POV-Ray : Newsgroups : povray.binaries.images : a chocolate treat Server Time
11 Oct 2026 13:32:35 EDT (-0400)
  a chocolate treat (Message 1 to 22 of 22)  
From: Jim Holsenback
Subject: a chocolate treat
Date: 16 Mar 2011 14:45:28
Message: <4d810548@news.povray.org>
I thought it would be fun to see if I could get this little fellow to 
look like my favorite treat. I think I'm headed in the right direction, 
although I had a time finding an ior value for chocolate. The best I 
could come up with was a discussion that offered a guess of low 2's (I 
chose 2.2) ... the specular is not very saturated but the roughness has 
a fair amount of bloom ... with a bit more lighting work I think it will 
look fine.

I've also been working on a crinkled foil texture to wrap around an ovus 
or two ... after all whats a chocolate bunny without a few chocolate 
eggs to keep him company ... right!


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From: Trevor G Quayle
Subject: Re: a chocolate treat
Date: 16 Mar 2011 15:10:01
Message: <web.4d810a1d6f0b9f7c81c811d20@news.povray.org>
Jim Holsenback <jho### [at] povrayorg> wrote:
> I thought it would be fun to see if I could get this little fellow to
> look like my favorite treat. I think I'm headed in the right direction,
> although I had a time finding an ior value for chocolate. The best I
> could come up with was a discussion that offered a guess of low 2's (I
> chose 2.2) ... the specular is not very saturated but the roughness has
> a fair amount of bloom ... with a bit more lighting work I think it will
> look fine.
>
> I've also been working on a crinkled foil texture to wrap around an ovus
> or two ... after all whats a chocolate bunny without a few chocolate
> eggs to keep him company ... right!

Uh-oh, looks like you're getting some mould on your chocolate!

-tgq


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From: Robert McGregor
Subject: Re: a chocolate treat
Date: 16 Mar 2011 16:00:00
Message: <web.4d8115bc6f0b9f7c86ff1d480@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Jim Holsenback <jho### [at] povrayorg> wrote:
> > I thought it would be fun to see if I could get this little fellow to
> > look like my favorite treat. I think I'm headed in the right direction,
> > although I had a time finding an ior value for chocolate. The best I
> > could come up with was a discussion that offered a guess of low 2's (I
> > chose 2.2) ... the specular is not very saturated but the roughness has
> > a fair amount of bloom ... with a bit more lighting work I think it will
> > look fine.
> >
> > I've also been working on a crinkled foil texture to wrap around an ovus
> > or two ... after all whats a chocolate bunny without a few chocolate
> > eggs to keep him company ... right!
>
> Uh-oh, looks like you're getting some mould on your chocolate!
>
> -tgq

@Trevor: It /would/ be nice on a bronze bunny though :)

@Jim: Looking yummy; have you considered an Easter basket/grass for the shot
too?

-------------------------------------------------
www.McGregorFineArt.com


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 16 Mar 2011 16:59:16
Message: <4d8124a4$1@news.povray.org>
On 03/16/2011 04:56 PM, Robert McGregor wrote:
> "Trevor G Quayle"<Tin### [at] hotmailcom>  wrote:
>> Jim Holsenback<jho### [at] povrayorg>  wrote:
>>> I thought it would be fun to see if I could get this little fellow to
>>> look like my favorite treat. I think I'm headed in the right direction,
>>> although I had a time finding an ior value for chocolate. The best I
>>> could come up with was a discussion that offered a guess of low 2's (I
>>> chose 2.2) ... the specular is not very saturated but the roughness has
>>> a fair amount of bloom ... with a bit more lighting work I think it will
>>> look fine.
>>>
>>> I've also been working on a crinkled foil texture to wrap around an ovus
>>> or two ... after all whats a chocolate bunny without a few chocolate
>>> eggs to keep him company ... right!
>>
>> Uh-oh, looks like you're getting some mould on your chocolate!
>>
>> -tgq

It's not as pronounced when I disable sslt, and the other finish 
attributes are pretty sparse, so I'm suspecting that lighting and or 
viewing angle might need some minor adjustments ... the role of diffuse 
seems a bit different with/without sslt as well.

> @Trevor: It /would/ be nice on a bronze bunny though :)

ha-ha ... it does resemble a bit of corrosion now that you mention it

> @Jim: Looking yummy; have you considered an Easter basket/grass for the shot
> too?

