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also: ambient-occlusion
WIP of course :)
 
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Attachments: 
Download 'highway.jpg' (105 KB)
 
  
Preview of image 'highway.jpg'
   
   
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Zeger Knaepen <zeg### [at] povplace com> wrote:
> also: ambient-occlusion
>
> WIP of course :)
Very nice!
 
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Zeger Knaepen <zeg### [at] povplace com> wrote:
> also: ambient-occlusion
>
> WIP of course :)
At last! The macro that many users wanted to see or write.
Excellent job!
B. Gimeno
 
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> also: ambient-occlusion
>
> WIP of course :)
Looks excellent !  Something I have been dreaming for...
Can you give a few details on the method:
  - does it work with a single spline, or do you need to specify two (or 
more) ?
- does the spline needs to lie in a plane ? If not, how the orientation 
of the road is chosen ?
- how do you apply textures ?
Thank you !
Thibaut
 
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Le 25/01/2011 14:46, Zeger Knaepen a écrit :
> also: ambient-occlusion
> 
> WIP of course :)
Nice. Very nice.
But 3 ways highways ? (is it 1 in, 1 shared, 1 out, or part of a 2x3 ways ?)
Yummy yummy yummy!
-- 
Software is like dirt - it costs time and money to change it and move it
around.
Just because you can't see it, it doesn't weigh anything,
and you can't drill a hole in it and stick a rivet into it doesn't mean
it's free.
 
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On 25/01/2011 15:26, Dave Blandston wrote:
> Very nice!
thanks :)
 
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> At last! The macro that many users wanted to see or write.
> Excellent job!
thank you!
Unfortunately, I just needed it for two 7s animations, so I'll probably 
never find the time to finish it :(
But I'll try anyway! :)
 
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On 27/01/2011 8:45, Thibaut Jonckheere wrote:
> Looks excellent ! Something I have been dreaming for...
thank you!
> Can you give a few details on the method:
>
> - does it work with a single spline, or do you need to specify two (or
> more) ?
1 spline, it's up to the user to make sure the spline results in a 
decently shaped highwat
> - does the spline needs to lie in a plane ? If not, how the orientation
> of the road is chosen ?
doesn't need to lie on a plane, although loopings are not supported 
(haven't tried them actually, but the supports always go in the -y 
direction. It might work if the looping itself doesn't have supports!)
the orientation of the road is based on the direction of the spline 
(using vcross)
> - how do you apply textures ?
UV-mapping for the road itself, ordinary texturing for the rest.
 
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On 27/01/2011 9:29, Le_Forgeron wrote:
> Nice. Very nice.
thank you!
> But 3 ways highways ? (is it 1 in, 1 shared, 1 out, or part of a 2x3 ways ?)
2x3 I suppose :)
 
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"B. Gimeno" <nomail@nomail> wrote:
> Zeger Knaepen <zeg### [at] povplace com> wrote:
> > also: ambient-occlusion
> >
> > WIP of course :)
>
> At last! The macro that many users wanted to see or write.
> Excellent job!
>
> B. Gimeno
Hehe, yes I'm one of those too.
Charles
 
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