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From: Thomas de Groot
Subject: The world of Gancaloon: Zhin'ab (wip 1)
Date: 2 Oct 2011 07:23:41
Message: <4e8849bd@news.povray.org>
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The little town/village of Zhin'ab, where Adamastor, captain of the Red
Drake was born, is situated far upstream the River Yann, almost at the
extreme edge where trading vessels can still sail the river.
This is the site. A native passing by.
Thomas
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Attachments:
Download 'at zhinab_02.png' (592 KB)
Preview of image 'at zhinab_02.png'

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On 02/10/2011 12:23 PM, Thomas de Groot wrote:
> This is the site. A native passing by.
They keep on coming. :-)
Keep it up.
--
Regards
Stephen
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On 2-10-2011 13:54, Stephen wrote:
> They keep on coming. :-)
>
> Keep it up.
>
Yes, with the danger of never finishing anything thoroughly... But I
prefer to follow the urge.
Thomas
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On 02/10/2011 3:22 PM, Thomas de Groot wrote:
> On 2-10-2011 13:54, Stephen wrote:
>> They keep on coming. :-)
>>
>> Keep it up.
>>
>
> Yes, with the danger of never finishing anything thoroughly... But I
> prefer to follow the urge.
>
O_O
--
Regards
Stephen
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Le 02/10/2011 13:23, Thomas de Groot a écrit :
> The little town/village of Zhin'ab, where Adamastor, captain of the Red
> Drake was born, is situated far upstream the River Yann, almost at the
> extreme edge where trading vessels can still sail the river.
>
> This is the site. A native passing by.
>
> Thomas
Really nice landscape. The water looks muddy, I love it.
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On 3-10-2011 15:12, Lightbeam wrote:
>
> Really nice landscape. The water looks muddy, I love it.
Merci! I am not yet entirely satisfied with the water in this region,
compared with the Gancaloon area. It may change in the future.
Thomas
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From: Jörg 'Yadgar' Bleimann
Subject: Re: The world of Gancaloon: Zhin'ab (wip 1)
Date: 3 Oct 2011 11:44:43
Message: <4e89d86b@news.povray.org>
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Hi(gh)!
On 02.10.2011 13:23, Thomas de Groot wrote:
> The little town/village of Zhin'ab, where Adamastor, captain of the Red
> Drake was born, is situated far upstream the River Yann, almost at the
> extreme edge where trading vessels can still sail the river.
Stunning as always... what software do you use for editing heightfields?
See you in Khyberspace!
Yadgar
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On 3-10-2011 17:44, Jörg 'Yadgar' Bleimann wrote:
> Hi(gh)!
>
>
> Stunning as always... what software do you use for editing heightfields?
>
Thank you Yadgar! I use mostly GeoControl:
http://www.geocontrol2.com/e_index.htm
Not the latest version as yet, but it does all I want. Otherwise, for
specific cases, I use Leveller, World Machine, or Terrabrush.
Thomas
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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> The little town/village of Zhin'ab, where Adamastor, captain of the Red
> Drake was born, is situated far upstream the River Yann, almost at the
> extreme edge where trading vessels can still sail the river.
>
> This is the site. A native passing by.
>
> Thomas
I really like where this is headed, Thomas, really nice mountains. And I love
the ultrawide format, very epic in scale!
Cheers,
Rob
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On 7-10-2011 16:17, Robert McGregor wrote:
>
> I really like where this is headed, Thomas, really nice mountains. And I love
> the ultrawide format, very epic in scale!
>
Thank you indeed, Robert. For the mountains I had a little help from one
of the projects included with GeoControl, and of course the excellent
texture macro of Jaime.
I too like the format. It is the ratio which is doing all the work. The
camera angle is just a plain 50 ;-)
Thomas
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From: Thomas de Groot
Subject: Re: The world of Gancaloon: Zhin'ab (wip 2)
Date: 11 Oct 2011 03:23:51
Message: <4e93ef07@news.povray.org>
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Showing some progress: trees in the background; a first construction
phase of the village.
Thomas
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Attachments:
Download 'at zhinab_04.jpg' (374 KB)
Preview of image 'at zhinab_04.jpg'

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>Thomas de Groot on date 11/10/2011 09:23 wrote:
> Showing some progress: trees in the background; a first construction
> phase of the village.
>
> Thomas
It looks a peaceful place, you may also add a trail to the canoe.
Is curious, but just yesterday I accidentally found this picture with a
little more rudimentary canoe:
http://www.ecopolis.org/wp-content/uploads/2008/03/fiume_omo.jpg
;-)
Paolo
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On 11-10-2011 9:48, Paolo Gibellini wrote:
> It looks a peaceful place, you may also add a trail to the canoe.
> Is curious, but just yesterday I accidentally found this picture with a
> little more rudimentary canoe:
> http://www.ecopolis.org/wp-content/uploads/2008/03/fiume_omo.jpg
A trail is on the todo list indeed.
I am not sure where I saw my canoe. I think it was in Niger. Your
example is a very primitive dugout canoe and would be interesting to
model. I shall keep that in mind.
Thomas
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From: Thomas de Groot
Subject: Re: The world of Gancaloon: Zhin'ab (wip 2b)
Date: 11 Oct 2011 10:07:35
Message: <4e944da7@news.povray.org>
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A few modifications: tree textures, and canoe wake.
Thomas
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Attachments:
Download 'at zhinab_05.jpg' (392 KB)
Preview of image 'at zhinab_05.jpg'

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From: Christian Froeschlin
Subject: Re: The world of Gancaloon: Zhin'ab (wip 2b)
Date: 11 Oct 2011 12:54:27
Message: <4e9474c3$1@news.povray.org>
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Thomas de Groot wrote:
> A few modifications: tree textures, and canoe wake.
very nice! The foreground "islands" probably need a bit more
resolution than the main height_field can provide, though.
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From: Thomas de Groot
Subject: Re: The world of Gancaloon: Zhin'ab (wip 2b)
Date: 12 Oct 2011 03:43:59
Message: <4e95453f$1@news.povray.org>
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On 11-10-2011 18:54, Christian Froeschlin wrote:
> very nice! The foreground "islands" probably need a bit more
> resolution than the main height_field can provide, though.
Yes indeed. It makes little sense to increase the resolution more.
However, the little islands will be dealt with separately in the future.
Probably with some vegetation or other (basking crocodiles for example) ;-)
Thomas
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From: Thomas de Groot
Subject: Re: The world of Gancaloon: Zhin'ab (wip 2b)
Date: 12 Oct 2011 07:23:35
Message: <4e9578b7@news.povray.org>
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On 11-10-2011 18:54, Christian Froeschlin wrote:
> very nice! The foreground "islands" probably need a bit more
> resolution than the main height_field can provide, though.
Which can also be improved by extending the shallows :-)
Thomas
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Attachments:
Download 'at zhinab_05.jpg' (403 KB)
Preview of image 'at zhinab_05.jpg'

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From: Thomas de Groot
Subject: Re: The world of Gancaloon: Zhin'ab (wip 3)
Date: 14 Oct 2011 04:34:59
Message: <4e97f433@news.povray.org>
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The next stage in the development.
Thomas
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Attachments:
Download 'at zhinab_07.jpg' (456 KB)
Preview of image 'at zhinab_07.jpg'

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Am 14.10.2011 10:34, schrieb Thomas de Groot:
> The next stage in the development.
>
Better and better.
Love the alligators (I assume) but the left one looks a bit like a giant
rat. Maybe making him yawn might help ;)
-Ive
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On 14-10-2011 17:02, Ive wrote:
> Better and better.
>
> Love the alligators (I assume) but the left one looks a bit like a giant
> rat. Maybe making him yawn might help ;)
>
Thank you Ive.
Crocodiles, no alligators in this region of the world. I shall see if I
can tease it to open its mouth ;-)
Thomas
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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> The next stage in the development.
>
> Thomas
This is really starting to come together nicely Thomas, I love the addition of
the village and all the trees scattered in there :)
To my eye, the background mountains could use a big fog boost for added
atmospheric perspective (maybe by moving them way back and scaling larger?). I
think that would really help to sell the size and distance. And the same, to a
lesser degree, for the midground mountain and forest across the water, so the
shadows are more desaturated (and the foreground more so by comparison). Some
ground fog might be nice too, especially over the water.
I'm curious what you're using to light this scene. Are you using radiosity, or
just ambient sky_sphere/light with straight ray-tracing?
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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On 21-10-2011 1:20, Robert McGregor wrote:
> This is really starting to come together nicely Thomas, I love the addition of
> the village and all the trees scattered in there :)
Thank you indeed, Robert! I shall probably add a second type hut in the
next wip just to diversify a bit, and maybe some screens. Ideas still
fluctuating.
>
> To my eye, the background mountains could use a big fog boost for added
> atmospheric perspective (maybe by moving them way back and scaling larger?). I
> think that would really help to sell the size and distance. And the same, to a
> lesser degree, for the midground mountain and forest across the water, so the
> shadows are more desaturated (and the foreground more so by comparison). Some
> ground fog might be nice too, especially over the water.
Except for the mountains to the far right/back, this is just one
height_field so moving/scaling is not practical in this case. At this
moment there is a (ground) fog present for the distance, but rather
thin, and it can certainly be improved, also with an additional one
close to the water. Another idea I want to pursue is a thin cloud
halfway the background mountains.
>
> I'm curious what you're using to light this scene. Are you using radiosity, or
> just ambient sky_sphere/light with straight ray-tracing?
Very straightforward in fact, a sphere as sky_sphere (with emission 1
and diffuse 0), one light, and using radiosity of course:
#include "CIE.inc"
#declare SunColor = Blackbody(6500)*2;
#declare SunPosition = <0, 0, -2>*10e4;
#declare SunDis = vlength(SunPosition)*2/215;
#declare Sun_alt = 50;
#declare Sun_azm = -110;
#if (Area)
light_source {
<0, 0, 0>
color SunColor
area_light
SunDis*x, SunDis*z,
4, 4
adaptive 1
area_illumination on
jitter
circular
orient
translate SunPosition
rotate Sun_alt*x
rotate Sun_azm*y
parallel
point_at <0, 0, 0>
}
#else
light_source {
<0, 0, 0>
color rgb SunColor
translate SunPosition
rotate Sun_alt*x
rotate Sun_azm*y
parallel
point_at <0, 0, 0>
}
#end
Thomas
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On 21-10-2011 9:08, Thomas de Groot wrote:
> Except for the mountains to the far right/back,
this should of course be far left/back :-)
Thomas
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From: Christian Froeschlin
Subject: Re: The world of Gancaloon: Zhin'ab (wip 3)
Date: 21 Oct 2011 03:36:18
Message: <4ea120f2$1@news.povray.org>
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Thomas de Groot wrote:
> Except for the mountains to the far right/back, this is just one
> height_field so moving/scaling is not practical in this case.
possibly you could fake it by adding a tilted second fog layer
that is below ground in the foreground but covers the mountains.
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On 21-10-2011 9:36, Christian Froeschlin wrote:
> Thomas de Groot wrote:
>
>> Except for the mountains to the far right/back, this is just one
>> height_field so moving/scaling is not practical in this case.
>
> possibly you could fake it by adding a tilted second fog layer
> that is below ground in the foreground but covers the mountains.
That's an idea indeed. Other possibility is cutting the fog off with a
vertical plane. I have done that, in particular for my image In the
Ruins (the latest version, after the TC-RTC).
Thomas
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From: Thomas de Groot
Subject: Re: The world of Gancaloon: Zhin'ab (wip 3b)
Date: 24 Oct 2011 10:21:43
Message: <4ea57477@news.povray.org>
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On 21-10-2011 1:20, Robert McGregor wrote:
> To my eye, the background mountains could use a big fog boost for added
> atmospheric perspective (maybe by moving them way back and scaling larger?). I
> think that would really help to sell the size and distance. And the same, to a
> lesser degree, for the midground mountain and forest across the water, so the
> shadows are more desaturated (and the foreground more so by comparison). Some
> ground fog might be nice too, especially over the water.
Like this, I suppose? :-)
Thomas
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Attachments:
Download 'at zhinab_09.jpg' (426 KB)
Preview of image 'at zhinab_09.jpg'

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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> On 21-10-2011 1:20, Robert McGregor wrote:
> > To my eye, the background mountains could use a big fog boost for added
> > atmospheric perspective (maybe by moving them way back and scaling larger?). I
> > think that would really help to sell the size and distance. And the same, to a
> > lesser degree, for the midground mountain and forest across the water, so the
> > shadows are more desaturated (and the foreground more so by comparison). Some
> > ground fog might be nice too, especially over the water.
>
> Like this, I suppose? :-)
>
> Thomas
Yes, that's it exactly! So much more epic (and visually believable) with the
"big" atmosphere. Beautiful :)
-------------------------------------------------
www.McGregorFineArt.com
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From: Thomas de Groot
Subject: Re: The world of Gancaloon: Zhin'ab (wip 3b)
Date: 26 Oct 2011 03:37:42
Message: <4ea7b8c6$1@news.povray.org>
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On 26-10-2011 4:21, Robert McGregor wrote:
> Yes, that's it exactly! So much more epic (and visually believable) with the
> "big" atmosphere. Beautiful :)
>
Thanks! I agree :-)
Thomas
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