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Winter is coming, so...
I used a couple of World Machine height_fields as basis for a function, with
an appropriate slope/altitude map.
The title refers to the novel Lavondyss by Robert Holdstock. The scene may
turn out as a kind of illustration to this novel.
--
All the best,
Thomas
Post a reply to this message
Attachments:
Download 'Journey to an Unknown Region_02.jpg' (179 KB)
Preview of image 'Journey to an Unknown Region_02.jpg'

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Damn good looking. The closer rocky walls look a bit sandy, though. Don't know
the novel nor the author.
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Really good picture. The upper left corner is quite perfect.
Nonetheless, the front is too smooth, so the surface (snow and rock) is not
looking right. It is very, very difficult to model anything natural in such
detail that it is convincing when seen up close, even things like humus,
pebbles, rocks, sand and snow... There are so many differently shaped rocks
(and in other scenes: plants, trees, vines, leaves) that it is more than
hard to get a realistic render.
I would try to cover the front in a kind of ground fog. Thus the too smooth
rock surface and flat snows on outcrops would become less noticeable and
look more realistic.
Apart from this, again, a really nice picture: congratulations.
Post a reply to this message
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This is really excellent.
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Nice one, Thomas; very realistic, and a nice composition too, making good use of
the 16X9 format.
As has been mentioned, I also think the scene could benefit from some traced-on
rocks or other small detail, to break up the smoothness of the mountain slope
(perhaps just in the right foreground, with the rocks scaling down as they
recede into the distance, just until they 'disappear' into the other detail of
the scene.)
Trying to duplicate the chaotic/jumbled look of nature is a tough assignment;
I'm working on a similar problem, and find that no matter how much detail I add
(rocks, plants, etc.), it *still* doesn't look like enough! Adding a normal of
some kind to the mountain surface (granite, for example) can help,
too--especially if the lighting angle really shows it off, as it would in your
scene, I think.
Ken
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"nemesis" <nam### [at] gmail com> schreef in bericht
news:web.4b1bd0ad338ab975c0c873050@news.povray.org...
> Damn good looking. The closer rocky walls look a bit sandy, though.
> Don't know
> the novel nor the author.
>
>
Thanks! I agree about the foreground. That is why this is a wip :)
Thomas
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"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> schreef in bericht
news:4b1be4d0$1@news.povray.org...
> Really good picture. The upper left corner is quite perfect.
>
> Nonetheless, the front is too smooth, so the surface (snow and rock) is
> not looking right. It is very, very difficult to model anything natural in
> such detail that it is convincing when seen up close, even things like
> humus, pebbles, rocks, sand and snow... There are so many differently
> shaped rocks (and in other scenes: plants, trees, vines, leaves) that it
> is more than hard to get a realistic render.
>
> I would try to cover the front in a kind of ground fog. Thus the too
> smooth rock surface and flat snows on outcrops would become less
> noticeable and look more realistic.
>
> Apart from this, again, a really nice picture: congratulations.
Thank you! Yes, the foreground needs work of course. That is why this is a
wip. I intend indeed to add extra rocks there, but also an extra snow cover
using one of the snow macros available. I am not sure about vegetation (fir
trees) as I am still hesitating about the altitude suggested.
Thomas
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:4b1c2616$1@news.povray.org...
>
> This is really excellent.
Thank you Jim. There is going to be more work involved into this of course,
especially ht e foreground.
Oh, I forgot to mention that the sky has been imported from Terragen, using
Ive's tutorial and macro.
Thomas
Post a reply to this message
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip]
Date: 7 Dec 2009 03:26:45
Message: <4b1cbc45@news.povray.org>
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"Kenneth" <kdw### [at] earthlink net> schreef in bericht
news:web.4b1c6bb9338ab97565f302820@news.povray.org...
> Nice one, Thomas; very realistic, and a nice composition too, making good
> use of
> the 16X9 format.
>
> As has been mentioned, I also think the scene could benefit from some
> traced-on
> rocks or other small detail, to break up the smoothness of the mountain
> slope
> (perhaps just in the right foreground, with the rocks scaling down as they
> recede into the distance, just until they 'disappear' into the other
> detail of
> the scene.)
>
> Trying to duplicate the chaotic/jumbled look of nature is a tough
> assignment;
> I'm working on a similar problem, and find that no matter how much detail
> I add
> (rocks, plants, etc.), it *still* doesn't look like enough! Adding a
> normal of
> some kind to the mountain surface (granite, for example) can help,
> too--especially if the lighting angle really shows it off, as it would in
> your
> scene, I think.
>
Thank you, Ken! I hope to show an improved version soon. There are a number
of things I want to add especially to the foreground. Rocks is certainly
something I am thinking about and your suggestion to scale them down with
distance is excellent; I had not thought of it. There is a granite micro
normal added to the rock textures here, but in fact that does not work
really as intended. The reason I think is that the micro normal is out of
scale in comparison with the rock wall itself. In nature, you would not see
that at all. So, what I am going to do is try another approach by using an
overal spherical texture showing a coarse texture/normal in front, grading
into a smooth one towards the back.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> I am not sure about vegetation (fir
> trees) as I am still hesitating about the altitude suggested.
Maybe not foreground vegetation (as you say, it looks too high for trees), but a
treeline in the distance might make a huge difference.
Nice work, I look forward to more.
Bill
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.4b1ccbc3338ab9756dd25f0b0@news.povray.org...
>
> Maybe not foreground vegetation (as you say, it looks too high for trees),
> but a
> treeline in the distance might make a huge difference.
Yes, I think that would be the goal.
>
> Nice work, I look forward to more.
Thanks! :)
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Winter is coming, so...
>
> I used a couple of World Machine height_fields as basis for a function, with
> an appropriate slope/altitude map.
>
> The title refers to the novel Lavondyss by Robert Holdstock. The scene may
> turn out as a kind of illustration to this novel.
>
> --
> All the best,
>
> Thomas
Excellent landscape Thomas, like others have already pointed out I think the
right side especially at the front needs to be a bit more rugged and the snow in
the foreground looks like it has been painted onto the rocks. However, the snow
in the middle/and distance is perfect. I don't think the clouds look quite
realistic but then I find myself looking at the sky sometimes and thinking the
same thing, kind of if I had rendered that sky I wouldn't think it was realistic
so I am sure there have been clouds just like that somewhere..
Sean
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Looks cold.
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> in the middle/and distance is perfect. I don't think the clouds look quite
> realistic but then I find myself looking at the sky sometimes and thinking
> the
> same thing, kind of if I had rendered that sky I wouldn't think it was
> realistic
> so I am sure there have been clouds just like that somewhere..
You are right here. There are things like deep purple sunsets and pink
sunrises or a sky-cloud combination on a somewhat rainy day in December that
will illuminate a single tree like somebody trained a giant spotlight on it.
Today I looked at ground-fog in a small forest glade, the fog filling the
glade completely and maybe three feet high, a soft breeze stirring the fog,
sending white tendrils skyward. It looked like a scene straight out of a
horror B-movie.
Nature can be unbelievably beautiful, in the truest sense of the word.
One of the most strange sights I ever saw was on a November morning more
than a decade past. In the night it was pretty warm for the season and water
evaporating from the lake must have created a ground fog. Then the
temperature dropped really quickly below zero and all trees near the lake
were covered in webs of glittering frost, while the ground (being able to
hold the warmth longer) was completely void of snow. The beauty lasted only
one half-hour...
Post a reply to this message
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TC wrote:
> You are right here. There are things like deep purple sunsets and pink
> sunrises or a sky-cloud combination on a somewhat rainy day in December that
> will illuminate a single tree like somebody trained a giant spotlight on it.
>
> Today I looked at ground-fog in a small forest glade, the fog filling the
> glade completely and maybe three feet high, a soft breeze stirring the fog,
> sending white tendrils skyward. It looked like a scene straight out of a
> horror B-movie.
>
> Nature can be unbelievably beautiful, in the truest sense of the word.
>
> One of the most strange sights I ever saw was on a November morning more
> than a decade past. In the night it was pretty warm for the season and water
> evaporating from the lake must have created a ground fog. Then the
> temperature dropped really quickly below zero and all trees near the lake
> were covered in webs of glittering frost, while the ground (being able to
> hold the warmth longer) was completely void of snow. The beauty lasted only
> one half-hour...
