POV-Ray : Newsgroups : povray.binaries.images : "Spinner" space colony (3) Server Time
11 Oct 2026 17:58:27 EDT (-0400)
  "Spinner" space colony (3) (Message 1 to 18 of 18)  
From: SharkD
Subject: "Spinner" space colony (3)
Date: 25 Jun 2010 23:14:46
Message: <4c2570a6@news.povray.org>
This is my final render... for now. I'm a bit burned out on it so I'm 
going to switch to other things. I was using someone else's PC to do the 
bigger renders, and just now noticed the SS2 executable that makes use 
of both cores! Doh! Anyway, 3.3 hours render time is not bad considering 
all the objects are visible and radiosity is turned on. Will have to 
figure out why the atmosphere's media slows things to a crawl...



Here's my ideas for when I come back to it later, but it won't be for a 
while...


- smooth the street pavement texture
- change the colors of the street decorations, including the street lamps
- add windows to the street cars
- add glass windows to white ellipsoidal buildings
- pedestrians are missing from the gaps between buildings
+ rotate the section labels some so that a and e are not next to each other
+ shorten the height of the spiral park sculpture
+ make the buildings slightly taller, maybe 6 to 12 storeys instead of 4 
to 8
- add support for objects/buildings that get spawned once and only once
+ make the park sculptures less common
- add the Eagle spacecraft model, and find a sculpture of an astronaut 
to place next to it
- develop a more memory efficient method of generating buildings
   - a hybriod between Chris Colefax's original method and the method I 
use now
   - generate several instances of each building with different numbers 
of storeys, and store them in variables/arrays
- next time I render the scene, re-enable CSG shapes instead of meshes 
to see how much it impacts performance
- add ponds to some of the parks
- add golf courses to some of the parks
- add a single, double-width and double-height building (a tower like 
the space needle?) near the middle of the scene
- add some flying craft, maybe a dirigible
- enlarge the potted street-side plants a bit
- add lens flare? would it even make sense in this environment?
- sunrise with sun behind planet?
- check the newsgroups, someone responded with a better way of 
positioning the trees around 2010-06
- make the "bird's nest" park decoration spiral around instead of being 
just concentric rings






-- 
http://isometricland.com


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From: Cousin Ricky
Subject: Re: "Spinner" space colony (3)
Date: 26 Jun 2010 20:40:01
Message: <web.4c269dcceadc24bb85de7b680@news.povray.org>
Those are some massive sculptures.


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From: Alain
Subject: Re: "Spinner" space colony (3)
Date: 27 Jun 2010 14:38:10
Message: <4c279a92$1@news.povray.org>
Le 2010-06-25 23:14, SharkD a écrit :
> This is my final render... for now. I'm a bit burned out on it so I'm
> going to switch to other things. I was using someone else's PC to do the
> bigger renders, and just now noticed the SS2 executable that makes use
> of both cores! Doh! Anyway, 3.3 hours render time is not bad considering
> all the objects are visible and radiosity is turned on. Will have to
> figure out why the atmosphere's media slows things to a crawl...
>
>
>

There have been a great improvement. Good work!


Alain


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From: SharkD
Subject: Re: "Spinner" space colony (3)
Date: 27 Jun 2010 21:02:23
Message: <4c27f49f@news.povray.org>
Small aerospace museum, with models ripped off the web.

It's missing more detail, and is kind of boring. Maybe some holographic 
displays or something.


-- 
http://isometricland.com


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From: SharkD
Subject: Re: "Spinner" space colony (3)
Date: 27 Jun 2010 22:21:06
Message: <4c280712@news.povray.org>
Another one, with a sign out front. Still not very exciting...


-- 
http://isometricland.com


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From: SharkD
Subject: Re: "Spinner" space colony (3)
Date: 27 Jun 2010 22:22:22
Message: <4c28075e$1@news.povray.org>
LOL! While searching for other space ships I realized that two of them 
are from a TV series and are therefore recognizable. Doh!


-- 
http://isometricland.com


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From: Stephen
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 00:53:32
Message: <4c282acc@news.povray.org>
On 28/06/2010 3:22 AM, SharkD wrote:
> LOL! While searching for other space ships I realized that two of them
> are from a TV series and are therefore recognizable. Doh!
>
>

Your O’Neil cylinder must inhabit the same universe, then. ;-)

BTW this project is coming along nicely. :-D


-- 

Best Regards,
	Stephen


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From: SharkD
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 01:44:44
Message: <4c2836cc$1@news.povray.org>
On 6/28/2010 12:53 AM, Stephen wrote:
> Your O’Neil cylinder must inhabit the same universe, then. ;-)
>
> BTW this project is coming along nicely. :-D
>
>

Thank you! The harsh lighting still makes it look kind of "dead" though. :(


-- 
http://isometricland.com


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From: SharkD
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 01:45:38
Message: <4c283702@news.povray.org>
Super Happy Play World!


-- 
http://isometricland.com


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From: SharkD
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 01:50:33
Message: <4c283829$1@news.povray.org>
Forgot to mention that buildings now have two new parameters:

1. chance
2. unique

"Chance" determines the likelihood a building will spawn. Some spawn 
more often than others. (Actually, only one spawns less often than the 
rest.) "Unique" means a building will spawn once and only once. I'm 
using this for the parks with sculptures/models which should never 
repeat. Also tweaked the street pavement and lamp textures.

Anyway, that's all for tonight!


