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Warp wrote:
> If it's not a guitar, then what is it?
Well duh, it's a picture! How can you send a guitar to a newsgroup?
Jerome
PS: Try googling for "this is not a pipe".
--
mailto:jeb### [at] free fr
http://jeberger.free.fr
Jabber: jeb### [at] jabber fr
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=?ISO-8859-1?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] free fr> wrote:
> Warp wrote:
> > If it's not a guitar, then what is it?
>
> Well duh, it's a picture! How can you send a guitar to a newsgroup?
>
> PS: Try googling for "this is not a pipe".
haha, famous painting... ^_^
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4b51c8fb$1@news.povray.org...
>
> Well duh, it's a picture! How can you send a guitar to a newsgroup?
>
> Jerome
>
>PS: Try googling for "this is not a pipe".
Indeed I referred to Magritte's painting :)
I meant also that this particular guitar does not exist in real life : it is
not a reproduction.
Marc
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> PS: Try googling for "this is not a pipe".
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Warp wrote:
> Jérôme M. Berger wrote:
>> PS: Try googling for "this is not a pipe".
>
> I think René Magritte was being a smartass.
No more than Picasso was. Magritte was being a smart-ass when he painted
"self portrait".
http://pic20.picturetrail.com/VOL242/415064/16703613/266356488.jpg
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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"M_a_r_c" <jac### [at] wanadoo fr> schreef in bericht
news:4b519104$1@news.povray.org...
>
> I discovered that you can embed layered textures into pigment or
> image_pattern textures
>
Hm hm... layered textures into pigments? interesting...
Thomas
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message de news: 4b52cc2c@news.povray.org...
>
> "M_a_r_c" <jac### [at] wanadoo fr> schreef in bericht
> news:4b519104$1@news.povray.org...
>>
>> I discovered that you can embed layered textures into pigment or
>> image_pattern textures
>>
>
> Hm hm... layered textures into pigments? interesting...
>
> Thomas
I was not clear enough :) layered textures into pigment_pattern textures
I missed that in the documentation but it is clearly written
Marc
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"M_a_r_c" <jac### [at] wanadoo fr> schreef in bericht
news:4b52d35b$1@news.povray.org...
> I was not clear enough :) layered textures into pigment_pattern textures
> I missed that in the documentation but it is clearly written
Ah yes indeed! That is a nice and often overlooked bit of code.
Thomas
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Thomas de Groot wrote:
> "M_a_r_c" <jac### [at] wanadoo fr> schreef in bericht
> news:4b52d35b$1@news.povray.org...
>> I was not clear enough :) layered textures into pigment_pattern textures
>> I missed that in the documentation but it is clearly written
>
> Ah yes indeed! That is a nice and often overlooked bit of code.
>
> Thomas
>
>
Well, please enlighten us all--what exactly do you mean? Have some
examples?
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4b53595e$1@news.povray.org...
>>
>>
>
> Well, please enlighten us all--what exactly do you mean? Have some
> examples?
Well actually nothing new. just a pigment_pattern texture with layered
texture in the texture_map
I figured it was impossible but yes we can !
just texture_patterns are forbidden in layer textures
see example below
Marc
#declare T_spruce =
texture // wood veins
{
pigment
{
marble
color_map
{
[ 0.0 rgb <1, 0.5, 0.1> ]
[ 1.0 rgb <0.3, 0.1, 0.02> ]
}
scale 0.01
}
}
texture // layered bozo fouling the wood
{
pigment
{
bozo
color_map
{
[ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 1.0> ]
}
scale <0.1,0.1,1>}
}
#declare T_Etoiles =
texture
{
pigment
{
color rgb <0.3229, 0.3229, 0.3229>
}
finish
{
ambient 0.0
specular 0.007167
irid
{
0.95
thickness 1.0
turbulence <1.0, 1.0, 1.0>
}
}
}
//The pigment_pattern texture
#declare T_pattern_rosace =
texture{
pigment_pattern
{
cylindrical
scale 0.48
}
texture_map
{
[2.0/60 T_spruce]
[2.0/60 T_Etoiles]
[3.5/60 T_Etoiles]
[3.5/60 T_spruce]
}
}
plane {
y, 0
texture {T_pattern_rosace }
}
camera {
location <0.0, 2, 0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
0
color rgb 1
translate <-30, 30, -30>
}
// ----------------------------------------
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