>
The most spectacular sight of this sort that I've seen was many years ago ('61 or
'62). I was
in the (U.S.) Army stationed in Germany. I was driving along a mountainside
overlooking a broad
valley with gentle rolling hills in it. It was springtime, everything was green. It
had been
raining but wasn't at the moment. The sky was still heavily overcast keeping
everything
shadowed, except for a break in the clouds illuminating one hilltop -- with a castle
on it. And
a rainbow right next to it.
Even though this was almost 50 years ago and I only got a brief glimpse of it, it was
such an
outstanding sight I still remember it vividly.
-=- Larry -=-
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip]
Date: 8 Dec 2009 03:07:52
Message: <4b1e0958@news.povray.org>
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"Warp" <war### [at] tag povray org> schreef in bericht
news:4b1d849b$1@news.povray.org...
> Looks cold.
Thanks Warp. That is certainly the feeling I want to convey.
Thomas
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"s.day" <s.d### [at] uel ac uk> schreef in bericht
news:web.4b1d75af338ab9755a5ee9370@news.povray.org...
> Excellent landscape Thomas, like others have already pointed out I think
> the
> right side especially at the front needs to be a bit more rugged and the
> snow in
> the foreground looks like it has been painted onto the rocks. However, the
> snow
> in the middle/and distance is perfect. I don't think the clouds look quite
> realistic but then I find myself looking at the sky sometimes and thinking
> the
> same thing, kind of if I had rendered that sky I wouldn't think it was
> realistic
> so I am sure there have been clouds just like that somewhere..
>
Thanks, Sean. Yes the foreground is going to get most attention for
improvement. I had expected that of course knowing that I could not get away
with a correct foreground at this scale and with a height_field. I agree
about the sky, however I like it as it is now and I may do something about
it later. I think that the doubt comes from the fact that the clouds do not
seem to decrease in size towards the horizon. There is a size discrepancy
between them and the scene which I shall have to address sooner or later.
Thomas
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"TC" <do-not-reply@i-do get-enough-spam-already-2498.com> schreef in bericht
news:4b1d9a48@news.povray.org...
> You are right here. There are things like deep purple sunsets and pink
> sunrises or a sky-cloud combination on a somewhat rainy day in December
> that will illuminate a single tree like somebody trained a giant spotlight
> on it.
>
> Today I looked at ground-fog in a small forest glade, the fog filling the
> glade completely and maybe three feet high, a soft breeze stirring the
> fog, sending white tendrils skyward. It looked like a scene straight out
> of a horror B-movie.
>
> Nature can be unbelievably beautiful, in the truest sense of the word.
>
> One of the most strange sights I ever saw was on a November morning more
> than a decade past. In the night it was pretty warm for the season and
> water evaporating from the lake must have created a ground fog. Then the
> temperature dropped really quickly below zero and all trees near the lake
> were covered in webs of glittering frost, while the ground (being able to
> hold the warmth longer) was completely void of snow. The beauty lasted
> only one half-hour...
Cool.
I usually try to have a camera with me when going outdoors, just to catch
those fleeting moments. Truth is that often when I see some such, I have
forgotten to take my camera with me :-)
Thomas
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip]
Date: 8 Dec 2009 03:23:09
Message: <4b1e0ced@news.povray.org>
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"Larry Hudson" <org### [at] yahoo com> schreef in bericht
news:4b1dd30c$1@news.povray.org...
> The most spectacular sight of this sort that I've seen was many years ago
> ('61 or '62). I was in the (U.S.) Army stationed in Germany. I was
> driving along a mountainside overlooking a broad valley with gentle
> rolling hills in it. It was springtime, everything was green. It had
> been raining but wasn't at the moment. The sky was still heavily overcast
> keeping everything shadowed, except for a break in the clouds illuminating
> one hilltop -- with a castle on it. And a rainbow right next to it.
>
> Even though this was almost 50 years ago and I only got a brief glimpse of
> it, it was such an outstanding sight I still remember it vividly.
>
That is wonderful indeed. Like a painting of Wilhelm Friedrich. Those
experiences are like a kind of epiphany.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Winter is coming, so...
