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From: Thomas de Groot
Subject: Re: "Spinner" space colony (2)
Date: 12 Jun 2010 03:01:48
Message: <4c1330dc$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4c1252bff3c715fa6dd25f0b0@news.povray.org...
> I think the smaller epsilon was to be included in 3.7. This was a few 
> years ago
> now so I guess it's in there... either have a peek at the source or try to
> render something vast!

Yes, that is what I thought too. I'll do something vast... :-)

Thomas


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From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 12 Jun 2010 03:15:15
Message: <4c133403@news.povray.org>
Two new renders. One from last night showing the atmosphere and rounded 
portal to outside. And one from just a few minutes ago showing the 
curved (as well as some new) buildings.

-- 
http://isometricland.com


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Attachments:
Download 'gh_scene_spinner_cubemap_l.png' (831 KB) Download 'gh_scene_buildingstrip_curve_c.png' (186 KB)

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gh_scene_spinner_cubemap_l.png

Preview of image 'gh_scene_buildingstrip_curve_c.png'
gh_scene_buildingstrip_curve_c.png


 

From: Stephen
Subject: Re: "Spinner" space colony (2)
Date: 12 Jun 2010 03:30:44
Message: <4c1337a4$1@news.povray.org>
On 12/06/2010 8:14 AM, SharkD wrote:
> Two new renders. One from last night showing the atmosphere and rounded
> portal to outside. And one from just a few minutes ago showing the
> curved (as well as some new) buildings.
>

Looking better :-D

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: "Spinner" space colony (2)
Date: 12 Jun 2010 04:48:17
Message: <4c1349d1@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht 
news:4c1330dc$1@news.povray.org...
> Yes, that is what I thought too. I'll do something vast... :-)
>

Just to test, a quick-and-dirty scene from the past, rapidly adapted to 3.7, 
without any atmospheric effects at all, and viewed from close to the 
Ringworld floor.

No epsilon artefacts indeed. Maybe time to produce something better now... 
:-)  Time allowing, I intend to take up the project again.

Thomas


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From: Stephen
Subject: Re: "Spinner" space colony (2)
Date: 12 Jun 2010 06:58:43
Message: <4c136863$1@news.povray.org>
On 12/06/2010 9:48 AM, Thomas de Groot wrote:
> "Thomas de Groot"<tDOTdegroot@interDOTnlANOTHERDOTnet>  schreef in bericht
> news:4c1330dc$1@news.povray.org...
>> Yes, that is what I thought too. I'll do something vast... :-)
>>
>
> Just to test, a quick-and-dirty scene from the past, rapidly adapted to 3.7,
> without any atmospheric effects at all, and viewed from close to the
> Ringworld floor.
>
> No epsilon artefacts indeed. Maybe time to produce something better now...
> :-)  Time allowing, I intend to take up the project again.
>

Ooo! Nicer :-)

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: "Spinner" space colony (2)
Date: 12 Jun 2010 10:55:29
Message: <4c139fe1@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c136863$1@news.povray.org...
>
> Ooo! Nicer :-)

<grin>
...or on a heavily polluted surface. This is about the lowest possible 
camera position without epsilon artefacts in 3.7 (as I modelled from the 
original dimensions, about 0.05 miles from the surface; how many feet are 
that??).   ;-)

Just playing around for now. The more serious work will come later...

Thomas


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From: Alain
Subject: Re: "Spinner" space colony (2)
Date: 12 Jun 2010 14:21:38
Message: <4c13d032@news.povray.org>

> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c136863$1@news.povray.org...
>>
>> Ooo! Nicer :-)
>
> <grin>
> ...or on a heavily polluted surface. This is about the lowest possible
> camera position without epsilon artefacts in 3.7 (as I modelled from the
> original dimensions, about 0.05 miles from the surface; how many feet are
> that??).   ;-)
>
> Just playing around for now. The more serious work will come later...
>
> Thomas
>
>
>

0.05 miles, that just around 110feet.

Alain


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From: Thomas de Groot
Subject: Re: "Spinner" space colony (2)
Date: 13 Jun 2010 03:09:47
Message: <4c14843b@news.povray.org>
"Alain" <aze### [at] qwertyorg> schreef in bericht 
news:4c13d032@news.povray.org...
>
> 0.05 miles, that just around 110feet.
>

Ah! Not bad at all! Now, working on a superposed local landscape becomes 
extremely easy. However, far away textures and skies need more attention 
obviously.

Thomas


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From: Stephen
Subject: Re: "Spinner" space colony (2)
Date: 13 Jun 2010 03:43:32
Message: <4c148c24$1@news.povray.org>
On 12/06/2010 3:55 PM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c136863$1@news.povray.org...
>>
>> Ooo! Nicer :-)
>
> <grin>
> ....or on a heavily polluted surface. This is about the lowest possible
> camera position without epsilon artefacts in 3.7 (as I modelled from the
> original dimensions, about 0.05 miles from the surface; how many feet are
> that??).   ;-)
>
> Just playing around for now. The more serious work will come later...
>

I like the banding from the clouds :-)

-- 

Best Regards,
	Stephen


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From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 13 Jun 2010 05:49:00
Message: <4c14a98c$1@news.povray.org>
On 6/12/2010 3:30 AM, Stephen wrote:
> On 12/06/2010 8:14 AM, SharkD wrote:
>> Two new renders. One from last night showing the atmosphere and rounded
>> portal to outside. And one from just a few minutes ago showing the
>> curved (as well as some new) buildings.
>>
>
> Looking better :-D
>

Render times just shot through the roof though! My test scene is a lot 
simpler, but it's taking about an hour to render now instead of a few 
seconds. I can't imagine how long the full scene is going to take to 
render...

-- 
http://isometricland.com


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