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From: Paolo Gibellini
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 06:05:47
Message: <4c247f7b@news.povray.org>
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>Thomas de Groot on date 24/06/2010 14:03 wrote:
> For the time being, this is my final development around the Ringworld. Not
> perfect, I know, but enough to close this stage of development. More will
> come in the (near) future, or so I hope.
>
> Thomas
>
>
>
Very nice interpretation!
Next time... Discworld?
;-)
Paolo
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"Paolo Gibellini" <p.g### [at] gmail com> schreef in bericht
news:4c247f7b@news.povray.org...
>>
> Very nice interpretation!
Thank you, Paolo!
> Next time... Discworld?
How did you know? It is indeed something I want to do for a long time...
Thomas
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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 07:51:34
Message: <4c249846@news.povray.org>
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4c238661$1@news.povray.org...
> Great, I've just started re-reading Ringworld.
Excellent
> But I give in, what is the sphere on a stick?
Who knows? So much much on the Ringworld remains unexplored ;-)
Thomas
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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 07:54:57
Message: <4c249911@news.povray.org>
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.4c23513132f2bada6dd25f0b0@news.povray.org...
> Very nice.
>
> One of the real problems with rendering the ringworld is that the effect
> as seen
> from the surface is quite subtle - the arch is very narrow, the base lost
> in
> haze and cloud cover - unless you make it the focus of a view you might
> not even
> notice it. The near-infinite horizon, while it would be fascinating to see
> it
> IRL, is difficult to convince in cg. The only other thing to do is to
> incorporate the rim walls, or do a space-based view, both of which require
> much
> more creativity and modelling skills.
I totally agree. From the ground, the effect is nil. You have at least to
get above the landscape and/or the clouds to begin to get a wow effect.
>
> I've got a landscape kind of underway, so I might use it later on to try
> out my
> ringworld backdrop. :)
Great!
Thomas
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On 6/24/2010 8:03 AM, Thomas de Groot wrote:
> For the time being, this is my final development around the Ringworld. Not
> perfect, I know, but enough to close this stage of development. More will
> come in the (near) future, or so I hope.
>
> Thomas
>
>
>
The water surface looks great!
--
http://isometricland.com
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On 25/06/2010 12:50 PM, Thomas de Groot wrote:
> "Paolo Gibellini"<p.g### [at] gmail com> schreef in bericht
>> Next time... Discworld?
>
> How did you know? It is indeed something I want to do for a long time...
>
http://www.youtube.com/watch?v=DMFpzjxzBkI
Next the feet.
--
Best Regards,
Stephen
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On 25/06/2010 12:51 PM, Thomas de Groot wrote:
>> But I give in, what is the sphere on a stick?
> Who knows? So much much on the Ringworld remains unexplored;-)
>
True ;-)
--
Best Regards,
Stephen
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"SharkD" <pos### [at] gmail com> schreef in bericht
news:4c24a930$1@news.povray.org...
>
> The water surface looks great!
It's a bit a code mainly coming from Robert McGregor.
Thomas
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4c25b923$1@news.povray.org...
>
> http://www.youtube.com/watch?v=DMFpzjxzBkI
>
> Next the feet.
>
Oh! That is fantastic!
I have been thinking about a panoramic view from beneath the disk...
Thomas
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On 28/06/2010 9:32 AM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOT com> schreef in bericht
> news:4c25b923$1@news.povray.org...
>>
>> http://www.youtube.com/watch?v=DMFpzjxzBkI
>>
>> Next the feet.
>>
>
> Oh! That is fantastic!
>
The feet?
Thanks anyway, it is just a test before I continue.
> I have been thinking about a panoramic view from beneath the disk...
>
I did a Discworld/Flat Earth as an animation a few years back for the
"Dancing" topic at the IRTC.
I've just finished listening to Strata as an Audio Book and had
forgotten that Pratchett's first Discworld did not have the elephants
nor the turtle.
--
Best Regards,
Stephen
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