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A quick test (ha! 4 hours) to see how SSLT handles an open mesh.
There are 2 meshes in a union with the texture applied to the union.
-- 
Regards
     Stephen
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Attachments: 
Download 'cloak02a1y1_.jpg' (304 KB)
 
  
Preview of image 'cloak02a1y1_.jpg'
   
   
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Am 14.03.2011 19:44, schrieb Stephen:
> A quick test (ha! 4 hours) to see how SSLT handles an open mesh.
> There are 2 meshes in a union with the texture applied to the union.
>
SSLT may work sufficiently good with open meshes in /some/ cases, but I 
don't expect this to be the case in every situation (for instance I 
expect it to break down for illumination from the back).
 
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On 14/03/2011 7:11 PM, clipka wrote:
> Am 14.03.2011 19:44, schrieb Stephen:
>> A quick test (ha! 4 hours) to see how SSLT handles an open mesh.
>> There are 2 meshes in a union with the texture applied to the union.
>>
>
> SSLT may work sufficiently good with open meshes in /some/ cases, but I
> don't expect this to be the case in every situation (for instance I
> expect it to break down for illumination from the back).
OK I'll try that and see what happens.
An overnight render as I posted a 7 hour rendered image without changing 
the text.
PS will inside vector affect it? It is pointing up ATM.
-- 
Regards
     Stephen
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Am 14.03.2011 20:15, schrieb Stephen:
> PS will inside vector affect it? It is pointing up ATM.
No, the SSLT code does not test for insideness (except where required 
for intersection testing, i.e. with intersections or differences).
 
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On 14/03/2011 7:31 PM, clipka wrote:
> Am 14.03.2011 20:15, schrieb Stephen:
>
>> PS will inside vector affect it? It is pointing up ATM.
>
> No, the SSLT code does not test for insideness (except where required
> for intersection testing, i.e. with intersections or differences).
OK, remember this is R3. With two spotlights in a light group it seems 
much faster rendering.
-- 
Regards
     Stephen
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On 14/03/2011 7:15 PM, Stephen wrote:
> OK I'll try that and see what happens.
As expected the backlight spotlights shine through and lighten the 
model. I attach the image for comparison.
BTW Differencing the JPGs shows a blocky-ness around the outline that 
the PNGs do not have.
-- 
Regards
     Stephen
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Attachments: 
Download 'cloak02a1y1a_.jpg' (304 KB)
 
  
Preview of image 'cloak02a1y1a_.jpg'
   
   
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Am 15.03.2011 10:40, schrieb Stephen:
> BTW Differencing the JPGs shows a blocky-ness around the outline that
> the PNGs do not have.
No surprise there. Block artifacts - however subtle - are a virtually 
inevitable feature of the lossy JPG compression.
 
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Btw, I'm wondering if SSLT could be used for something else than 
making objects look like made of wax. (Ok, you could argue that this 
object could be made of plastic. Not a very large difference, though.)
 
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On 17/03/2011 4:48 PM, Warp wrote:
> Btw, I'm wondering if SSLT could be used for something else than making
> objects look like made of wax. (Ok, you could argue that this object
> could be made of plastic. Not a very large difference, though.)
>
You have a point.
 From what I've read about the next release it should be easier to make 
a different look.
And quicker to render, change, render...
-- 
Regards
     Stephen
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