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11 Oct 2026 15:39:59 EDT (-0400)
  Sentinel (wip) (Message 1 to 30 of 30)  
From: Thomas de Groot
Subject: Sentinel (wip)
Date: 16 Dec 2010 08:05:33
Message: <4d0a0e9d@news.povray.org>
Time to show a wip of one of my latest projects. I am currently working on 
the Greek hoplite. Greaves, shield and spear are finished; helmet is in 
almost finished state; tunic has yet to be modelled. This image uses Sam 
Benge's textured fog macro. The landscape is not yet finished either.

Thomas


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Attachments:
Download 'Sentinel_04.png' (221 KB)

Preview of image 'Sentinel_04.png'
Sentinel_04.png


 

From: Stephen
Subject: Re: Sentinel (wip)
Date: 16 Dec 2010 10:10:44
Message: <4d0a2bf4$1@news.povray.org>
On 16/12/2010 1:05 PM, Thomas de Groot wrote:
> Time to show a wip of one of my latest projects.

It looks good as it is :-D

-- 
Regards
     Stephen


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From: clipka
Subject: Re: Sentinel (wip)
Date: 16 Dec 2010 10:15:12
Message: <4d0a2d00@news.povray.org>
Am 16.12.2010 16:10, schrieb Stephen:
> On 16/12/2010 1:05 PM, Thomas de Groot wrote:
>> Time to show a wip of one of my latest projects.
>
> It looks good as it is :-D

I was just about to write exactly the same.


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From: Alain
Subject: Re: Sentinel (wip)
Date: 16 Dec 2010 12:53:49
Message: <4d0a522d$1@news.povray.org>
Le 2010-12-16 08:05, Thomas de Groot a écrit :
> Time to show a wip of one of my latest projects. I am currently working on
> the Greek hoplite. Greaves, shield and spear are finished; helmet is in
> almost finished state; tunic has yet to be modelled. This image uses Sam
> Benge's textured fog macro. The landscape is not yet finished either.
>
> Thomas
>
>
Already convincing, when the figure is some distance away.

It seems to coming in a good way.


Alain


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From: Dave Blandston
Subject: Re: Sentinel (wip)
Date: 16 Dec 2010 15:30:01
Message: <web.4d0a769d7cdafe28966554e20@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Time to show a wip of one of my latest projects. I am currently working on
> the Greek hoplite. Greaves, shield and spear are finished; helmet is in
> almost finished state; tunic has yet to be modelled. This image uses Sam
> Benge's textured fog macro. The landscape is not yet finished either.
>
> Thomas

Very nice! Close-up shots of the items would be cool to see as well when they're
ready!

Regards,
Dave Blandston


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 03:01:13
Message: <4d0b18c9$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4d0a2d00@news.povray.org...
> Am 16.12.2010 16:10, schrieb Stephen:
>> On 16/12/2010 1:05 PM, Thomas de Groot wrote:
>>> Time to show a wip of one of my latest projects.
>>
>> It looks good as it is :-D
>
> I was just about to write exactly the same.

Thank you both, Stephen and Christoph. That is why I showed this wip :-)

Still, there are little details to take care about, apart from the hoplite's 
outfit of course. However, overall, the scene will not change much.

Thomas


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 03:03:12
Message: <4d0b1940$1@news.povray.org>
"Alain" <aze### [at] qwertyorg> schreef in bericht 
news:4d0a522d$1@news.povray.org...
> Already convincing, when the figure is some distance away.

Indeed. However, the figure will be also good-looking from closer up. 
Although that might be a dangerous move to make :-)
>
> It seems to coming in a good way.

Thank you.

Thomas


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 03:06:06
Message: <4d0b19ee$1@news.povray.org>
"Dave Blandston" <nomail@nomail> schreef in bericht 
news:web.4d0a769d7cdafe28966554e20@news.povray.org...
> Very nice! Close-up shots of the items would be cool to see as well when 
> they're
> ready!

Thank you, Dave. I shall show details at a later stage.

Thomas


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From: Bill Pragnell
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 04:15:00
Message: <web.4d0b29427cdafe286dd25f0b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Time to show a wip of one of my latest projects. I am currently working on
> the Greek hoplite. Greaves, shield and spear are finished; helmet is in
> almost finished state; tunic has yet to be modelled. This image uses Sam
> Benge's textured fog macro. The landscape is not yet finished either.

I like it. Very minimalist. :)


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 08:27:11
Message: <4d0b652f@news.povray.org>
State-of-the-art. Rendered in my own POV-Ray Poser figures testing room 
(beta 40).