>
> I used a couple of World Machine height_fields as basis for a function, with
> an appropriate slope/altitude map.
>
> The title refers to the novel Lavondyss by Robert Holdstock. The scene may
> turn out as a kind of illustration to this novel.
>
> --
> All the best,
>
> Thomas
It's looking good, Thomas! It reminds me of the mountains we have around here,
but ours are grey with many round stones, and little more rounded at the peaks.
The high country. Beautiful, yet treacherous.
Are you using the free version of World Machine which has a 512x512 height field
resolution limit? If so, I know of a way to get even higher resolution maps into
POV, but WM is not involved. You can use the free version of Terragen to make
your HF, import it into TerraBrush, and then export the HF to a 16-bit bitmap
format. Terragen's erosion functions are terribly slow, but it's the best work
flow I could find for Windows.
Just thought I would share that since I spent a long time searching for a
solution, and the info is useful :)
Sam
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"Samuel Benge" <stb### [at] hotmail com> schreef in bericht
news:web.4b1ea446338ab975d670fe1e0@news.povray.org...
>
> It's looking good, Thomas! It reminds me of the mountains we have around
> here,
> but ours are grey with many round stones, and little more rounded at the
> peaks.
> The high country. Beautiful, yet treacherous.
>
> Are you using the free version of World Machine which has a 512x512 height
> field
> resolution limit? If so, I know of a way to get even higher resolution
> maps into
> POV, but WM is not involved. You can use the free version of Terragen to
> make
> your HF, import it into TerraBrush, and then export the HF to a 16-bit
> bitmap
> format. Terragen's erosion functions are terribly slow, but it's the best
> work
> flow I could find for Windows.
>
> Just thought I would share that since I spent a long time searching for a
> solution, and the info is useful :)
>
Thank you indeed Sam! This is useful info. I do indeed use the free version
of WM. What I often do (not here though) is to load the HF into GeoControl
(or Leveller) and increase the resolution and maybe add some features before
exporting to POV. I confess that I forgot about Terrabrush which I used in
the past along with others. Also Terragen has been somewhat neglected by me
these last couple of years. I like to have several and different
possibilities for approaching a goal.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Winter is coming, so...
>
> I used a couple of World Machine height_fields as basis for a function, with
> an appropriate slope/altitude map.
>
> The title refers to the novel Lavondyss by Robert Holdstock. The scene may
> turn out as a kind of illustration to this novel.
>
> --
> All the best,
>
> Thomas
Wow, really nice so far Thomas, looks great overall!
Here's an idea for some foreground detail: I often use some simple height_field
ledges/rocks scaled quite small and traced down to the surface with
Reorient_Trans, randomly scattered all atop/inside/through one another for some
detail. Or maybe simple isosurface rocks done in the same way, randomly scaled &
rotated.
I'm really looking forward to seeing your progress on this one.
Now I'm off to Amazon to order that book, I need a good read for the holidays,
thanks :)
-------------------------------------------------------------------------------
http://www.McGregorFineArt.com
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 9 Dec 2009 10:12:51
Message: <4b1fbe73@news.povray.org>
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This is interesting I believe, although still far from perfect. What I did
here is:
- introduce a spherical pattern to make the normal in the rock texture
gradually disappear;
- add trees to the background valley with a treeline somewhere in the snow;
- add rocks to the surface and make them scale down with distance.
Thomas
Post a reply to this message
Attachments:
Download 'Journey to an Unknown Region_04.jpg' (206 KB)
Preview of image 'Journey to an Unknown Region_04.jpg'

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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip]
Date: 9 Dec 2009 10:23:30
Message: <4b1fc0f2@news.povray.org>
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"Robert McGregor" <rob### [at] mcgregorfineart com> schreef in bericht
news:web.4b1fa16a338ab9754726e92b0@news.povray.org...
> Wow, really nice so far Thomas, looks great overall!
>
> Here's an idea for some foreground detail: I often use some simple
> height_field
> ledges/rocks scaled quite small and traced down to the surface with
> Reorient_Trans, randomly scattered all atop/inside/through one another for
> some
> detail. Or maybe simple isosurface rocks done in the same way, randomly
> scaled &
> rotated.
>
> I'm really looking forward to seeing your progress on this one.
