POV-Ray : Newsgroups : povray.binaries.images : User-defined Camera Server Time
31 Jul 2024 06:20:30 EDT (-0400)
  User-defined Camera (Message 1 to 2 of 2)  
From: Edouard
Subject: User-defined Camera
Date: 12 May 2010 22:25:01
Message: <web.4beb61d2978f9ef8a9c2c17a0@news.povray.org>
I've nearly finished the user-defined camera version of my stochastic rendering
rig - arbitrary camera placement, bokeh sampling, sub-sampling mode for
single-pass anti-aliased rendering, etc. It's all done apart from the aspect
ratio (leave the easy stuff till last is my motto) and some general improvements
to my 35mm Camera macros (stuff like being able to specify the size of POV
units, so they don't have to be in millimetres).

If I get time, I'd like to see if some of the stuff I've done can actually be
put into POV proper - halton based sampling grids, bokeh shapes, etc. I've taken
a look at the camera and focal blur code, and it's pretty simple to understand.

I also had a great idea on how to make the bokeh shape change across the frame -
I'd love to be able to emulate the kind of bokeh you see on the very fast lenses
like this: http://www.flickr.com/photos/moaan/3183278034/

Cheers,
Edouard.


Post a reply to this message


Attachments:
Download 'user_defined_camera_bokeh.jpg' (54 KB)

Preview of image 'user_defined_camera_bokeh.jpg'
user_defined_camera_bokeh.jpg


 

From: Tek
Subject: Re: User-defined Camera
Date: 13 May 2010 03:24:54
Message: <4beba946$1@news.povray.org>
That is looking *nice*!

-- 
Tek
http://evilsuperbrain.com

"Edouard" <pov### [at] edouardinfo> wrote in message 
news:web.4beb61d2978f9ef8a9c2c17a0@news.povray.org...
> I've nearly finished the user-defined camera version of my stochastic 
> rendering
> rig - arbitrary camera placement, bokeh sampling, sub-sampling mode for
> single-pass anti-aliased rendering, etc. It's all done apart from the 
> aspect
> ratio (leave the easy stuff till last is my motto) and some general 
> improvements
> to my 35mm Camera macros (stuff like being able to specify the size of POV
> units, so they don't have to be in millimetres).
>
> If I get time, I'd like to see if some of the stuff I've done can actually 
> be
> put into POV proper - halton based sampling grids, bokeh shapes, etc. I've 
> taken
> a look at the camera and focal blur code, and it's pretty simple to 
> understand.
>
> I also had a great idea on how to make the bokeh shape change across the 
> frame -
> I'd love to be able to emulate the kind of bokeh you see on the very fast 
> lenses
> like this: http://www.flickr.com/photos/moaan/3183278034/
>
> Cheers,
> Edouard.
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.