Given the timing (purely a coincidence btw) I could see how that might 
be one option, but I think I'll opt for a less secular approach ... I 
mean I get the symbolism of new, rebirth, eggs, chicks and bunnies ... 
how the heck did chocolate worm it's way into the holiday. Bigger 
business in chocolate -vs- eggs I suppose ... bloody capitalists ;-)


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From: Thomas de Groot
Subject: Re: a chocolate treat
Date: 17 Mar 2011 04:00:03
Message: <4d81bf83$1@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht 
news:4d8124a4$1@news.povray.org...
> ha-ha ... it does resemble a bit of corrosion now that you mention it

Last year's bunny?  ;-)

Looking good. I feel my stomach rumble...

Thomas


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From: clipka
Subject: Re: a chocolate treat
Date: 17 Mar 2011 06:03:49
Message: <4d81dc85@news.povray.org>
Am 16.03.2011 19:45, schrieb Jim Holsenback:
> I thought it would be fun to see if I could get this little fellow to
> look like my favorite treat. I think I'm headed in the right direction,
> although I had a time finding an ior value for chocolate. The best I
> could come up with was a discussion that offered a guess of low 2's (I
> chose 2.2) ...

For anything organic, something around 1.3 (water) is a good first guess.


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From: Alain
Subject: Re: a chocolate treat
Date: 17 Mar 2011 12:16:01
Message: <4d8233c1$1@news.povray.org>
Le 2011/03/16 14:45, Jim Holsenback a écrit :
> I thought it would be fun to see if I could get this little fellow to
> look like my favorite treat. I think I'm headed in the right direction,
> although I had a time finding an ior value for chocolate. The best I
> could come up with was a discussion that offered a guess of low 2's (I
> chose 2.2) ... the specular is not very saturated but the roughness has
> a fair amount of bloom ... with a bit more lighting work I think it will
> look fine.
>
> I've also been working on a crinkled foil texture to wrap around an ovus
> or two ... after all whats a chocolate bunny without a few chocolate
> eggs to keep him company ... right!

For chocolate, I'd look at the ior of water (1.3), some oils and organic 
greases like butter and shortnings, obviously NON-melted.




Alain


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 17 Mar 2011 18:50:20
Message: <4d82902c$1@news.povray.org>
On 03/17/2011 01:16 PM, Alain wrote:>
> For chocolate, I'd look at the ior of water (1.3), some oils and organic
> greases like butter and shortnings, obviously NON-melted.

While waiting for a render to complete I did some more digging and found 
a list and thought I'd pass it on:

http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html

ha-ha ... the ior of Beer is 1.345 sheesh ... now I'm thirsty


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From: Alain
Subject: Re: a chocolate treat
Date: 18 Mar 2011 12:07:17
Message: <4d838335@news.povray.org>
Le 2011/03/17 18:50, Jim Holsenback a écrit :
> On 03/17/2011 01:16 PM, Alain wrote:>
>> For chocolate, I'd look at the ior of water (1.3), some oils and organic
>> greases like butter and shortnings, obviously NON-melted.
>
> While waiting for a render to complete I did some more digging and found
> a list and thought I'd pass it on:
>
>
http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html
>
>
> ha-ha ... the ior of Beer is 1.345 sheesh ... now I'm thirsty
>

Looking at that, I think that a value around 1.37~1.44 sould be 
reasonable for chocolate.


Alain


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 18 Mar 2011 16:44:01
Message: <4d83c411@news.povray.org>
On 03/18/2011 01:07 PM, Alain wrote:
> Le 2011/03/17 18:50, Jim Holsenback a écrit :
>> On 03/17/2011 01:16 PM, Alain wrote:>
>>> For chocolate, I'd look at the ior of water (1.3), some oils and organic
>>> greases like butter and shortnings, obviously NON-melted.
>>
>> While waiting for a render to complete I did some more digging and found
>> a list and thought I'd pass it on:
>>
>>
http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html
>>
>>
>>
>> ha-ha ... the ior of Beer is 1.345 sheesh ... now I'm thirsty
>>
>
> Looking at that, I think that a value around 1.37~1.44 sould be
> reasonable for chocolate.
>
>
> Alain

Well here's take 2, I think I've arrived at chocolate!