>
> Now I'm off to Amazon to order that book, I need a good read for the
> holidays,
> thanks :)
Thank you Robert!
Good idea abou those ledges. As you will see in the second wip I just
uploaded, I used a mesh rock (need to use 1 or 2 more for differentiation)
with the added nice touch that they are gradually scaling down with
distance. This way I can play with the illusion of distance. VDist(V1,V2)
and little simple calculation did the trick for me.
The foreground needs some *real* snow now.
I hope you like the book. Imo, it is the best in the Mythago Wood Series of
which it is the second. They can be read separately though without much
problems.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> This is interesting I believe, although still far from perfect. What I did
> here is:
>
> - introduce a spherical pattern to make the normal in the rock texture
> gradually disappear;
> - add trees to the background valley with a treeline somewhere in the snow;
> - add rocks to the surface and make them scale down with distance.
>
> Thomas
It's looking even better now. The rocks might need more variation in their
sizes, perhaps with some squishing and stretching. Are they height_fields?
Occasionally I think about new ways to populate a landscape with rocks. One of
these days I'll have to try modeling a set of them in Blender, decimating the
meshes to reduce the poly count. Now that I know an object pattern can be
created from a mesh, I'll have to try giving the rocks a proximity pattern...
Sam
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 10 Dec 2009 03:07:50
Message: <4b20ac56@news.povray.org>
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"Samuel Benge" <stb### [at] hotmail com> schreef in bericht
news:web.4b1ffdf85af25d5cf8c77720@news.povray.org...
>
> It's looking even better now. The rocks might need more variation in their
> sizes, perhaps with some squishing and stretching. Are they height_fields?
>
> Occasionally I think about new ways to populate a landscape with rocks.
> One of
> these days I'll have to try modeling a set of them in Blender, decimating
> the
> meshes to reduce the poly count. Now that I know an object pattern can be
> created from a mesh, I'll have to try giving the rocks a proximity
> pattern...
>
Thank you Sam. I am on the right track I believe. Still work to do though. I
only used one simple mesh rock here, but I shall increase that number to
three to get more variations that way, but as you said, more differential
scaling is also in order here.
Object patterns... hmm. I shall have to think about that too...
Thomas
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>Thomas de Groot on date 09/12/2009 16:12 wrote:
> This is interesting I believe, although still far from perfect. What I did
> here is:
>
> - introduce a spherical pattern to make the normal in the rock texture
> gradually disappear;
> - add trees to the background valley with a treeline somewhere in the snow;
> - add rocks to the surface and make them scale down with distance.
>
> Thomas
>
>
>
Neat.
Ok, it is unfair in an unknown region, but it could be interesting
having a path, perhaps signed with red or orange paint on the stones.
And what about an animal (a bird or an ibex)?
;-)
Paolo
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"Paolo Gibellini" <p.g### [at] gmail com> schreef in bericht
news:4b20dbb9$1@news.povray.org...
> Neat.
> Ok, it is unfair in an unknown region, but it could be interesting having
> a path, perhaps signed with red or orange paint on the stones.
> And what about an animal (a bird or an ibex)?
>
No! No! No path here! We are in really wild territory where few humans have
trode :) Consider yourself as a scout...
Please be patient. Animal(s) will certainly appear in a later stage, when I
am doneand satisfied with the landscape.
Thomas
Post a reply to this message
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Please be patient. Animal(s) will certainly appear in a later stage, when I
> am doneand satisfied with the landscape.
Looks like lammergeier country to me. I bet you can't find one of *those* on
Daz3d!
:)
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>Thomas de Groot on date 10/12/2009 13:49 wrote:
>
> No! No! No path here! We are in really wild territory where few humans have
> trode :) Consider yourself as a scout...
>
> Please be patient. Animal(s) will certainly appear in a later stage, when I
> am doneand satisfied with the landscape.
>
> Thomas
>
>
I'm a very patient man...
;-)
Paolo
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> This is interesting I believe, although still far from perfect. What I did
> here is:
>
> - introduce a spherical pattern to make the normal in the rock texture
> gradually disappear;
> - add trees to the background valley with a treeline somewhere in the snow;
> - add rocks to the surface and make them scale down with distance.
