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Kirk Andrews wrote:
> Speaking of--is there a way to use different functions to create the
> various parts of the color vector in a pigment{}? That is, I would like
> to use one function to control the pigment and another to control the
> alpha. I know I could do it using a texture_map, but is there another
> way? It seems like there should be, but I can't think how to do it.
You can use a pigment_map instead of a texture_map,
but I don't think it will get simpler than that.
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