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From: Ive
Subject: Re: a chocolate treat
Date: 18 Mar 2011 16:58:37
Message: <4d83c77d@news.povray.org>
Am 18.03.2011 21:43, schrieb Jim Holsenback:

> Well here's take 2, I think I've arrived at chocolate!

thats bunny, err, funny...
...but your lighting seems not to match your HDR map (I assume) as seen 
in the reflections.

And I would prefer the chocolate color a bit lighter - sweet not 
bitter-sweet - if you know what I mean ;)

-Ive


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 18 Mar 2011 17:23:08
Message: <4d83cd3c$1@news.povray.org>
On 03/18/2011 05:58 PM, Ive wrote:
> Am 18.03.2011 21:43, schrieb Jim Holsenback:
>
>> Well here's take 2, I think I've arrived at chocolate!
>
> thats bunny, err, funny...
> ...but your lighting seems not to match your HDR map (I assume) as seen
> in the reflections.

In the background are loft windows from a hdr light map, and I was 
trying to simulate a physical light source ... a lamp on the table from 
the inner room. Lighting is still a tough challenge for me :-(

>
> And I would prefer the chocolate color a bit lighter - sweet not
> bitter-sweet - if you know what I mean ;)
>

hey choc of any kind is ok by me, but I /do/ love a small piece of dark 
choc at the bottom of a cup of coffee :-)


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From: Ive
Subject: Re: a chocolate treat
Date: 18 Mar 2011 18:08:04
Message: <4d83d7c4@news.povray.org>
Am 18.03.2011 22:23, schrieb Jim Holsenback:
> In the background are loft windows from a hdr light map, and I was
> trying to simulate a physical light source ... a lamp on the table from
> the inner room. Lighting is still a tough challenge for me :-(
>
Your scene gives the impression of an indoor daylight scene and so I 
would expect the light coming from the windows being the main light 
source - even if some desk lamp is turned on.
Meanwhile I do use HDR *images* rarely as they do always restrict my 
freedom in choosing the lighting setup (otherwise things look faked) - 
but I *do* always use HDR *lighting*.
E.g. you can put colored boxes with some high emission value into your 
scene to get nice highlights within reflective materials.
One of the main rules is to decide what the key-light and what the 
fill-lights should be. Playing around with the classical 
"Hollywood-Three-Point-Lighting" is a good starting point:

http://www.3drender.com/light/3point.html
(by Pixars's Jeremy Birn himself)

but this is also no *cure all* and the same is true for HDR-image-based 
lighting - well it all depends and I guess there is a reason that over 
there - where the 'big boys' are playing - is even a challenge *just* 
for lighting.

-Ive


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 20 Mar 2011 07:39:50
Message: <4d85e786$1@news.povray.org>
On 03/18/2011 07:07 PM, Ive wrote:
> Am 18.03.2011 22:23, schrieb Jim Holsenback:
>> In the background are loft windows from a hdr light map, and I was
>> trying to simulate a physical light source ... a lamp on the table from
>> the inner room. Lighting is still a tough challenge for me :-(
>>
> Your scene gives the impression of an indoor daylight scene and so I
> would expect the light coming from the windows being the main light
> source - even if some desk lamp is turned on.
> Meanwhile I do use HDR *images* rarely as they do always restrict my
> freedom in choosing the lighting setup (otherwise things look faked) -
> but I *do* always use HDR *lighting*.
> E.g. you can put colored boxes with some high emission value into your
> scene to get nice highlights within reflective materials.
> One of the main rules is to decide what the key-light and what the
> fill-lights should be. Playing around with the classical
> "Hollywood-Three-Point-Lighting" is a good starting point:
>
> http://www.3drender.com/light/3point.html
> (by Pixars's Jeremy Birn himself)
>
> but this is also no *cure all* and the same is true for HDR-image-based
> lighting - well it all depends and I guess there is a reason that over
> there - where the 'big boys' are playing - is even a challenge *just*
> for lighting.
>
> -Ive
>
hey ... thanks for the pointers and link to the 3 point lighting write 
up. Still playing around with a 3 light rig that I can easily change 
(based on camera position) and I'm seeing MUCH better results


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From: clipka
Subject: Re: a chocolate treat
Date: 20 Mar 2011 07:46:20
Message: <4d85e90c$1@news.povray.org>
Am 20.03.2011 12:39, schrieb Jim Holsenback:

> hey ... thanks for the pointers and link to the 3 point lighting write
> up. Still playing around with a 3 light rig that I can easily change
> (based on camera position) and I'm seeing MUCH better results

Let us see what you have...


