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Also,
about the image, The plant adds a lot, wouldn't it be even nicer with more
backside diffuse (translucency) or even double_illuminate?
For the flower pot, temporarily switching media off and tweaking the brilliance
so that light bleeds a little deeper into shaded parts could make a quite
realistic terra cotta.
Is the downards light over the statue excluded from media? this looks a little
odd compared to the light entering the room which has a lot.
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On 04/01/2011 06:10 PM, Trevor G Quayle wrote:
> If I can find some time in the next few days I will try to consider some wording
> for you if you don't come up with something in the meantime.
Take two:
http://wiki.povray.org/content/Documentation:Reference_Section_4.4#Light_Fading
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On 04/02/2011 07:00 AM, Mr wrote:
> Also,
> about the image, The plant adds a lot, wouldn't it be even nicer with more
> backside diffuse (translucency) or even double_illuminate?
>
> For the flower pot, temporarily switching media off and tweaking the brilliance
> so that light bleeds a little deeper into shaded parts could make a quite
> realistic terra cotta.
>
> Is the downards light over the statue excluded from media? this looks a little
> odd compared to the light entering the room which has a lot.
>
>
All good points, that I'll try to work into the final version ... just
wanted to get the docs squared away 1st ... business before pleasure right!
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Am 01.04.2011 13:34, schrieb Jim Holsenback:
> As far as fade_distance ... I'm still investigating but I think the
> nugget here is what Christoph said:
>
> "As I already mentioned, the key is not the fade_power, but the
> fade_distance. Sufficiently far away from the light source - relative to
> fade_distance (or, in other words, with sufficiently small fade_distance
> relative to the scene dimensions) - the formula gets arbitrarily close
> to 1/x2. "
>
> I've been using:
> #declare LightDist = vlength(LightPos);
>
> as my value for fade_distance, Which is WRONG ... I want a smaller value
> for that and up the intensity of the light source to compensate ...
> @Christoph: Did I get that right?
Yup. For area lights, I typically use half the area light's size as
fade_distance; for point lights I pick some distance that might be a
reasonable radius of the light source (e.g. radius of a light bulb).
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On 03/28/2011 10:26 AM, Jim Holsenback wrote:
> This scene was fun ... The Moai came from the AIM Shape Repository, but
> it was of fairly low quality. When I first brought it into my scene you
> could visibly see the triangles, then I roughed him up a bit with a
> fairly aggressive agate pattern. The scattering media turned out cool as
> well.
Here's another version after playing around with the lighting and
composition.
Jim
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Attachments:
Download 'moai.png' (367 KB)
Preview of image 'moai.png'
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On 05/04/2011 8:48 PM, Jim Holsenback wrote:
>
> Here's another version after playing around with the lighting and
> composition.
>
Getting better and better.
Maybe a little more "normal" in the floor reflection. Not too much though.
--
Regards
Stephen
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