Thomas


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Attachments:
Download 'PoserFiguretest.png' (426 KB)

Preview of image 'PoserFiguretest.png'
PoserFiguretest.png


 

From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 08:32:36
Message: <4d0b6674@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4d0b29427cdafe286dd25f0b0@news.povray.org...
>
> I like it. Very minimalist. :)

Thanks, Bill. Minimalist indeed. Which I like best for scenes. Somehow, I 
often go much beyond that... :-)

Thomas


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From: Bill Pragnell
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 08:55:00
Message: <web.4d0b6a987cdafe286dd25f0b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> State-of-the-art. Rendered in my own POV-Ray Poser figures testing room
> (beta 40).

Haha, it looks like he's naked behind the shield!

Sorry, I briefly regressed to the playground there ;)


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From: Le Forgeron
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 08:56:49
Message: <4d0b6c21$1@news.povray.org>
Le 17/12/2010 14:26, Thomas de Groot a écrit :
> State-of-the-art. Rendered in my own POV-Ray Poser figures testing room 
> (beta 40).
> 
> Thomas
> 
> 
The spear need more weight(volume ?) at its base or it is too long to be
held like that: the wrist will get too much effort from the torque.

Leggings and no shoes, interesting for a warrior with a spear.

(just really impressed, so looking for the details in denial ;-)


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From: Stephen
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 09:16:29
Message: <4d0b70bd$1@news.povray.org>
On 17/12/2010 1:50 PM, Bill Pragnell wrote:
> "Thomas de Groot"<tDOTdegroot@interDOTnlANOTHERDOTnet>  wrote:
>> State-of-the-art. Rendered in my own POV-Ray Poser figures testing room
>> (beta 40).
>
> Haha, it looks like he's naked behind the shield!
>

I bit of a wimp with that big shield.

> Sorry, I briefly regressed to the playground there ;)
>

Google for images of Picts.

-- 
Regards
     Stephen


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From: Bill Pragnell
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 09:35:00
Message: <web.4d0b74177cdafe286dd25f0b0@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> Google for images of Picts.

Well of course I knew that many ancient cultures didn't bother with much in the
way of greaves or cuirasses or even loincloths... the perfect coverage of the
shield just amused me :)

Although I have to say, that was a google search I approached with some
trepidation (not to mention some looks behind me)


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From: Stephen
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 09:42:26
Message: <4d0b76d2$1@news.povray.org>
On 17/12/2010 2:31 PM, Bill Pragnell wrote:
> Stephen<mcavoys_at@aoldotcom>  wrote:
>> Google for images of Picts.
>
> Well of course I knew that many ancient cultures didn't bother with much in the
> way of greaves or cuirasses or even loincloths... the perfect coverage of the
> shield just amused me :)
>

;-)

> Although I have to say, that was a google search I approached with some
> trepidation (not to mention some looks behind me)

Always cover your back. :-P



-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 10:25:03
Message: <4d0b80cf@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4d0b6a987cdafe286dd25f0b0@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> State-of-the-art. Rendered in my own POV-Ray Poser figures testing room
>> (beta 40).
>
> Haha, it looks like he's naked behind the shield!
>
> Sorry, I briefly regressed to the playground there ;)

Of course he is naked! ;-)  As he knows some people might be offended, he 
just uses his shield... but he is far from shy otherwise.

Thomas


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 10:25:03
Message: <4d0b80cf$2@news.povray.org>
"Le_Forgeron" <lef### [at] freefr> schreef in bericht 
news:4d0b6c21$1@news.povray.org...
> The spear need more weight(volume ?) at its base or it is too long to be
> held like that: the wrist will get too much effort from the torque.

He is strong  :-)  In RL they used even longer spears, up to 5 or 6 meters, 
at least till Alexander's time, handled with both hands of course.
Not really visible here is the bronze ending at the base of the spear.

>
> Leggings and no shoes, interesting for a warrior with a spear.

He was in a hurry...

>
> (just really impressed, so looking for the details in denial ;-)

Great! I do appreciate it!

Thomas


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From: Dave Blandston
Subject: Re: Sentinel (wip)
Date: 17 Dec 2010 15:05:01
Message: <web.4d0bc2027cdafe28966554e20@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> State-of-the-art. Rendered in my own POV-Ray Poser figures testing room
> (beta 40).
>
> Thomas

Awesome - your scene is epic.

Regards,
Dave Blandston


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From: Samuel Benge
Subject: Re: Sentinel (wip)
Date: 18 Dec 2010 18:20:01
Message: <web.4d0d41617cdafe2845096b770@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Time to show a wip of one of my latest projects. I am currently working on
> the Greek hoplite. Greaves, shield and spear are finished; helmet is in
> almost finished state; tunic has yet to be modelled. This image uses Sam
> Benge's textured fog macro. The landscape is not yet finished either.

It's looking good Thomas!


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 19 Dec 2010 02:51:23
Message: <4d0db97b@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht 
news:web.4d0d41617cdafe2845096b770@news.povray.org...
> It's looking good Thomas!

