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Hi(gh)!
On 13.11.2011 00:23, Christian Froeschlin wrote:
> Simply repeating the isosurface function. Lit only by radiosity.
Just awesome! How long did it take?
See you in Khyberspace!
Yadgar
Now playing: Lass uns den Bach runtergehn (Heinz Rudolf Kunze)
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Paul Fuller wrote:
> Nice. Reminds me of a corridor from Doom.
Thank you
> Very unlike a Christmas tree ornament :)
Indeed ;) Although now I think I'll have to try whether the
intersection of a sphere with a sponge makes a nice ornament.
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Jim Holsenback wrote:
> hey ... nice job. I like this one!
Thanks! Unfortunately I couldn't figure out a good way
to show a 3d division so this only repeats in one dimension.
Probably the menger sponge can be generalized to something
where the holes take up a larger ratio for better seeing
through but not trivially as it then no longer decomposes
into smaller subcubes that are otherwise identical.
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Thomas de Groot wrote:
> It is so regular that it needs a colorful blob rising from below :-)
Yes the color scheme is a bit dull, and only after rendering
it occured to me that it would have been enough to render the
left part as it's perfectly symmetrical ;)
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> Just awesome! How long did it take?
Thank you! Render time was a bit over an hour on a high end
machine for 800x600 AA 0.1 with "Radiosity_Normal". This was
actually much faster than using multiple light sources, in
my first try I didn't even live to see the first block of
pixels rendered to completion. Guess the calculation of
shadows is a bit annoying here ;)
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On 11/13/2011 3:44, clipka wrote:
> Am 13.11.2011 09:16, schrieb Thomas de Groot:
>> On 13-11-2011 0:23, Christian Froeschlin wrote:
>>> Simply repeating the isosurface function. Lit only by radiosity.
>>
>> It is so regular that it needs a colorful blob rising from below :-)
>
> One of those green ones that go "HISSSSSSSSsssssssss... *BOOOM*"? :-)
Nah. A traditional D&D gelatinous cube. :-)
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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Le 2011/11/13 16:25, Darren New a écrit :
> On 11/13/2011 3:44, clipka wrote:
>> Am 13.11.2011 09:16, schrieb Thomas de Groot:
>>> On 13-11-2011 0:23, Christian Froeschlin wrote:
>>>> Simply repeating the isosurface function. Lit only by radiosity.
>>>
>>> It is so regular that it needs a colorful blob rising from below :-)
>>
>> One of those green ones that go "HISSSSSSSSsssssssss... *BOOOM*"? :-)
>
> Nah. A traditional D&D gelatinous cube. :-)
>
Nah! You normaly can't see one untill you bump into it... And, it's not
green :P
Alain
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High!
On 13.11.2011 18:50, Christian Froeschlin wrote:
>
>> Just awesome! How long did it take?
>
> Thank you! Render time was a bit over an hour on a high end
> machine for
High end machine... do you mean something like an AMD Opteron "Istanbul"
dodeca-core with 16 GiB RAM? Perhaps even liquid nitrogen cooled? With
my single-core Athlon 64 3500+ with 1.5 GiB I really should crawl back
under the stone...
See you in Khyberspace!
Yadgar
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> High end machine... do you mean something like an AMD Opteron "Istanbul"
> dodeca-core with 16 GiB RAM?
I just meant fairly high end as in an i7 with 6 physical
cores / 12 threads. Actually I stopped following developments
after purchasing it a year ago, it may already be much less
high end than I'd like to think ;)
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Looks like a rudimentary Borg ship.
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