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nemesis schrieb:
> That's not a bug, that's a feature! ;)
>
> yes, I've met it before and yes, I thought it was a feature... :P
Not bloody likely.
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
news:4afb0def@news.povray.org...
> Didn't test it, but looking at my own scenes now, I can confirm this
> finding: the ones I exported from Chief Architect where exported with
> Poseray, which puts the uv_mapping inside the pigment, indeed... you're
> fast, man!
>
Note that the latest version of Poseray puts the uv-mapping code *wrongly*.
Older versions did put it in the *right* place. I guess that is why I had
not noticed this really before.
Thomas
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"clipka" <ano### [at] anonymous org> schreef in bericht
news:4afb0536$1@news.povray.org...
> I guess I got it.
>
> The following construct works properly:
>
> texture { uv_mapping pigment { image_map { ... } }
>
> This one doesn't:
>
> texture { pigment { uv_mapping image_map { ... } }
>
> Note the placement of the uv_mapping statement.
>
> I'll file an error report if nobody has done yet.
Yes, this works correctly, Christoph. Thanks!
I shall post a also a comment in povray.tools.poser for the difference in
Poseray.
Thomas
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4afb0b35@news.povray.org...
> Stephen wrote:
>
>>>
>>
LOL indeed!!
>>
>>
>
> Since it is a bug why not use a transparency map in the meantime?
>
It was because I did not use a transparency map that I discovered the
problem, but also that Poseray had changed the place of the uv_mapping code
in the latest version which led ultimately to the discovery.
Thomas
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Thomas de Groot wrote:
> "Stephen" <mca### [at] aolDOT com> schreef in bericht
> news:4afb0b35@news.povray.org...
>> Stephen wrote:
>>
>
> LOL indeed!!
>
>>>
>> Since it is a bug why not use a transparency map in the meantime?
>>
>
> It was because I did not use a transparency map that I discovered the
> problem, but also that Poseray had changed the place of the uv_mapping code
> in the latest version which led ultimately to the discovery.
>
Well it gave me something to do last night :)
--
Best Regards,
Stephen
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4afc000d$1@news.povray.org...
>
> Well it gave me something to do last night :)
Excellent! As they say here "Ledigheid is des duivels oorkussen" which my
dictionary translates as "Idleness is the parent of vice" or "The devil
always finds work for idle hands", but somehow I prefer the literal
translation "idleness is the devil's pillow". :-)
Thomas
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Thomas de Groot wrote:
> Note that the latest version of Poseray puts the uv-mapping code *wrongly*.
> Older versions did put it in the *right* place. I guess that is why I had
> not noticed this really before.
Hijacking thread somewhat, and not sure if it's the latest version of
Poseray or not, but it exports Poser objects incorrectly (it might be a
setting I have ticked) and requires editing of the .inc file to
work...namely:
section
//This encapsulates the material into the mesh so that Moray can use the
original materials
#declare Victoria_4_hip_hip_2_hip__2_SkinHip_=...
(and so forth)
followed by:
//Model assembly from the meshes
#declare Victoria_4_hip_=
union {
object{Victoria_4_hip_hip_2_hip__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__3_SkinLeg_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__3_SkinLeg_uv_mapping}
split_union off
}
the problem is the fact that it does not declare any objects that end
with "_uv_mapping", making POV stall. you have to manually remove the
"_uv_mapping" from each item in this part. it doesn't take very long,
but it is a nuisance that shouldn't be necessary.
--
Tim Cook
http://empyrean.freesitespace.net
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Thomas de Groot wrote:
> "Stephen" <mca### [at] aolDOT com> schreef in bericht
> news:4afc000d$1@news.povray.org...
>> Well it gave me something to do last night :)
>
> Excellent! As they say here "Ledigheid is des duivels oorkussen" which my
> dictionary translates as "Idleness is the parent of vice" or "The devil
> always finds work for idle hands", but somehow I prefer the literal
> translation "idleness is the devil's pillow". :-)
>
Great! I must learn how to pronounce that for when our Dutch colleagues
complain that I am working them too hard, :)
--
Best Regards,
Stephen
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Tim Cook wrote:
>
> Hijacking thread somewhat, and not sure if it's the latest version of
[snip]
> it doesn't take very long,
> but it is a nuisance that shouldn't be necessary.
>
> --
> Tim Cook
> http://empyrean.freesitespace.net
Not being funny Tim but FlyerX is good at responding to emails and this
is getting quite a long thread. He might miss what you wrote. Or you
could start a new thread.
--
Best Regards,
Stephen
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"Tim Cook" <z99### [at] gmail com> schreef in bericht
news:4afc0f9c$1@news.povray.org...
> Hijacking thread somewhat, and not sure if it's the latest version of
> Poseray or not, but it exports Poser objects incorrectly (it might be a
> setting I have ticked) and requires editing of the .inc file to
> work...namely:
>
> section
> //This encapsulates the material into the mesh so that Moray can use the
> original materials
> #declare Victoria_4_hip_hip_2_hip__2_SkinHip_=...
> (and so forth)
>
> followed by:
> //Model assembly from the meshes
> #declare Victoria_4_hip_=
> union {
> object{Victoria_4_hip_hip_2_hip__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_rThigh_2_rThigh__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_rThigh_2_rThigh__3_SkinLeg_uv_mapping}
> object{Victoria_4_hip_lThigh_2_lThigh__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_lThigh_2_lThigh__3_SkinLeg_uv_mapping}
> split_union off
> }
>
> the problem is the fact that it does not declare any objects that end with
> "_uv_mapping", making POV stall. you have to manually remove the
> "_uv_mapping" from each item in this part. it doesn't take very long, but
> it is a nuisance that shouldn't be necessary.
>
This is indeed to go to the povray.tools.poser newsgroup.
What version of Poseray are you using? I do not get this output with pure
Poser figures, but Victoria is Daz|Studio, so maybe Poseray incorrectly
writes from there?
Thomas
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