-- 
http://isometricland.com


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From: SharkD
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 01:59:28
Message: <4c283a40$1@news.povray.org>
On 6/28/2010 12:53 AM, Stephen wrote:
> On 28/06/2010 3:22 AM, SharkD wrote:
>> LOL! While searching for other space ships I realized that two of them
>> are from a TV series and are therefore recognizable. Doh!
>>
>>
>
> Your O’Neil cylinder must inhabit the same universe, then. ;-)
>
> BTW this project is coming along nicely. :-D
>
>

OK, you made me search and now I feel kind of bad... :(


http://i11.photobucket.com/albums/a165/maciakl/megastructure.jpg
http://ebruneton.free.fr/rama3/rama.html


-- 
http://isometricland.com


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From: Thomas de Groot
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 04:19:08
Message: <4c285afc$1@news.povray.org>
Excellent work! Compared to the start, this a tremendous improvement.

Thomas


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From: Stephen
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 10:56:28
Message: <4c28b81c$1@news.povray.org>
On 28/06/2010 6:59 AM, SharkD wrote:

> OK, you made me search and now I feel kind of bad... :(
>
>
> http://i11.photobucket.com/albums/a165/maciakl/megastructure.jpg
> http://ebruneton.free.fr/rama3/rama.html
>
>

Bad that you're not a painter? ;-)

-- 

Best Regards,
	Stephen


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From: Stephen
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 11:02:13
Message: <4c28b975$1@news.povray.org>
On 28/06/2010 6:50 AM, SharkD wrote:
> Also tweaked the street pavement and lamp textures.

These objects seem rather mundane and more suited to a terrestrial town. 
Are you sure that this sort of environment would have vehicles and 
pedestrians mixing so closely. Wouldn’t the plasma tube be dimmed for 
night, rather than being switched off alleviating the need for street 
lights and lamp posts?

-- 

Best Regards,
	Stephen


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From: Paolo Gibellini
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 11:49:41
Message: <4c28c495@news.povray.org>
>SharkD  on date 26/06/2010 05:14 wrote:
> This is my final render... for now. I'm a bit burned out on it so I'm
> going to switch to other things. I was using someone else's PC to do the
> bigger renders, and just now noticed the SS2 executable that makes use
> of both cores! Doh! Anyway, 3.3 hours render time is not bad considering
> all the objects are visible and radiosity is turned on. Will have to
> figure out why the atmosphere's media slows things to a crawl...
>
It seems a very well balanced city, an interesting place for a trip?
A nice lighting,
;-)
Paolo


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From: Alain
Subject: Re: "Spinner" space colony (3)
Date: 28 Jun 2010 13:41:42
Message: <4c28ded6@news.povray.org>
Le 2010-06-28 01:59, SharkD a écrit :
> On 6/28/2010 12:53 AM, Stephen wrote:
>> On 28/06/2010 3:22 AM, SharkD wrote:
>>> LOL! While searching for other space ships I realized that two of them
>>> are from a TV series and are therefore recognizable. Doh!
>>>
>>>
>>
>> Your O’Neil cylinder must inhabit the same universe, then. ;-)
>>
>> BTW this project is coming along nicely. :-D
>>
>>
>
> OK, you made me search and now I feel kind of bad... :(
>
>
> http://i11.photobucket.com/albums/a165/maciakl/megastructure.jpg
> http://ebruneton.free.fr/rama3/rama.html
>
>

Megastructure is a toroidal spinner. The part on the right is prety 
awkward with its tilted structures. They should be stepped.

Rama is Humongusly HUGE, your spinner could easily fit inside, many 
times in the length of Rama. The "light trenches" are, if I remembre 
correctly, well over 1Km whide and more than 100Km long...
Even been hollow, it's large enough to exerce a notable gravity of it's 
own, especialy on the ends.



Alain


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From: Thomas de Groot
Subject: Re: "Spinner" space colony (3)
Date: 29 Jun 2010 03:34:46
Message: <4c29a216$1@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c28b975$1@news.povray.org...
> On 28/06/2010 6:50 AM, SharkD wrote:
>> Also tweaked the street pavement and lamp textures.
>
> These objects seem rather mundane and more suited to a terrestrial town. 
> Are you sure that this sort of environment would have vehicles and 
> pedestrians mixing so closely. Wouldn't the plasma tube be dimmed for 
> night, rather than being switched off alleviating the need for street 
> lights and lamp posts?
>

<quote>
The Ringworld is a great, gaudy, intellectual toy, a playground with the 
gates left wide open. [...] It's a puzzle too, a maze. Question every turn 
or you'll get lost. When you have finished the book, remember not to lock 
the gate.
<unquote>
Larry Niven, Preface to: Ringworld's Children



Thomas


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From: Larry Hudson
Subject: Re: "Spinner" space colony (3)
Date: 30 Jun 2010 06:04:35
Message: <4c2b16b3$1@news.povray.org>
On 06/25/2010 08:14 PM, SharkD wrote:
> This is my final render... for now. I'm a bit burned out on it so I'm
> going to switch to other things. I was using someone else's PC to do the
> bigger renders, and just now noticed the SS2 executable that makes use
> of both cores! Doh! Anyway, 3.3 hours render time is not bad considering
> all the objects are visible and radiosity is turned on. Will have to
> figure out why the atmosphere's media slows things to a crawl...
>

This reply is rather OT and totally different, however...

The June 29 image in the "Astronomy Picture of the Day" web site struck me as being
rather 
similar to your Spinner images.  It is a (fisheye) photograph not CGI, but it seemed
so similar 
to me I wanted to point it out.

http://antwrp.gsfc.nasa.gov/apod/ap100629.html

      -=- Larry -=-

(Fascinating web site, BTW.)


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