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The pipes got a more organic look than I intended, but perhaps that's not
a bad thing in the end. Perhaps it just adds to the surrealism.
Post a reply to this message
Attachments:
Download 'pipes.jpg' (103 KB)
Preview of image 'pipes.jpg'

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On 21/03/2011 5:16 PM, Warp wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
>
>
It looks like the result of some pipework drawings I saw at my last job.
Are you training to build submarines? :-)
--
Regards
Stephen
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On 03/21/2011 02:16 PM, Warp wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
>
>
hey cool ... dang that's a lot-o-pipes ... have mercy on the pipe fitter
or plumber that has to find any leaks
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On 03/21/2011 02:50 PM, Stephen wrote:
> On 21/03/2011 5:16 PM, Warp wrote:
>> The pipes got a more organic look than I intended, but perhaps that's not
>> a bad thing in the end. Perhaps it just adds to the surrealism.
>>
>>
> It looks like the result of some pipework drawings I saw at my last job.
> Are you training to build submarines? :-)
>
hey what navy you been workin' for there mate ... that's crazy bilge ;-)
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On 21/03/2011 6:45 PM, Jim Holsenback wrote:
> hey what navy you been workin' for there mate ... that's crazy bilge ;-)
Not sure, can’t tell you but the skipper was Captain Horatio Pugwash.
--
Regards
Stephen
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Warp <war### [at] tag povray org> wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
Very cool looking. The angle makes me inadvertently tilt my head to try to
level the horizon. Is it a random algorith of sorts? You do have a few closed
loops (that'll really frustrate the plumbers...)
-tgq
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pipe dream or nightmare? ;)
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Warp <war### [at] tag povray org> wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
Wow, holy Truchet 3d uber-madness! It's already pretty amazing, but with a few
contrasting realistic texture layers this would be /totally/ amazing.
Nice!
Rob
-------------------------------------------------
www.McGregorFineArt.com
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A Klingon sewer!
I am sure the algorithm is both complex and surprisingly simple ;-) I like
the tilted view.
Thomas
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>Warp on date 21/03/2011 18:16 wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
>
>
The longest path of a pipe in a volume?
;-)
Paolo
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El 21/03/11 18:16, Warp escribió:
> The pipes got a more organic look than I intended, but perhaps that's
> not a bad thing in the end. Perhaps it just adds to the surrealism.
>
>
I think the organic look comes from the texture finish, which combined
with the convoluted turns, make it looks like intestines. Very
nightmarish, indeed...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Warp <war### [at] tag povray org> wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
Looks pretty cool; you post more often :)
All it needs now is a model of Mario in the background, scratching his head :D
~Sam
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On 03/22/2011 10:10 AM, Thomas de Groot wrote:
> I am sure the algorithm is both complex and surprisingly simple ;-)
Yes, the algorithm is very simple, but I'm keeping it to myself
because I'm mean. :P
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"Warp" <war### [at] tag povray org> schreef in bericht
news:4d95cdd7$1@news.povray.org...
> On 03/22/2011 10:10 AM, Thomas de Groot wrote:
>> I am sure the algorithm is both complex and surprisingly simple ;-)
>
> Yes, the algorithm is very simple, but I'm keeping it to myself because
> I'm mean. :P
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"Warp" <war### [at] tag povray org> schreef in bericht
news:4d95cdd7$1@news.povray.org...
> On 03/22/2011 10:10 AM, Thomas de Groot wrote:
>> I am sure the algorithm is both complex and surprisingly simple ;-)
>
> Yes, the algorithm is very simple, but I'm keeping it to myself because
> I'm mean. :P
Now, why am I not surprised? ;-))
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:4d95e1a4@news.povray.org...
>
> "Warp" <war### [at] tag povray org> schreef in bericht
> news:4d95cdd7$1@news.povray.org...
>> On 03/22/2011 10:10 AM, Thomas de Groot wrote:
>>> I am sure the algorithm is both complex and surprisingly simple ;-)
>>
>> Yes, the algorithm is very simple, but I'm keeping it to myself because
>> I'm mean. :P
>
> Now, why am I not surprised? ;-))
>
> Thomas
>
>
Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
square with 2 curved pieces of pipe, like the pic attached called
pipe-tile.png.
I've done this before with a floor pattern so when I saw warps post I
immediately knew how he did it. I also did a similar image, also attached
called pipes-small.png (this is a shrunk image from 1920x1080).
Anyway, you place lots of these tiles in a grid, but randomly rotate each
one either 90, 180 or 270 degrees. That way each pipe lines up with another
and gives you a totally random path. Stick some flanges in there and you
have spaghetti plumping!
Warp also layered several tile grids on top of each other to give depth.
Warp, I hope you aren't too annoyed that I let the cat out of the bag!
Cheers Dre
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Attachments:
Download 'pipe-tile.png' (159 KB)
Download 'pipes-small.png' (276 KB)
Preview of image 'pipe-tile.png'

Preview of image 'pipes-small.png'

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"Dre" <and### [at] gmail com> wrote:
> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
> square with 2 curved pieces of pipe, like the pic attached called
> pipe-tile.png.
Yeah, I think that was just the typical Warp sarcasm, not such a secret really,
which is why I said, "Wow, holy Truchet 3d uber-madness!"
Because this is just a Truchet-like tiling pattern similar to what I used
back in POV-Comp 2004 ("Pathways"), or even the variation I used for
"Dominion" a few years back...
-------------------------------------------------
www.McGregorFineArt.com
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Attachments:
Download 'rwm_dominion1280px.png' (2915 KB)
Preview of image 'rwm_dominion1280px.png'

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Dre <and### [at] gmail com> wrote:
> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
> square with 2 curved pieces of pipe, like the pic attached called
> pipe-tile.png.
Except that my tile is not as simplistic as yours, if you compare my
original image with yours.
My basic tile looks like this:
Post a reply to this message
Attachments:
Download 'pipes_tile.jpg' (5 KB)
Preview of image 'pipes_tile.jpg'

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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote in message
news:web.4d9bd26a1e5271a894d713cc0@news.povray.org...
> "Dre" <and### [at] gmail com> wrote:
>> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
>> square with 2 curved pieces of pipe, like the pic attached called
>> pipe-tile.png.
>
> Yeah, I think that was just the typical Warp sarcasm, not such a secret
> really,
> which is why I said, "Wow, holy Truchet 3d uber-madness!"
>
> Because this is just a Truchet-like tiling pattern similar to what I used
> back in POV-Comp 2004 ("Pathways"), or even the variation I used for
> "Dominion" a few years back...
>
> -------------------------------------------------
> www.McGregorFineArt.com
>
>
>
Nice image, I like it.
I've allways wanted to try one in 3D, just one of things on my very very
long list!
Cheers Dre
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"Warp" <war### [at] tag povray org> wrote in message
news:4d9ce3d8@news.povray.org...
> Dre <and### [at] gmail com> wrote:
>> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
>> square with 2 curved pieces of pipe, like the pic attached called
>> pipe-tile.png.
>
> Except that my tile is not as simplistic as yours, if you compare my
> original image with yours.
>
> My basic tile looks like this:
>
>
--------------------------------------------------------------------------------
>
> --
> - Warp
Ha, thats pretty neat. Tiles with 2 pipes connections on each side gives
you a whole new set of things to play with. Say multiple different tiles to
mix and rotate, that would give you even more chaos!
Thanks for letting your secret out!
Cheers Dre
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Warp, Dre, Robert, you are well thanked indeed. I forgot about truchet, and
it is so obvious now :-)
One day I shall have to experiment with this too.
Thomas
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