 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I had the idea for this little scene before I did watch "Black Swan" - I
swear - but actually I made the scene while viewing the Oscar night. So
well, kind of tribute to Academy Award winner Natalie Portman ;)
-Ive
Post a reply to this message
Attachments:
Download 'swan lake.jpg' (187 KB)
Preview of image 'swan lake.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 02.03.2011 05:22, schrieb Ive:
> I had the idea for this little scene before I did watch "Black Swan" - I
> swear - but actually I made the scene while viewing the Oscar night. So
> well, kind of tribute to Academy Award winner Natalie Portman ;)
Very, /very/ beautiful!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>Ive on date 02/03/2011 05:22 wrote:
> I had the idea for this little scene before I did watch "Black Swan" - I
> swear - but actually I made the scene while viewing the Oscar night. So
> well, kind of tribute to Academy Award winner Natalie Portman ;)
>
> -Ive
Impressive!
Paolo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ive <ive### [at] lilysoft org> wrote:
> I had the idea for this little scene before I did watch "Black Swan" - I
> swear - but actually I made the scene while viewing the Oscar night. So
> well, kind of tribute to Academy Award winner Natalie Portman ;)
Lovely. I especially like the worn marble floor, very natural.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
plain froggin' beautiful. :)
--
a game sig: http://tinyurl.com/d3rxz9
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ive <ive### [at] lilysoft org> wrote:
> I had the idea for this little scene before I did watch "Black Swan" - I
> swear - but actually I made the scene while viewing the Oscar night. So
> well, kind of tribute to Academy Award winner Natalie Portman ;)
>
> -Ive
Beautiful work as always, Ive!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 02.03.2011 20:59, schrieb Robert McGregor:
> Beautiful work as always, Ive!
I disagree: This /not/ just beautiful as always - it's even beyond that :-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
El 03/03/11 01:29, clipka escribió:
> Am 02.03.2011 20:59, schrieb Robert McGregor:
>
>> Beautiful work as always, Ive!
>
> I disagree: This /not/ just beautiful as always - it's even beyond that :-)
I think it's even a bit further ahead, if that is possible... ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ive <ive### [at] lilysoft org> wrote:
> I had the idea for this little scene before I did watch "Black Swan" - I
> swear - but actually I made the scene while viewing the Oscar night. So
> well, kind of tribute to Academy Award winner Natalie Portman ;)
>
> -Ive
As others have noted, fantastic.
There appears to be some light bloom at the bright highlights. Was this
post-processed in, or an added (beneficial) effect from the focal blur?
There is one subtle touch you may look at adding (or maybe you have and I can't
notice..). It appears as if the mirror is a mirrored surface, whereas mirrors
of this type are usually glass mirrors. Mayber try adding a thin glass layer
between your mirroed surface and the swans, this can add two subtle effects
depending on the viewing angle: the reflection can get attenuated a bit and even
coloured slightly by the glass colour, and there will be a fainter, second
reflection on the glass surface.
-tgq
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 03.03.2011 17:19, schrieb Trevor G Quayle:
> Ive<ive### [at] lilysoft org> wrote:
>> I had the idea for this little scene before I did watch "Black Swan" - I
>> swear - but actually I made the scene while viewing the Oscar night. So
>> well, kind of tribute to Academy Award winner Natalie Portman ;)
>>
>> -Ive
>
> As others have noted, fantastic.
>
> There appears to be some light bloom at the bright highlights. Was this
> post-processed in, or an added (beneficial) effect from the focal blur?
>
in this case it just happened as a nice side effect from the focal blur,
but in the past I did also use media containers for the whole scene (no
need to mention that this sky-rockets the render time) and also simple
post work by using filter functions of an image processing library I
once did develop as my day-pay-job.
> There is one subtle touch you may look at adding (or maybe you have and I can't
> notice..).
;)
> It appears as if the mirror is a mirrored surface, whereas mirrors
> of this type are usually glass mirrors. Mayber try adding a thin glass layer
> between your mirroed surface and the swans, this can add two subtle effects
> depending on the viewing angle: the reflection can get attenuated a bit and even
> coloured slightly by the glass colour, and there will be a fainter, second
> reflection on the glass surface.
