 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
An arbitrary number of starting lines (red) are written:
#declare starting_lines =
array[4]{
array[2]{ <-1,-1,-1>, <-1,-1,1> }
array[2]{ <-1,1,-1>, <-1,1,1> }
array[2]{ <1,-1,-1>, <1,-1,1> }
array[2]{ <1,1,-1>, <1,1,1> }
}
And then it will build a webby structure between them.
Sam
Post a reply to this message
Attachments:
Download 'webby4_45.jpg' (82 KB)
Preview of image 'webby4_45.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
stbenge wrote:
> An arbitrary number of starting lines (red) are written:
>
> #declare starting_lines =
> array[4]{
> array[2]{ <-1,-1,-1>, <-1,-1,1> }
> array[2]{ <-1,1,-1>, <-1,1,1> }
> array[2]{ <1,-1,-1>, <1,-1,1> }
> array[2]{ <1,1,-1>, <1,1,1> }
> }
>
> And then it will build a webby structure between them.
>
> Sam
>
> ------------------------------------------------------------------------
>
Ah that's nice, real nice.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
This is an interesting development indeed. Spiders welcome! :-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
This is so cool!
-Nekar Xenos-
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Can you make the lines sag? Right now they are perfectly taut.
--
http://isometricland.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Just trying out the web structure again. I allowed definable distances
to govern the strand length, so there won't be many segments that are
too long or too short. For the block, I used slope and AOI patterns for
the dust texture, and spheres were placed with the trace function. Also,
some spheres were placed randomly within the web itself. I might make a
real scene using this soon.
Sam
Post a reply to this message
Attachments:
Download 'webby2_46.jpg' (87 KB)
Preview of image 'webby2_46.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Charter wrote:
> Ah that's nice, real nice.
It's OK, it might work out for some scenes.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> This is an interesting development indeed. Spiders welcome! :-)
Spiders are always welcome. They take care of the flying bugs, and if
their numbers expand intolerably, the cat takes care of /them/ :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nekar Xenos wrote:
> This is so cool!
It could be!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
SharkD wrote:
> Can you make the lines sag? Right now they are perfectly taut.
No, no I cannot. In a way I can make the whole structure sag, but the
segments would still be straight. See, the macro only looks at two lines
at a time. There is no real network in place, where point associations
between many lines are kept. I thought about using some kind of pointer
system, where elements are pointed at by other elements, but I haven't
found a good way to do this. Some mesh techniques involving things like
Delaunay triangulation would be the next real step, but I'm way out of
my league there.
I suppose I could give some segments a curved, sagging appearance, but
to maintain the illusion of tautness, it would have to be done very
carefully.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 07/25/2010 02:00 PM, stbenge wrote:
> Thomas de Groot wrote:
>> This is an interesting development indeed. Spiders welcome! :-)
>
> Spiders are always welcome. They take care of the flying bugs, and if
> their numbers expand intolerably, the cat takes care of /them/ :)
You forgot the bird... Then the cat, then the dog, then the goat, then the cow, then
the horse...
( http://www.poppyfields.net/poppy/songs/oldwoman.html -- among other places)
-=- Larry -=-
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Larry Hudson" <org### [at] yahoo com> schreef in bericht
news:4c4ce56f@news.povray.org...
> You forgot the bird... Then the cat, then the dog, then the goat, then
> the cow, then the horse...
>
> ( http://www.poppyfields.net/poppy/songs/oldwoman.html -- among other
> places)
>
LOL. I didn't know that one!
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Holly Molly! You really are a wizard.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Excellent, ingenious idea. Makes my nose tickle just looking at it. I don't
think I've ever seen proper dust attempted like this in any cg - the medium
usually tends to pristine clean-room perfection!
Could be a bit of mileage in leaving imprints, writing your name, etc :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
stbenge <myu### [at] hotmail com> wrote:
> An arbitrary number of starting lines (red) are written:
>
> #declare starting_lines =
> array[4]{
> array[2]{ <-1,-1,-1>, <-1,-1,1> }
> array[2]{ <-1,1,-1>, <-1,1,1> }
> array[2]{ <1,-1,-1>, <1,-1,1> }
> array[2]{ <1,1,-1>, <1,1,1> }
> }
>
> And then it will build a webby structure between them.
>
> Sam
Very cool! We have lots of black widow spiders in our area and their webs look
like this. The dust looks great, too. Ingenious in every detail.
Regards,
Dave Blandston
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Larry Hudson wrote:
> On 07/25/2010 02:00 PM, stbenge wrote:
>> Thomas de Groot wrote:
>>> This is an interesting development indeed. Spiders welcome! :-)
>>
>> Spiders are always welcome. They take care of the flying bugs, and if
>> their numbers expand intolerably, the cat takes care of /them/ :)
>
> You forgot the bird... Then the cat, then the dog, then the goat, then
> the cow, then the horse...
Around here, it stops at the cat. We like to let him think he's the top
of the food chain (though the infrequent visits from bears and coyotes
sort of ruin that notion).
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> Holly Molly! You really are a wizard.
I don't know about that. A real wizard wears a funny hat (oddly
resembling a dunce cap), and knows the ways of Voronoi, whereas I only
know the basic concepts and failed high school alchemy.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Bill Pragnell wrote:
> Excellent, ingenious idea. Makes my nose tickle just looking at it. I don't
> think I've ever seen proper dust attempted like this in any cg - the medium
> usually tends to pristine clean-room perfection!