Thonak you, Sam. Your textured fog is doing a great deal towards success :-)

I found it interesting to note that the scene looks better with textured fog 
*not* used for the figure's textures. They become washed out. So, one has to 
experiment and select the best options. Which is OK of course. It's all the 
fun.

Thomas


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From: Ive
Subject: Re: Sentinel (wip)
Date: 19 Dec 2010 18:28:44
Message: <4d0e952c$1@news.povray.org>
On 16.12.2010 14:05, Thomas de Groot wrote:
> Time to show a wip of one of my latest projects.

I envy you for your skill in doing simple and yet effective scenes. I do 
always end up with something that is getting too complex and ends at 
some point on my stack of unfinished business.

-Ive


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From: Thomas de Groot
Subject: Re: Sentinel (wip)
Date: 20 Dec 2010 10:39:10
Message: <4d0f789e$1@news.povray.org>
"Ive" <"ive### [at] lilysoftorg"> schreef in bericht 
news:4d0e952c$1@news.povray.org...
> I envy you for your skill in doing simple and yet effective scenes. I do 
> always end up with something that is getting too complex and ends at some 
> point on my stack of unfinished business.

Thank you, Ive. I must confess that many of my scenes end like yours, while 
I always dream of simple scenes. Somehow they get more and more complex imo. 
The art of "leaving-out" is not really easy :-)

Thomas


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From: Thomas de Groot
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 04:07:16
Message: <4d11bfc4@news.povray.org>
Here is the latest wip of the hoplite, using POV-Ray 3.7 beta 41, and the 
latest Poseray beta.

Skin is multiplied with a (non-corrected) tan color. Interesting to 
experiment with rgb and srgb here to see the differences and chosse what is 
best.

Thomas


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Attachments:
Download 'PoserFiguretest.png' (433 KB)

Preview of image 'PoserFiguretest.png'
PoserFiguretest.png


 

From: Paolo Gibellini
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 07:49:11
Message: <4d11f3c7@news.povray.org>
>Thomas de Groot  on date 22/12/2010 10:06 wrote:
> Here is the latest wip of the hoplite, using POV-Ray 3.7 beta 41, and the
> latest Poseray beta.
>
> Skin is multiplied with a (non-corrected) tan color. Interesting to
> experiment with rgb and srgb here to see the differences and chosse what is
> best.
>
> Thomas
>
>
I like this wip and I'm curious to see the final render.
;-)
Paolo


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From: Thomas de Groot
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 08:02:09
Message: <4d11f6d1@news.povray.org>
"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht 
news:4d11f3c7@news.povray.org...
> I like this wip and I'm curious to see the final render.
> ;-)

Thank you Paolo. The upper (re-enforced) tunic is going to take some time to 
model, especially to get it right in the Poser Cloth Room. Sandals too are 
going to be a brain cracker :-)

Note that the present image is a tiny bit darker in the newsreader, compared 
to the original as rendered by POV-Ray.

Thomas


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From: Jim Holsenback
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 08:49:52
Message: <4d120200$1@news.povray.org>
On 12/22/2010 05:06 AM, Thomas de Groot wrote:
> Here is the latest wip of the hoplite, using POV-Ray 3.7 beta 41, and the 
> latest Poseray beta.
> 
> Skin is multiplied with a (non-corrected) tan color. Interesting to 
> experiment with rgb and srgb here to see the differences and chosse what is 
> best.
> 
> Thomas
> 
> 
wow ... most excellent!


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From: Thomas de Groot
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 10:49:45
Message: <4d121e19@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht 
news:4d120200$1@news.povray.org...
> wow ... most excellent!

Thanks, Jim!

Thomas


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From: Thomas de Groot
Subject: Re: Sentinel (wip): the hoplite using Fake Fresnel Specular by FlyerX
Date: 25 Dec 2010 03:49:57
Message: <4d15b035@news.povray.org>
Using FlyerX's code for fake Fresnel specular (in ng povray.general). The 
code is used for the skin, the helmet, the greaves, and the shield. Uqick 
and dirty as the specular parameters have not been adapted individually for 
each object, but the result shows clearly how it works.

Thomas


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Attachments:
Download 'PoserFiguretest.png' (433 KB)

Preview of image 'PoserFiguretest.png'
PoserFiguretest.png


 

From: Stephen
Subject: Re: Sentinel (wip): the hoplite using Fake Fresnel Specular by FlyerX
Date: 25 Dec 2010 05:33:29
Message: <4d15c879$1@news.povray.org>
On 25/12/2010 8:49 AM, Thomas de Groot wrote:
> Using FlyerX's code for fake Fresnel specular (in ng povray.general). The
> code is used for the skin, the helmet, the greaves, and the shield. Uqick
> and dirty as the specular parameters have not been adapted individually for
> each object, but the result shows clearly how it works.
>
> Thomas
>
>

That looks good :-D

-- 
Regards
     Stephen


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