>
well, this is exactly what I did and it makes a huge difference compared
to some simple reflective surface. It is a piece of glass (with fresnel
reflection and all) and on its back side is a thin layer of silver.
You'll notice it if you look e.g. at the reflection of the upper wings
of the black swan.
thank you very much for your comments
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thank you all for your kind word, much appreciated.
For some technical detail about the mirror see my response to Trevor and
the only other technical aspect worth noting might be that there is in
fact also the sunlight realistic reflected by the mirror and this did
help in pronouncing the nice bright outlines for the back-lit swan figures.
A copy of the sun (with a slightly lower light intensity) was rotated
below the horizon and projected_through the mirrors glass surface.
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ive <ive### [at] lilysoft org> wrote:
well, this is exactly what I did and it makes a huge difference compared
> to some simple reflective surface. It is a piece of glass (with fresnel
> reflection and all) and on its back side is a thin layer of silver.
> You'll notice it if you look e.g. at the reflection of the upper wings
> of the black swan.
>
> thank you very much for your comments
> -Ive
Cool, now that I have a closer look, I can see a slight double reflection.
Perhaps the scene contrast and perspective made it not so immediately obvious to
me at first look, maybe I should have looked harder...
Once again, very nice job though.
-tgq
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Ive <ive### [at] lilysoft org> wrote:
>
> well, this is exactly what I did and it makes a huge difference compared
> > to some simple reflective surface. It is a piece of glass (with fresnel
> > reflection and all) and on its back side is a thin layer of silver.
> > You'll notice it if you look e.g. at the reflection of the upper wings
> > of the black swan.
> >
> > thank you very much for your comments
> > -Ive
>
> Cool, now that I have a closer look, I can see a slight double reflection.
> Perhaps the scene contrast and perspective made it not so immediately obvious to
> me at first look, maybe I should have looked harder...
>
> Once again, very nice job though.
>
> -tgq
Me too! First time around I didn't notice both the double reflection and the
extremely subtle and effective focal blur. It just looked like an extremely
well shot photo.
Hey, Ive, could you elaborate on the table texture? Any CSG or all meshes?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 03.03.2011 19:57, schrieb nemesis:
> Hey, Ive, could you elaborate on the table texture? Any CSG or all meshes?
>
The marble texture is a proceduralized image map à la Tran/Piqueres.
This pigment function is also used for the hight_field and also for
creating a reflection map.
In general I do never use phong or specular highlights because a) this
makes textures also work within radiosity-only (or MCPov) scenes and b)
phong and specular looks always a bit like "old school CG fake" to me -
mostly due the lack of fresnel falloff, I guess.
The mirror is CSG and is made (besides the mirror-glass) *completely*
out of tori-segments. Swan figures and Trees are meshes. The Table is a
height-field, the sky is a sphere the sun a disk and the world a plane.
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Beautiful image! Impressive detail on the mirror frame, too.
nemesis wrote:
> extremely subtle and effective focal blur.
Is the blurred reflected background due to
blurred reflection or due to focal blur?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 03.03.2011 16:32, schrieb Jaime Vives Piqueres:
> El 03/03/11 01:29, clipka escribió:
>> Am 02.03.2011 20:59, schrieb Robert McGregor:
>>
>>> Beautiful work as always, Ive!
>>
>> I disagree: This /not/ just beautiful as always - it's even beyond
>> that :-)
>
> I think it's even a bit further ahead, if that is possible... ;)
>
... and no need to mention from whom I've learned a few tricks ;)
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 04.03.2011 00:20, schrieb Christian Froeschlin:
> Is the blurred reflected background due to
> blurred reflection or due to focal blur?
the blurred tree reflection in the mirror surface is due focal blur and
the reflection on the marble top is this + the "roughness" introduced by
the high-resolution height_field used for it, err, I guess, as I have
actually not really thought about it, it just did look right to me the
way it happened ;)
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ive <ive### [at] lilysoft org> wrote:
> Am 03.03.2011 19:57, schrieb nemesis:
> > Hey, Ive, could you elaborate on the table texture? Any CSG or all meshes?