>
> Thomas
My first thought on seeing your 2nd WIP was, "Oh, now there are too *many*
rocks." But actually, it does look right, in the way that shards of rock break
off and congregate on the slope near the bottom of a rocky cliff, after eons of
going through the freeze/thaw cycle.
Looking better and better!
Ken
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"Kenneth" <kdw### [at] earthlink net> schreef in bericht
news:web.4b21d5e95af25d565f302820@news.povray.org...
>
> My first thought on seeing your 2nd WIP was, "Oh, now there are too *many*
> rocks." But actually, it does look right, in the way that shards of rock
> break
> off and congregate on the slope near the bottom of a rocky cliff, after
> eons of
> going through the freeze/thaw cycle.
It is a difficult balance, I know, but I think that the number or
concentrations of rocks are fairly natural looking. The higher slopes would
be too steep here to be stable (>35-37 degrees, which is the maximum in
general) but who cares? I am not after total RL copying ;-)
> Looking better and better!
Thank you!
Thomas
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.4b20f1cb5af25d56dd25f0b0@news.povray.org...
>
> Looks like lammergeier country to me. I bet you can't find one of *those*
> on
> Daz3d!
I have an eagle. Will that do? :)
Thomas
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Thomas de Groot wrote:
> - introduce a spherical pattern to make the normal in the rock texture
> gradually disappear;
> - add trees to the background valley with a treeline somewhere in the snow;
> - add rocks to the surface and make them scale down with distance.
>
this one is looking really *cool* and the rocks do add a lot.
Some of the "teeth" of the center mountain do look a bit strange to me
but IIRC you are the geologist and not me so what do I know ;)
-Ive
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Ive wrote:
> Thomas de Groot wrote:
>
>> - introduce a spherical pattern to make the normal in the rock texture
>> gradually disappear;
>> - add trees to the background valley with a treeline somewhere in the
>> snow;
>> - add rocks to the surface and make them scale down with distance.
>>
>
> this one is looking really *cool* and the rocks do add a lot.
> Some of the "teeth" of the center mountain do look a bit strange to me
> but IIRC you are the geologist and not me so what do I know ;)
>
> -Ive
Yes, in the whole seeing-is-believing/believing-is-seeing dance we do
with this medium, Thomas' street creds in the geology area count for a
LOT. (Your's too in the lighting arena btw ;) )
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:4b2586e4$1@news.povray.org...
> Ive wrote:
>>
>> this one is looking really *cool* and the rocks do add a lot.
>> Some of the "teeth" of the center mountain do look a bit strange to me
>> but IIRC you are the geologist and not me so what do I know ;)
>>
>> -Ive
>
> Yes, in the whole seeing-is-believing/believing-is-seeing dance we do with
> this medium, Thomas' street creds in the geology area count for a LOT.
> (Your's too in the lighting arena btw ;) )
Thank you dear sirs!
To tell the truth, I think that Ive's expertise in lighting and image
control is more fundamental in our mutual business than my knowledge of
geology :-)
That said, while I try to use geology to a certain extent, it also often
gets in the way of pure creation, so it is finding the right balance.
Certainly, the *teeth* are pure WM artifacts (which I have not been able to
eradicate completely) but under some conditions you can find them in nature
too, as particular erosional features. I like to imagine that this landscape
shows steeply inclined, almost vertical, rock layers running over the ridge.
Thomas
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>> Yes, in the whole seeing-is-believing/believing-is-seeing dance we do with
>> this medium, Thomas' street creds in the geology area count for a LOT.
>> (Your's too in the lighting arena btw ;) )
Thomas de Groot wrote:
> To tell the truth, I think that Ive's expertise in lighting and image
> control is more fundamental in our mutual business than my knowledge of
> geology :-)
> That said, while I try to use geology to a certain extent, it also often
> gets in the way of pure creation, so it is finding the right balance.
> Certainly, the *teeth* are pure WM artifacts (which I have not been able to
> eradicate completely) but under some conditions you can find them in nature
> too, as particular erosional features. I like to imagine that this landscape
> shows steeply inclined, almost vertical, rock layers running over the ridge.
