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30 Jul 2024 14:30:05 EDT (-0400)
  The Gates of Dawn (Message 1 to 3 of 3)  
From: Thomas de Groot
Subject: The Gates of Dawn
Date: 10 May 2011 10:03:07
Message: <4dc9459b@news.povray.org>
Again, time for a wip.

As usual, I am indebted to several people:
- Abe Madey: media code for atmosphere and clouds
- Meothuru: texture of the Gates
- Bill Pragnell: the "Moon" trick

The gate was modelled in Silo and exported through Poseray; the cobra is a 
Poser animal; the landscape was modelled with GeoControl.

Random inspiration was mixed in with some Norse mythology, Tolkien 
mythology, and Maxim Revin whom Tek made us aware off recently.

Thomas


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From: Alain
Subject: Re: The Gates of Dawn
Date: 10 May 2011 15:51:29
Message: <4dc99741@news.povray.org>

> Again, time for a wip.
>
> As usual, I am indebted to several people:
> - Abe Madey: media code for atmosphere and clouds
> - Meothuru: texture of the Gates
> - Bill Pragnell: the "Moon" trick
>
> The gate was modelled in Silo and exported through Poseray; the cobra is a
> Poser animal; the landscape was modelled with GeoControl.
>
> Random inspiration was mixed in with some Norse mythology, Tolkien
> mythology, and Maxim Revin whom Tek made us aware off recently.
>
> Thomas
>
>
>

Wow! That gate is humongously HUGE! Look, it's BEYONG the sun!



Alain


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From: Thomas de Groot
Subject: Re: The Gates of Dawn
Date: 11 May 2011 03:04:12
Message: <4dca34ec@news.povray.org>
"Alain" <aze### [at] qwertyorg> schreef in bericht 
news:4dc99741@news.povray.org...
> Wow! That gate is humongously HUGE! Look, it's BEYONG the sun!

Thanks Alain. Both huge and beyond indeed  :-)

Thomas


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