> >
>
> The marble texture is a proceduralized image map à la Tran/Piqueres.
> This pigment function is also used for the hight_field and also for
> creating a reflection map.
> In general I do never use phong or specular highlights because a) this
> makes textures also work within radiosity-only (or MCPov) scenes and b)
> phong and specular looks always a bit like "old school CG fake" to me -
> mostly due the lack of fresnel falloff, I guess.
>
> The mirror is CSG and is made (besides the mirror-glass) *completely*
> out of tori-segments. Swan figures and Trees are meshes. The Table is a
> height-field, the sky is a sphere the sun a disk and the world a plane.
ta da! Completely accomplished artist, both in the stunning artwork and the
skillful craft behind it! You are another renaissance man! :D
man, that's really awesome: I expected the mirror would be a mesh too and
thought the background tree to be merely a background HDR image! O_o
I believe this deserves a HOF...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
El 04/03/11 02:56, nemesis escribió:
> ta da! Completely accomplished artist, both in the stunning artwork and the
> skillful craft behind it! You are another renaissance man! :D
>
> man, that's really awesome: I expected the mirror would be a mesh too and
> thought the background tree to be merely a background HDR image! O_o
>
> I believe this deserves a HOF...
>
Exactly the same feeling here... the revelation about the background
left me really astonished. My brain automatically assumed such a perfect
and beautiful lighting could only come from an HDR image.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
El 04/03/11 02:01, Ive escribió:
> the reflection on the marble top is this + the "roughness" introduced
> by the high-resolution height_field used for it, err, I guess, as I
> have actually not really thought about it, it just did look right to
> me the way it happened ;)
That was to be expected... sub-pixel detail can do wonders on that
regard if the focal blur has enough samples.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 04.03.2011 10:00, schrieb Jaime Vives Piqueres:
> My brain automatically assumed such a perfect
> and beautiful lighting could only come from an HDR image.
>
The chance to find a HDR-image with the desired sun altitude, a clear
blue sky, some trees in the right position and a high enough resolution
so the reflections are not already completely washed out seemed quite
minimal to me.
On the other hand, it is all about high dynamic range and there is
actually no need to use a ready-made image for this purpose, just
appropriate values for 'emission' in the finish for the sky-sphere and
the sun-disk.
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 04.03.2011 02:56, schrieb nemesis:
> ta da! Completely accomplished artist, both in the stunning artwork and the
> skillful craft behind it! You are another renaissance man! :D
>
Actually I do not believe that the world is an infinite plane anymore, I
think it is a disc - but I'm still unsure what might happen when one
sails to the edge.
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
...and I did forget to mention another simple trick. Within the image
series for Vermeers atelier I did use his painting "View Of Delft" and
did cut out the painted houses and added a transparency map for them
within photoshop. These pictures of the houses are used as billboards in
front of the 360° degree sky. The same method is used here but I did
simply use a photo of a local park shot last summer and again did make
the sky transparent.
This is useful for hiding any sharp transition from the ground-plane to
the sky-sphere which might look distracting within reflections.
-Ive
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/03/2011 4:24 PM, Ive wrote:
> Actually I do not believe that the world is an infinite plane anymore, I
> think it is a disc - but I'm still unsure what might happen when one
> sails to the edge.
>
You either hit an elephant or splat on the turtle. ;-)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen wrote:
> On 04/03/2011 4:24 PM, Ive wrote:
>
>> Actually I do not believe that the world is an infinite plane anymore,
I
>> think it is a disc - but I'm still unsure what might happen when one
>> sails to the edge.
>>
>
> You either hit an elephant or splat on the turtle. ;-)
>
Nope, you fall indefinitely unless the Lady has taken an interest
in you, in which case you get teleported back to somewhere above the
disk and go on falling from there...