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 20 Mar 2011 08:27:19
Message: <4d85f2a7@news.povray.org>
On 03/20/2011 08:46 AM, clipka wrote:
> Am 20.03.2011 12:39, schrieb Jim Holsenback:
>
>> hey ... thanks for the pointers and link to the 3 point lighting write
>> up. Still playing around with a 3 light rig that I can easily change
>> (based on camera position) and I'm seeing MUCH better results
>
> Let us see what you have...

When I changed over to 3pt lighting rig the chocolate texture needed an 
entirely different tune ... I was WAY too dark. Obviously previous 
lighting was really hurting the subsurface effect. Now after change 5424 
(and some light help) I'm more in the range for what I'd expect for 
various other finish attribute (mainly diffuse) ... but the subsurface 
pigment and translucency settings dialed in way more easier this time. I 
/did/ have some greenish artifacts in the crevices that aren't there now 
... 5424?? ... maybe more my lighting foo.

Anyway here's take 3


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From: clipka
Subject: Re: a chocolate treat
Date: 20 Mar 2011 10:25:06
Message: <4d860e42$1@news.povray.org>
Am 20.03.2011 13:27, schrieb Jim Holsenback:
> pigment and translucency settings dialed in way more easier this time. I
> /did/ have some greenish artifacts in the crevices that aren't there now
> .... 5424?? ... maybe more my lighting foo.

Might well have been change #5424.


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 20 Mar 2011 10:52:35
Message: <4d8614b3$1@news.povray.org>
On 03/20/2011 11:24 AM, clipka wrote:
> Am 20.03.2011 13:27, schrieb Jim Holsenback:
>> pigment and translucency settings dialed in way more easier this time. I
>> /did/ have some greenish artifacts in the crevices that aren't there now
>> .... 5424?? ... maybe more my lighting foo.
>
> Might well have been change #5424.

working on doc adds related to #5428 now ... ha-ha good thing a went 
back and QA'ed myself as you /almost/ tripped me up with:

global_settings { subsurface { radiosity BOOL } }

AND

global_settings {  radiosity { subsurface BOOL } }

at any rate will have that squared away shortly


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From: Thomas de Groot
Subject: Re: a chocolate treat
Date: 22 Mar 2011 04:37:10
Message: <4d885fb6$1@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht 
news:4d85e786$1@news.povray.org...
> hey ... thanks for the pointers and link to the 3 point lighting write up. 
> Still playing around with a 3 light rig that I can easily change (based on 
> camera position) and I'm seeing MUCH better results

I seem to remember that Jaime has a 3 point lighting setup scene  for 
POV-Ray on his site.

Thomas


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From: Jaime Vives Piqueres
Subject: Re: a chocolate treat
Date: 22 Mar 2011 04:59:20
Message: <4d8864e8@news.povray.org>
El 22/03/11 09:37, Thomas de Groot escribió:
> I seem to remember that Jaime has a 3 point lighting setup scene for
> POV-Ray on his site.

   Not that I remember... perhaps my "studio kit" has some predefined
setup similar to the classic 3-point system, but it's surely not a great
example. I think you are remembering another example from someone
else. I seem to remember a great tutorial using an egg as subject, but
I can't remember right now who did it...


-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Thomas de Groot
Subject: Re: a chocolate treat
Date: 23 Mar 2011 04:08:00
Message: <4d89aa60$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:4d8864e8@news.povray.org...
>   Not that I remember... perhaps my "studio kit" has some predefined
> setup similar to the classic 3-point system, but it's surely not a great
> example. I think you are remembering another example from someone
> else. I seem to remember a great tutorial using an egg as subject, but
> I can't remember right now who did it...

Yes, I was thinking of your Studio-lighting kit. I confess that that was 
some years ago so my memory is a bit dim, but didn.t you use a 3-point 
lighting system there?

Thomas


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From: Jaime Vives Piqueres
Subject: Re: a chocolate treat
Date: 23 Mar 2011 17:14:43
Message: <4d8a62c3$1@news.povray.org>
El 23/03/11 09:08, Thomas de Groot escribió:
> Yes, I was thinking of your Studio-lighting kit. I confess that that
> was some years ago so my memory is a bit dim, but didn.t you use a
> 3-point lighting system there?

   Yes, there were several setups with 3 lights, but I doubt any of them
is a proper "3-point system"... that, or my memory is dimmer than yours. :)


-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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