POV-Ray : Newsgroups : povray.binaries.images : Old School (171kbbu) Server Time
31 Jul 2024 02:25:35 EDT (-0400)
  Old School (171kbbu) (Message 1 to 4 of 4)  
From: John VanSickle
Subject: Old School (171kbbu)
Date: 25 Sep 2010 05:25:50
Message: <4c9dc01e@news.povray.org>
I've been working on a model ship, and to adequately light the 
mess/recreation deck (which is 18 meters across and 54 meters long) will 
require a lot of light sources.  This test has 72 light sources, almost 
all of which are 2x2 area lights.  I jitter the sub-lights in order to 
smooth the shadows, and it looks okay, but I think that I won't be using 
a fully-detailed model of the ship in every scene.

I know that there are currently many new developments in lighting 
scenes, but this represents how it all works under POV-Ray 3.6.

Regards,
John


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From: Alain
Subject: Re: Old School (171kbbu)
Date: 25 Sep 2010 15:03:55
Message: <4c9e479b$1@news.povray.org>

> I've been working on a model ship, and to adequately light the
> mess/recreation deck (which is 18 meters across and 54 meters long) will
> require a lot of light sources. This test has 72 light sources, almost
> all of which are 2x2 area lights. I jitter the sub-lights in order to
> smooth the shadows, and it looks okay, but I think that I won't be using
> a fully-detailed model of the ship in every scene.
>
> I know that there are currently many new developments in lighting
> scenes, but this represents how it all works under POV-Ray 3.6.
>
> Regards,
> John

Nice little reflective droid on a checkered place ;)
Maybe you posted the qrong image here.


Alain


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From: nemesis
Subject: Re: Old School (171kbbu)
Date: 25 Sep 2010 21:55:00
Message: <web.4c9ea7d2354ceb549ca7cb50@news.povray.org>
truly old school:  render is still in 4:3 proportion... ;)


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From: gregjohn
Subject: Re: Old School (171kbbu)
Date: 28 Sep 2010 07:15:00
Message: <web.4ca1cd35354ceb534d207310@news.povray.org>
Nice technique, but just be careful not to lead poor ol' Rusty into the Uncanny
Valley. Certain kinds of realism may detract from the art.


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