Jerome
--
mailto:jeb### [at] free fr
http://jeberger.free.fr
Jabber: jeb### [at] jabber fr
Post a reply to this message
Attachments:
Download 'us-ascii' (1 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Le 2011/03/04 16:14, "Jérôme M. Berger" a écrit :
> Stephen wrote:
>> On 04/03/2011 4:24 PM, Ive wrote:
>>
>>> Actually I do not believe that the world is an infinite plane anymore, I
>>> think it is a disc - but I'm still unsure what might happen when one
>>> sails to the edge.
>>>
>>
>> You either hit an elephant or splat on the turtle. ;-)
>>
> Nope, you fall indefinitely unless the Lady has taken an interest
> in you, in which case you get teleported back to somewhere above the
> disk and go on falling from there...
>
> Jerome
Alternatively, you may be able to stick on the edge of the disk and,
maybe, get access to it's under side.
Alain
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 05/03/2011 6:21 PM, Alain wrote:
> Le 2011/03/04 16:14, "Jérôme M. Berger" a écrit :
>> Stephen wrote:
>>> On 04/03/2011 4:24 PM, Ive wrote:
>>>
>>>> Actually I do not believe that the world is an infinite plane
>>>> anymore, I
>>>> think it is a disc - but I'm still unsure what might happen when one
>>>> sails to the edge.
>>>>
>>>
>>> You either hit an elephant or splat on the turtle. ;-)
>>>
>> Nope, you fall indefinitely unless the Lady has taken an interest
>> in you, in which case you get teleported back to somewhere above the
>> disk and go on falling from there...
>>
>> Jerome
>
> Alternatively, you may be able to stick on the edge of the disk and,
> maybe, get access to it's under side.
>
Or be picked up by a passing spaceship. (Strata)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen wrote:
> On 05/03/2011 6:21 PM, Alain wrote:
>> Le 2011/03/04 16:14, "Jérôme M. Berger" a écrit :
>>> Stephen wrote:
>>>> On 04/03/2011 4:24 PM, Ive wrote:
>>>>
>>>>> Actually I do not believe that the world is an infinite plane
>>>>> anymore, I
>>>>> think it is a disc - but I'm still unsure what might happen when on
e
>>>>> sails to the edge.
>>>>>
>>>>
>>>> You either hit an elephant or splat on the turtle. ;-)
>>>>
>>> Nope, you fall indefinitely unless the Lady has taken an interest
>>> in you, in which case you get teleported back to somewhere above the
>>> disk and go on falling from there...
>>>
>>> Jerome
>>
>> Alternatively, you may be able to stick on the edge of the disk and,
>> maybe, get access to it's under side.
>>
>
> Or be picked up by a passing spaceship. (Strata)
>
Given the number of spaceships in the area, that would require a
once in a million chance ;) (of course, that is still better than in
the diskworld where the only “spaceship” was a diving bel
l whose
failure was the reason Rincewind was falling overboard in the first
place...)
Jerome
--
mailto:jeb### [at] free fr
http://jeberger.free.fr
Jabber: jeb### [at] jabber fr
Post a reply to this message
Attachments:
Download 'us-ascii' (1 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jérôme M. Berger wrote:
> the diskworld where the only “spaceship” was a diving b
ell whose
Modulo Strata, of course.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Darren New wrote:
> Jérôme M. Berger wrote:
>> Stephen wrote:
>>> Or be picked up by a passing spaceship. (Strata)
>>>
>> Given the number of spaceships in the area, that would require a
>> once in a million chance ;) (of course, that is still better than in
>> the diskworld where the only “spaceship” was a diving
bell whose
>> failure was the reason Rincewind was falling overboard in the first
>> place...)
>
> Modulo Strata, of course.
>
Although there is a disc-shaped world in Strata, it is not *the*
Discworld. Hence the distinction I made.
Jerome
--
mailto:jeb### [at] free fr
http://jeberger.free.fr
Jabber: jeb### [at] jabber fr
Post a reply to this message
Attachments:
Download 'us-ascii' (1 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |