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31 Jul 2024 12:13:34 EDT (-0400)
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From: Jim Henderson
Subject: Re: SSLT Dragon
Date: 6 Mar 2011 14:05:12
Message: <4d73dae8@news.povray.org>
On Sun, 06 Mar 2011 14:12:50 -0400, Jim Holsenback wrote:

> dang ... that's looking pretty good there Rob!

Very cool work, Rob.  This should be a sample image, or at least in the 
hall of fame.

Jim


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From: Alain
Subject: Re: SSLT Dragon
Date: 6 Mar 2011 15:32:20
Message: <4d73ef54@news.povray.org>

> I suppose I'll wait until RC4 to do more SSLT; it's a real pain having to use
> slow layered textures for the pigments, and the SSLT/radiosity/emission
> artifacts in RC3 drive me bonkers!
>
> So, I'm calling this one done for now. Rendered in 17.5 hrs.
>
> Cheers,
> Rob
>
> -------------------------------------------------
> www.McGregorFineArt.com
>
>

There is no real need to use layered textures.

You can apply a pattern to SSLT. You just need to use a texture_map. The 
pigment don't realy mather.

box{-1 1 texture {agate texture_map{
[0 finish{subsurface{<25, 24, 22>, <0.007, 0.008, 0.009> }]
[1 finish{subsurface{<0.8, 0.3, 0.01>,<0.0021, 0.0025, 0.00946> } ]
	}
	scale 0.4
	}
interior{ior 1.43}
}

This gives an agate pattern that closely match the pigment.



Alain


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From: Alain
Subject: Re: SSLT Dragon
Date: 6 Mar 2011 15:49:18
Message: <4d73f34e@news.povray.org>


>> I suppose I'll wait until RC4 to do more SSLT; it's a real pain having
>> to use
>> slow layered textures for the pigments, and the SSLT/radiosity/emission
>> artifacts in RC3 drive me bonkers!
>>
>> So, I'm calling this one done for now. Rendered in 17.5 hrs.
>>
>> Cheers,
>> Rob
>>
>> -------------------------------------------------
>> www.McGregorFineArt.com
>>
>>
>
> There is no real need to use layered textures.
>
> You can apply a pattern to SSLT. You just need to use a texture_map. The
> pigment don't realy mather.
>
> box{-1 1 texture {agate texture_map{
> [0 finish{subsurface{<25, 24, 22>, <0.007, 0.008, 0.009> }]
> [1 finish{subsurface{<0.8, 0.3, 0.01>,<0.0021, 0.0025, 0.00946> } ]
> }
> scale 0.4
> }
> interior{ior 1.43}
> }
>
> This gives an agate pattern that closely match the pigment.
>
>
>
> Alain

Oups, missing closing braces in the finishes.



Alain


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From: Stephen
Subject: Re: SSLT Dragon
Date: 6 Mar 2011 16:46:09
Message: <4d7400a1$1@news.povray.org>
On 06/03/2011 5:29 PM, Robert McGregor wrote:
> I suppose I'll wait until RC4 to do more SSLT; it's a real pain having to use
> slow layered textures for the pigments, and the SSLT/radiosity/emission
> artifacts in RC3 drive me bonkers!
>
> So, I'm calling this one done for now. Rendered in 17.5 hrs.
>

Nice, very nice. RC4 for me too and I had to buy a laptop stand with fan 
to cope with SSLT.

-- 
Regards
     Stephen


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From: Robert McGregor
Subject: Re: SSLT Dragon
Date: 6 Mar 2011 18:45:00
Message: <web.4d741ad3d81bd80d94d713cc0@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:
> There is no real need to use layered textures.
>
> You can apply a pattern to SSLT. You just need to use a texture_map. The
> pigment don't realy mather.
>
> box{-1 1 texture {agate texture_map{
> [0 finish{subsurface{<25, 24, 22>, <0.007, 0.008, 0.009> }]
> [1 finish{subsurface{<0.8, 0.3, 0.01>,<0.0021, 0.0025, 0.00946> } ]
>  }
>  scale 0.4
>  }
> interior{ior 1.43}
> }
>
> This gives an agate pattern that closely match the pigment.
>
> Alain

Thanks Alain, actually I've tried that approach and it's okay, but doesn't
really give the fine control over the look of the material that I want
artistically - those coefficients require too much hand-holding, trial & error,
and voodoo (for me anyway) to make them look "right."

With Christoph's new method of using pigments to color the scattering and
absorption it will be /so/ much easier to get a "right" result quickly. And
commenting out the subsurface component in a finish will (I assume) enable us to
do quick render tests of materials without waiting for all the subsurface
calculations. Which will also make it easy to render with-SSLT and without-SSLT
images for comparsion of the two techniques (as Christoph did with his ivory
die).

Cheers,
Rob

-------------------------------------------------
www.McGregorFineArt.com


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From: clipka
Subject: Re: SSLT Dragon
Date: 7 Mar 2011 03:30:48
Message: <4d7497b8$1@news.povray.org>
Am 05.03.2011 19:17, schrieb Robert McGregor:

> So, when's that next RC coming??

It's being delayed a bit, unfortunately.


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From: clipka
Subject: Re: SSLT Dragon
Date: 7 Mar 2011 03:36:26
Message: <4d74990a$1@news.povray.org>
Am 06.03.2011 21:32, schrieb Alain:

> There is no real need to use layered textures.
>
> You can apply a pattern to SSLT. You just need to use a texture_map. The
> pigment don't realy mather.
>
> box{-1 1 texture {agate texture_map{
> [0 finish{subsurface{<25, 24, 22>, <0.007, 0.008, 0.009> }]
> [1 finish{subsurface{<0.8, 0.3, 0.01>,<0.0021, 0.0025, 0.00946> } ]
> }
> scale 0.4
> }
> interior{ior 1.43}
> }
>
> This gives an agate pattern that closely match the pigment.

Be aware that this is even slower than layered textures, as POV-Ray will 
compute the subsurface effect twice - once for the 0 value, and once for 
the 1 value - to compute a weighted average of those two textures.


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From: Paolo Gibellini
Subject: Re: SSLT Dragon
Date: 7 Mar 2011 06:42:39
Message: <4d74c4af@news.povray.org>
>Robert McGregor  on date 05/03/2011 19:17 wrote:
> Jim Holsenback<jho### [at] povrayorg>  wrote:
>> On 02/22/2011 03:50 PM, Stephen wrote:
>>> With a bit of a back light.
>>> I think I'll wait until the next RC before continuing.
>>>
>> cool subject choice ... i forget the artist but a dragon image was what
>> brought me to povray. hey where you been coming up with the cool test
>> objects ... bishop?
>
> Okay, back on-subject with an SSLT dragon, work-in-progress. I'm not really
> satisfied with the textures yet but it's getting there... I've posted the dragon
> mesh over in povray.binaries.misc so others can give it a try.
>
> So, when's that next RC coming??
>
> Cheers,
> Rob
>
> -------------------------------------------------
> www.McGregorFineArt.com
It is really a piece of fine POV-art.
;-)
Paolo


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From: Mike Raiford
Subject: Re: SSLT Dragon
Date: 7 Mar 2011 07:05:21
Message: <4d74ca01$1@news.povray.org>
On 3/7/2011 2:30 AM, clipka wrote:
> Am 05.03.2011 19:17, schrieb Robert McGregor:
>
>> So, when's that next RC coming??
>
> It's being delayed a bit, unfortunately.

Awwww :(

I'm sure there's a good reason. Can't wait! You got me back into poving 
again. Thanks!


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From: Robert McGregor
Subject: Re: SSLT Dragon
Date: 7 Mar 2011 09:40:01
Message: <web.4d74ed90d81bd80d86ff1d480@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
> On Sun, 06 Mar 2011 14:12:50 -0400, Jim Holsenback wrote:
>
> > dang ... that's looking pretty good there Rob!
>
> Very cool work, Rob.  This should be a sample image, or at least in the
> hall of fame.
>
> Jim

Thanks guys, much appreciated :)

-------------------------------------------------
www.McGregorFineArt.com


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