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Stephen <mcavoys_at@aoldotcom> wrote:
>
> But should Iskander's feet (right one anyway) be off the ground?
>
On the other hand the left girl's right foot seems to be partially stuck IN the
ground...
Other than those minor details, good picture. HIS facial expression is
impressive ;-)
Great work.
Karl
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On 20-9-2011 3:23, Christian Froeschlin wrote:
> You spent the last six months tweaking a huge cityscape for THIS?
>
> That's what I call attention to detail :-P
>
> Nice image BTW ;)
WHAT? Criticizing my work?? Shame on you ;-)
Thanks, Christian :-) Still a lot of tweaking to do and additions to make.
Thomas
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On 19-9-2011 17:54, Stephen wrote:
> On 19/09/2011 3:36 PM, Thomas de Groot wrote:
>> For who has visited Lankhmar or even Ankh-Morpork, life in Gancaloon
>> will not come as a surprise. Those cities have much in common ;-)
>
> Definitely not Ankh-Morpork, too clean, :-P
Dirt is going to be added by the bucket full :-)
>
> But should Iskander's feet (right one anyway) be off the ground?
oh yes! He just jumped from fright ;-)
>
> Looks good and I'm looking forward to more stories from the White Hart.
> Or is it the Broken Drum?
>
Thanks Stephen. I don't yet know the name of my favourite pub down here...
Thomas
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On 20-9-2011 0:38, Stephen wrote:
> On 19/09/2011 7:45 PM, Bill Pragnell wrote:
>> Stephen<mcavoys_at@aoldotcom> wrote:
>>> > Looks good and I'm looking forward to more stories from the White
>>> Hart.
>>> > Or is it the Broken Drum?
>> The Mended Drum, surely? Wasn't there a refurb after that nasty
>> business with
>> the inn sewer ants, and the resulting fire?
>
> Thomas and his "friends" were in last week. ;-)
>
It got a bit out of hand indeed... Especially *small* Adamastor got into
a very nasty business...
Thomas
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Nobody asked, but I shall tell nonetheless: :-)
The stonework has been obtained with the displacement feature that comes
with (the latest) Poseray beta. I was experimenting and got these results.
Thomas
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On 23/09/2011 1:23 PM, Thomas de Groot wrote:
> Nobody asked, but I shall tell nonetheless: :-)
> The stonework has been obtained with the displacement feature that comes
> with (the latest) Poseray beta. I was experimenting and got these results.
>
I did notice. It is a nice effect.
--
Regards
Stephen
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The latest version.
Thomas
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Attachments:
Download 'beware iskander_07.png' (763 KB)
Preview of image 'beware iskander_07.png'
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On 9/26/2011 5:31, Thomas de Groot wrote:
> The latest version.
"Keep away from the mistress, you camel-mannered tunic-wetting mollycoddle!"
Looking really good.
--
Darren New, San Diego CA, USA (PST)
How come I never get only one kudo?
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On 26/09/2011 1:31 PM, Thomas de Groot wrote:
> The latest version.
>
Looking better but something needs to be done with that green top. It
looks as if it has been through the wash too many times. ;-)
reinstall some libraries.
constrained group.
--
Regards
Stephen
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On 26-9-2011 21:03, Stephen wrote:
> On 26/09/2011 1:31 PM, Thomas de Groot wrote:
>> The latest version.
>>
>
> Looking better but something needs to be done with that green top. It
> looks as if it has been through the wash too many times. ;-)
> reinstall some libraries.
> constrained group.
>
>
>
I agree. Something that needs more work. Cloth parameters are tricky to
get right. Already here, stretch resistance is fairly high (the params
are mainly based on silk) and the hem is narrower than the top. Still,
the result is not totally satisfying. I continue working on it though.
By the way, the latest Poseray solution for dynamic hair is quite
satisfying (cylinders instead of sheets). I am working on a beard and
hair for my Beggar and the main concern now is to get a satisfying
texture. I shall show some results soon.
Thomas
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