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Warp wrote:
> Jérôme M. Berger wrote:
>> PS: Try googling for "this is not a pipe".
>
> I think René Magritte was being a smartass.
No more than Picasso was. Magritte was being a smart-ass when he painted
"self portrait".
http://pic20.picturetrail.com/VOL242/415064/16703613/266356488.jpg
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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4b53595e$1@news.povray.org...
>>
>>
>
> Well, please enlighten us all--what exactly do you mean? Have some
> examples?
Well actually nothing new. just a pigment_pattern texture with layered
texture in the texture_map
I figured it was impossible but yes we can !
just texture_patterns are forbidden in layer textures
see example below
Marc
#declare T_spruce =
texture // wood veins
{
pigment
{
marble
color_map
{
[ 0.0 rgb <1, 0.5, 0.1> ]
[ 1.0 rgb <0.3, 0.1, 0.02> ]
}
scale 0.01
}
}
texture // layered bozo fouling the wood
{
pigment
{
bozo
color_map
{
[ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 1.0> ]
}
scale <0.1,0.1,1>}
}
#declare T_Etoiles =
texture
{
pigment
{
color rgb <0.3229, 0.3229, 0.3229>
}
finish
{
ambient 0.0
specular 0.007167
irid
{
0.95
thickness 1.0
turbulence <1.0, 1.0, 1.0>
}
}
}
//The pigment_pattern texture
#declare T_pattern_rosace =
texture{
pigment_pattern
{
cylindrical
scale 0.48
}
texture_map
{
[2.0/60 T_spruce]
[2.0/60 T_Etoiles]
[3.5/60 T_Etoiles]
[3.5/60 T_spruce]
}
}
plane {
y, 0
texture {T_pattern_rosace }
}
camera {
location <0.0, 2, 0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
0
color rgb 1
translate <-30, 30, -30>
}
// ----------------------------------------
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