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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 10:20:06
Message: <4edb8fa6$1@news.povray.org>
On 4-12-2011 15:46, Jim Holsenback wrote:
>
> lot's of eye candy ... colors, lighting. Nice job there Thomas :-)

Thank you Jim. I am quite satisfied with how the scene grows. It is 
almost an organic process: one decision leading naturally to several 
other possibilities and so on. At the start, the idea was rather hazy, 
but the scene gains focus with each new addition or transformation. 
Fascinating.

Thomas


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From: Darren New
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 12:13:03
Message: <4edbaa1f$1@news.povray.org>
On 12/4/2011 4:19, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.

Those textures are exactly the reason one should import a mesh into pov-ray 
for rendering, to address an older question. :-)

-- 
Darren New, San Diego CA, USA (PST)
   People tell me I am the counter-example.


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From: Samuel Benge
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 19:20:01
Message: <web.4edc0dec2ae3d0c146285ba20@news.povray.org>
Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas

Great work, as usual, Thomas. The characters as captured in "at the jackal_09a"
really bring the whole scene to life!


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 02:58:01
Message: <4edc7989$1@news.povray.org>
On 5-12-2011 1:18, Samuel Benge wrote:
>
> Great work, as usual, Thomas. The characters as captured in "at the jackal_09a"
> really bring the whole scene to life!
>

Thanks Sam. There are more characters to come of course. In 09b, they 
would need a different positioning of course as the context becomes 
different with the viewpoint, but for the time being, while in wip mode, 
this can do.

Thomas


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 03:06:31
Message: <4edc7b87@news.povray.org>
On 4-12-2011 18:13, Darren New wrote:
> Those textures are exactly the reason one should import a mesh into
> pov-ray for rendering, to address an older question. :-)
>

indeed, indeed, exactly my opinion too. POV-Ray is unparalleled where 
textures are concerned, or so I believe. I have not yet experimented 
with texture backing, but time allowing I shall necessarily also be 
drifting that way one day.

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 11:18:26
Message: <4edceed2$1@news.povray.org>
Hi(gh)!

On 04.12.2011 13:19, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas

Impressive... that long-haired human being in the background, is it 
meant to be a man or a woman? I ask because I wonder whether your world 
obviously has a classical Arabian design, its dominating religion not 
seems to be Islam - otherwise women would be veiled in some way. Or it 
is in fact a long-haired man...

See you in Khyberspace!

Yadgar

Now playing: Top Of The World (The Glass-Bead Game) (Jon Anderson)


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From: Alain
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 5 Dec 2011 16:54:57
Message: <4edd3db1@news.povray.org>

> Hi(gh)!
>
> On 04.12.2011 13:19, Thomas de Groot wrote:
>> Some small and larger changes, both viewpoints.
>>
>> Thomas
>
> Impressive... that long-haired human being in the background, is it
> meant to be a man or a woman? I ask because I wonder whether your world
> obviously has a classical Arabian design, its dominating religion not
> seems to be Islam - otherwise women would be veiled in some way. Or it
> is in fact a long-haired man...
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: Top Of The World (The Glass-Bead Game) (Jon Anderson)

It can realy be some pre-islamic, or very early islamic, Arabian setting.



Alain


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 6 Dec 2011 03:30:32
Message: <4eddd2a8@news.povray.org>

>
> Impressive... that long-haired human being in the background, is it
> meant to be a man or a woman? I ask because I wonder whether your world
> obviously has a classical Arabian design, its dominating religion not
> seems to be Islam - otherwise women would be veiled in some way. Or it
> is in fact a long-haired man...
>

Good question. I feel I have to reveal some of the background to this 
series of images about Gancaloon and Iskander.

The "Tale of Iskander" which is the framework within which I create 
these images is set in a parallel world where Alexander the Great did 
not die young but continued until a ripe old age to increase and manage 
his empire. As a consequence, the Mediterranean world remained 
Greek-dominated, with only Carthage as principal rival in the west. The 
Romans never built any empire at all but were incorporated into 
successive Etruscan kingdoms. While Jesus was indeed born, he was of 
course never crucified, and Paul died on the road to Damascus when he 
fell from his horse. So, no Christendom, only an obscure Judaic sect 
confined to remote arid regions of the Middle East. Something resembling 
Islam emerged as it did in our world, but it never attained the fervour 
nor the impetus we know from our history. In this parallel world, the 
main religion is a kind of philosophical pluralism tending to 
monotheism, based on Apollo and Athena as main vessels; Judaism is 
restricted to the province of Judea; influences from the East, 
particularly India, are found in Gancaloon.

As the Tale is dated around our 11th/12th century, the area is 
politically dominated by the Turks, while Greek influence dominates the 
western part of the Mediterranean. Constantinople was never built. 
Instead, Alexander the Great built Neoilion, more or less on the site of 
Troy but more to the North, and made it his capital. Towards the North, 
Europe shows a mixture of Celtic and Germanic kingdoms in perpetual 
fluctuation.

So, this is not a real Islam-dominated region. It is highly cosmopolitan 
in all aspects with many polytheistic elements included.

Iskander (the Turkish version of Alexander) is the name of my tale's 
hero, a sailor of Greek/Armenian origin, brought up in Neoilion.

And to answer your first question, the figure in the background is male 
indeed. Women can or cannot be veiled, according to circumstances and 
(partly) to social class.

"The Tale of Iskander" is a kind of novel (in my head) which I shall 
never write but only illustrate as time goes on. Think of the originally 
illustrated novels of Jules Verne and you will have an idea of what I am 
after. The Tale, centered around Gancaloon is - of course - a tale of 
power and intrigue  ;-)

Thomas


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