>
Thanks for the flowers ;) but to me it seems by being a *hobbyist* and
not a "pro" in the business (who is always restricted by deadlines and
so has to work in a much more economical way) that almost everything is
equally fundamental. So I am quite interested in e.g. Thomas'
explanation how rock layers would run.
Like Thomas (and I believe this is also true for you, Jim) I'm not
aiming for photorealism. But I think trying to achieve it is a quite
interesting, entertaining and educational experience. It forces us to
look very carefully at the "real stuff" to see how things look and -
especially for the use within a renderer like POV-Ray - we have also to
try to understand *why* things look the way they do.
My final goal (that I will never reach, but at least trying to get there
is the main part of the fun) would be to have complete freedom of choice
how photo-real, hyper-real, un-real, whatever-real an image of mine
should look like.
I have mentioned the Chinese movie director Wong Kar-Way already a few
times. What I do find so interesting about his movies (besides that I
simply love them) is that they are just shot at real locations and he
just works with the given real lighting conditions but achieves often an
effect that especially those extremely beautiful Chinese actresses (and
actors btw) appear sometimes almost ghostly and over worldly.
For sure locations, camera positions and so on are very carefully chosen
but it is a completely different way as the common hollywood-shot where
a lot of afford goes into artificial lighting setup and post processing
to make things *look* real.
It would be quite interesting to extract some Wong Kar-Way movie stills
from blue-ray discs (not available yet) and post them into some
CG-forums (or here ;)) - by claiming they are CG. I'm pretty sure that a
lot of people would criticize that it is too obvious CG, that the face
looks too perfect and symmetric or even locate it deep in the "uncanny
valley".
So much from me on that seeing-is-believing/believing-is-seeing
dance/balance for now.
-Ive
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 14 Dec 2009 11:03:25
Message: <4b2661cd@news.povray.org>
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"Ive" <"ive### [at] lilysoft org"> schreef in bericht
news:4b262932$1@news.povray.org...
>
> Thanks for the flowers ;) but to me it seems by being a *hobbyist* and not
> a "pro" in the business (who is always restricted by deadlines and so has
> to work in a much more economical way) that almost everything is equally
> fundamental. So I am quite interested in e.g. Thomas' explanation how rock
> layers would run.
I suppose we try to integrate as smoothly as possible our knowledge, and the
knowledge of others, in our personal dreams and creations. That is why these
forums are so hugely important: because of the synergy and the
cross-fertilisation of ideas and techniques.
>
> Like Thomas (and I believe this is also true for you, Jim) I'm not aiming
> for photorealism. But I think trying to achieve it is a quite interesting,
> entertaining and educational experience. It forces us to look very
> carefully at the "real stuff" to see how things look and - especially for
> the use within a renderer like POV-Ray - we have also to try to understand
> *why* things look the way they do.
Absolutely true.
>
> My final goal (that I will never reach, but at least trying to get there
> is the main part of the fun) would be to have complete freedom of choice
> how photo-real, hyper-real, un-real, whatever-real an image of mine should
> look like.
<grin> yes, yes!
>
> I have mentioned the Chinese movie director Wong Kar-Way already a few
> times. What I do find so interesting about his movies (besides that I
> simply love them) is that they are just shot at real locations and he just
> works with the given real lighting conditions but achieves often an effect
> that especially those extremely beautiful Chinese actresses (and actors
> btw) appear sometimes almost ghostly and over worldly.
> For sure locations, camera positions and so on are very carefully chosen
> but it is a completely different way as the common hollywood-shot where a
> lot of afford goes into artificial lighting setup and post processing to
> make things *look* real.
> It would be quite interesting to extract some Wong Kar-Way movie stills
> from blue-ray discs (not available yet) and post them into some CG-forums
> (or here ;)) - by claiming they are CG. I'm pretty sure that a lot of
> people would criticize that it is too obvious CG, that the face looks too
> perfect and symmetric or even locate it deep in the "uncanny valley".
I agree.
Thomas
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From: Sven Littkowski
Subject: Re: Journey to an Unknown Region [wip]
Date: 16 Jan 2010 20:56:30
Message: <4b526e4e@news.povray.org>
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Not bad at all, as usual! Still, some details missing. Small stones or
pebbles, and maybe some small plants or mosses. Not sure.
Sven
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