>
> Could be a bit of mileage in leaving imprints, writing your name, etc :)
"Clean me" is always a classic message ;) Doing something like that
shouldn't be too hard. It would require wrapping the AOI and slope
patterns into an image-based pattern (or vice-versus), and also using
the same image as a condition under which objects can be placed with
trace().
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Dave Blandston wrote:
> Very cool! We have lots of black widow spiders in our area and their webs look
> like this. The dust looks great, too. Ingenious in every detail.
Yeah, they sort of do resemble the tough, springy webs spun from black
widows. That's one spider we don't tolerate. Well, except for the time I
allowed one to live in the garden. Come watering time, she would always
exit her dwelling for a drink :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 07/26/2010 12:26 AM, Thomas de Groot wrote:
> "Larry Hudson"<org### [at] yahoo com> schreef in bericht
> news:4c4ce56f@news.povray.org...
>> You forgot the bird... Then the cat, then the dog, then the goat, then
>> the cow, then the horse...
>>
>> ( http://www.poppyfields.net/poppy/songs/oldwoman.html -- among other
>> places)
>>
>
> LOL. I didn't know that one!
>
> Thomas
>
>
A fun song. ;-)
I think the best-known rendition was by Burl Ives. (From 1957, according to
Wikipedia.)
But I have heard others.
-=- Larry -=-
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
stbenge wrote:
> Jim Charter wrote:
>> Ah that's nice, real nice.
>
> It's OK, it might work out for some scenes.
Well Vija made them an end in itself
http://tinyurl.com/2dbn83m
I tried my own hand at it, but I think your approach is the more
creative next step
Post a reply to this message
Attachments:
Download '2f004.jpg' (113 KB)
Preview of image '2f004.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Charter wrote:
> stbenge wrote:
>> Jim Charter wrote:
>>> Ah that's nice, real nice.
>>
>> It's OK, it might work out for some scenes.
>
> Well Vija made them an end in itself
>
> http://tinyurl.com/2dbn83m
I'm not sure how she does it. All the paper I have tried won't release
the charcoal to the eraser very easily.
> I tried my own hand at it, but I think your approach is the more
> creative next step
Yours looks pretty good, if not realistic. Needs a little fly with a
man's head yelling, "help me!!" ;)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"stbenge" <myu### [at] hotmail com> schreef in bericht
news:4c506838@news.povray.org...
> I'm not sure how she does it. All the paper I have tried won't release the
> charcoal to the eraser very easily.
>
Neither do I. She must have used lots of erasers to reach this level of
perfection :-) Her work stands in sharp contrast to the next by Damien
Hirst, have you noticed?
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot wrote:
> "stbenge" <myu### [at] hotmail com> schreef in bericht
> news:4c506838@news.povray.org...
>> I'm not sure how she does it. All the paper I have tried won't release the
>> charcoal to the eraser very easily.
>>
> Neither do I. She must have used lots of erasers to reach this level of
> perfection :-) Her work stands in sharp contrast to the next by Damien
> Hirst, have you noticed?
Are you talking about Hirst's "Controlled Substances"? I think anything
stands out in sharp contrast to that. I'm not sure how a color key could
have made it into an art exhibit...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"stbenge" <myu### [at] hotmail com> schreef in bericht
news:4c51d92e$1@news.povray.org...
>
> Are you talking about Hirst's "Controlled Substances"? I think anything
> stands out in sharp contrast to that. I'm not sure how a color key could
> have made it into an art exhibit...
Indeed. I am not a Hirst fan...
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>stbenge on date 25/07/2010 22:56 wrote:
> Just trying out the web structure again. I allowed definable distances
> to govern the strand length, so there won't be many segments that are
> too long or too short. For the block, I used slope and AOI patterns for
> the dust texture, and spheres were placed with the trace function. Also,
> some spheres were placed randomly within the web itself. I might make a
> real scene using this soon.
>
> Sam
/Neat/
;-)
Paolo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
stbenge <myu### [at] hotmail com> wrote:
> An arbitrary number of starting lines (red) are written:
>
> #declare starting_lines =
> array[4]{
> array[2]{ <-1,-1,-1>, <-1,-1,1> }
> array[2]{ <-1,1,-1>, <-1,1,1> }
> array[2]{ <1,-1,-1>, <1,-1,1> }
> array[2]{ <1,1,-1>, <1,1,1> }
> }
>
> And then it will build a webby structure between them.
>
> Sam
Neat! This gives me an idea (although not terribly clever)...
--
Dan
GoofyGraffix.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Dan Byers wrote:
> stbenge <myu### [at] hotmail com> wrote:
>> An arbitrary number of starting lines (red) are written:
>>
>> #declare starting_lines =
>> array[4]{
>> array[2]{ <-1,-1,-1>, <-1,-1,1> }
>> array[2]{ <-1,1,-1>, <-1,1,1> }
>> array[2]{ <1,-1,-1>, <1,-1,1> }
>> array[2]{ <1,1,-1>, <1,1,1> }
>> }
>>
>> And then it will build a webby structure between them.
>>
>> Sam
>
> Neat! This gives me an idea (although not terribly clever)...
Don't let that stop you! It doesn't stop me :D
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 07/26/2010 04:15 AM, Dave Blandston wrote:
>
> Very cool! We have lots of black widow spiders in our area and their webs look
> like this. The dust looks great, too. Ingenious in every detail.
The same thing occurred to me -- we're infested at work. Nice effect.
Voronoi would look like Voronoi and less like a spider web. A spider
which spun a perfect voronoi web would make me question my place in the
food chain.
-Shay
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |