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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 21 Apr 2010 16:32:45
Message: <4bcf60ed@news.povray.org>
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El 21/04/10 09:13, Tim Attwood escribió:
> The van has no front seats.
They sold them too... :)
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 21 Apr 2010 16:33:12
Message: <4bcf6108@news.povray.org>
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> LOL, awsome :)
>
> Really nice image!
Thanks!
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 21 Apr 2010 16:36:33
Message: <4bcf61d1@news.povray.org>
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> Very, very nice. A great example of how to do realistic environment
> lighting without recourse to HDRI maps (presumably...!)
Thanks!
And, yes, it is skylight.inc as always (well, actually it is
CIE_Skylight.inc from LightSys), using "just decent" radiosity settings.
Curiously, I was thinking on making an HDRI map out if this scene...
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 21 Apr 2010 16:39:54
Message: <4bcf629a$2@news.povray.org>
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> you mean 2 hours to render I hope.
Yes, but the scene didn't take much more hours... it's mostly 3rd party
objects, some quick modeling with Wings3D, and reusing code from other
scenes for the lighting and texturing.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: clipka
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 21 Apr 2010 19:20:26
Message: <4bcf883a$1@news.povray.org>
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Am 21.04.2010 22:31, schrieb Jaime Vives Piqueres:
>> (The workers did an incredible job at cleaning up the space though...)
>
> Well, someone at the office photoshopped the original pic... here it is
> attached. :)
Even MORE "awsome"!
The crane is probably not much of use though (can't move around much) -
and the fire extinguisher red looks somewhat pale to me.
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From: Nekar Xenos
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 01:39:56
Message: <op.vbjt0skpufxv4h@xena>
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On Thu, 22 Apr 2010 01:19:51 +0200, clipka <ano### [at] anonymous org> wrote:
> Am 21.04.2010 22:31, schrieb Jaime Vives Piqueres:
>
>>> (The workers did an incredible job at cleaning up the space though...)
>>
>> Well, someone at the office photoshopped the original pic... here it is
>> attached. :)
>
> Even MORE "awsome"!
>
If all the added objects were 3d in Pov-Ray it would look even more
awesome.
--
-Nekar Xenos-
"The spoon is not real"
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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 03:08:18
Message: <4bcff5e2$1@news.povray.org>
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> If all the added objects were 3d in Pov-Ray it would look even more
> awesome.
Well... lately I'm kind of "too lazy for modeling with CSG". In fact, the
only "3d in POV-Ray" here is a plane outside for bouncing radiosity: the
rest are all meshes created externally.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: Thomas de Groot
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 03:40:59
Message: <4bcffd8b$1@news.povray.org>
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Now we know where those Awesome Rolexes came from originally.... :-)
As always, an awesome image, Jaime! Once again I remain speechless.
Thomas
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From: clipka
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 04:19:37
Message: <4bd00699$1@news.povray.org>
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Am 22.04.2010 07:39, schrieb Nekar Xenos:
> If all the added objects were 3d in Pov-Ray it would look even more
> awesome.
No, that might *be* more awsome, but it wouldn't look much different.
And, strictly speaking, those added objects /are/ 3d in POV-Ray -
they're just not CSG models. But they're not billboards (or at least so
I assume).
(And last not least, in the context of this scene, "awsome" /must/ be
misspelt :-)).
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On Thu, 22 Apr 2010 09:12:18 +0200, Jaime Vives Piqueres
<jai### [at] ignorancia org> wrote:
>> If all the added objects were 3d in Pov-Ray it would look even more
>> awesome.
>
> Well... lately I'm kind of "too lazy for modeling with CSG". In fac
t,
> the
> only "3d in POV-Ray" here is a plane outside for bouncing radiosity: t
he
> rest are all meshes created externally.
>
I meant anything 3d (meshes, etc rendered in Pov-Ray. Just not PhotoShop
CS4's "3d"... :)
-Nekar Xenos-
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