sect
confined to remote arid regions of the Middle East. Something resembling
Islam emerged as it did in our world, but it never attained the fervour
nor the impetus we know from our history. In this parallel world, the
main religion is a kind of philosophical pluralism tending to
monotheism, based on Apollo and Athena as main vessels; Judaism is
restricted to the province of Judea; influences from the East,
particularly India, are found in Gancaloon.
As the Tale is dated around our 11th/12th century, the area is
politically dominated by the Turks, while Greek influence dominates the
western part of the Mediterranean. Constantinople was never built.
Instead, Alexander the Great built Neoilion, more or less on the site of
Troy but more to the North, and made it his capital. Towards the North,
Europe shows a mixture of Celtic and Germanic kingdoms in perpetual
fluctuation.
So, this is not a real Islam-dominated region. It is highly cosmopolitan
in all aspects with many polytheistic elements included.
Iskander (the Turkish version of Alexander) is the name of my tale's
hero, a sailor of Greek/Armenian origin, brought up in Neoilion.
And to answer your first question, the figure in the background is male
indeed. Women can or cannot be veiled, according to circumstances and
(partly) to social class.
"The Tale of Iskander" is a kind of novel (in my head) which I shall
never write but only illustrate as time goes on. Think of the originally
illustrated novels of Jules Verne and you will have an idea of what I am
after. The Tale, centered around Gancaloon is - of course - a tale of
power and intrigue ;-)
Thomas
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