POV-Ray : Newsgroups : povray.binaries.images : Sky Scraper Server Time
11 Oct 2026 23:25:51 EDT (-0400)
  Sky Scraper (Message 1 to 21 of 21)  
From: Kirk Andrews
Subject: Sky Scraper
Date: 10 Nov 2009 16:21:36
Message: <4af9d960@news.povray.org>
You might remember that I had started this scene a few months ago; well, 
I finally got around to doing something with it.


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spiral_building_z-07.jpg


 

From: Bill Pragnell
Subject: Re: Sky Scraper
Date: 10 Nov 2009 16:50:01
Message: <web.4af9dfbfdf2dfe3e833d20230@news.povray.org>
Kirk Andrews <kir### [at] tektonartcom> wrote:
> You might remember that I had started this scene a few months ago; well,
> I finally got around to doing something with it.

Superb. Puts me in mind of the work of Chris Foss.


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From: Robert McGregor
Subject: Re: Sky Scraper
Date: 10 Nov 2009 18:15:01
Message: <web.4af9f3e5df2dfe3e4726e92b0@news.povray.org>
Kirk Andrews <kir### [at] tektonartcom> wrote:
> You might remember that I had started this scene a few months ago; well,
> I finally got around to doing something with it.

Very cool Kirk; I love the Dutch camera angle :)


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From: s day
Subject: Re: Sky Scraper
Date: 10 Nov 2009 19:00:01
Message: <web.4af9fdeadf2dfe3e4f028d210@news.povray.org>
Kirk Andrews <kir### [at] tektonartcom> wrote:
> You might remember that I had started this scene a few months ago; well,
> I finally got around to doing something with it.

Excellent image, I like the angle and the fog/atmosphere effect works really
well.


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From: SharkD
Subject: Re: Sky Scraper
Date: 10 Nov 2009 20:11:13
Message: <4afa0f31$1@news.povray.org>
On 11/10/2009 4:21 PM, Kirk Andrews wrote:
> You might remember that I had started this scene a few months ago; well,
> I finally got around to doing something with it.

Very nice! Would you be willing to contribute your image/scene code as a 
background image for the space sim VegaStrike?

http://vegastrike.sourceforge.net/

Mike


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From: Alain
Subject: Re: Sky Scraper
Date: 10 Nov 2009 20:25:33
Message: <4afa128d$1@news.povray.org>
Kirk Andrews a écrit :
> You might remember that I had started this scene a few months ago; well, 
> I finally got around to doing something with it.
> 
> ------------------------------------------------------------------------
> 

Wow! That's one heck of a tower! I realy like that image.

Let see... each vertical section is aparently 18 floors high, and we can 
see 10 of those before we lose it in the clouds. The gaps are aparently 
about the high of 2 floors. Add the base, about 5 floors to the sea 
level... so, it gives about 205 floors... under the clouds. Plus the 
underwater part. Any submarine bays? How many peoples are suposed to 
live in it?

That's One Heck of a TOWER!!!!



Alain


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From: Stefan Viljoen
Subject: Re: Sky Scraper
Date: 11 Nov 2009 00:57:26
Message: <4afa5245@news.povray.org>
Kirk Andrews wrote:

> You might remember that I had started this scene a few months ago; well,
> I finally got around to doing something with it.

Nice! Looks like something that should be on Camino...
-- 
Stefan Viljoen


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From: Kirk Andrews
Subject: Re: Sky Scraper
Date: 11 Nov 2009 09:57:28
Message: <4afad0d8$1@news.povray.org>
Bill Pragnell wrote:
> Kirk Andrews <kir### [at] tektonartcom> wrote:
>> You might remember that I had started this scene a few months ago; well,
>> I finally got around to doing something with it.
> 
> Superb. Puts me in mind of the work of Chris Foss.
> 
> 

Thanks!


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From: Kirk Andrews
Subject: Re: Sky Scraper
Date: 11 Nov 2009 09:59:56
Message: <4afad16c$1@news.povray.org>
Robert McGregor wrote:
> Kirk Andrews <kir### [at] tektonartcom> wrote:
>> You might remember that I had started this scene a few months ago; well,
>> I finally got around to doing something with it.
> 
> Very cool Kirk; I love the Dutch camera angle :)
> 
Thanks!

Yeah, ever since I discovered your website the other day and your 
"Bathing Spheres" scene in particular, I've been trying a little slant 
to the camera to make things interesting.  You've got some great stuff, 
by the way--I don't know how you make abstracts look so real.  How do 
you do your textures?


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From: Thomas de Groot
Subject: Re: Sky Scraper
Date: 11 Nov 2009 10:26:43
Message: <4afad7b3$1@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:4af9d960@news.povray.org...
> You might remember that I had started this scene a few months ago; well,
> I finally got around to doing something with it.
>

Well done indeed!!

Thomas


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From: Darren New
Subject: Re: Sky Scraper
Date: 11 Nov 2009 11:14:34
Message: <4afae2ea$1@news.povray.org>
Kirk Andrews wrote:
> I've been trying a little slant 
> to the camera to make things interesting. 

IMO the only reason that works is you have the incoming flying car slanted 
the other way, so it gives the impression you're seeing it from the pov of 
the car. Without the car, it would just be "hey, straighten up that 
picture."  Nice job.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Kirk Andrews
Subject: Re: Sky Scraper
Date: 11 Nov 2009 18:54:21
Message: <4afb4ead@news.povray.org>
Kirk Andrews wrote:
> You might remember that I had started this scene a few months ago; well, 
> I finally got around to doing something with it.
> 
> ------------------------------------------------------------------------
> 

...some additions...


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babel_02.jpg


 

From: clipka
Subject: Re: Sky Scraper
Date: 11 Nov 2009 19:29:37
Message: <4afb56f1$1@news.povray.org>
Kirk Andrews schrieb:

> ...some additions...

I think the additional shuttles in the foreground don't work - not 
unless you also add some in the background, too. Otherwise, them not 
suffering much fog makes them somwehat isolated.


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From: CShake
Subject: Re: Sky Scraper
Date: 11 Nov 2009 20:53:07
Message: <4afb6a83@news.povray.org>
Kirk Andrews wrote:
> Kirk Andrews wrote:
>> You might remember that I had started this scene a few months ago; 
>> well, I finally got around to doing something with it.
>>
>> ------------------------------------------------------------------------
>>
> 
> ...some additions...
> 
> ------------------------------------------------------------------------
> 
Nice.
I would like to add that the background towers, while neat, appear to be 
completely different styles than the foreground, creating a 
discontinuity (at least for me).
clipka's observation about the clustering of shuttles in the foreground 
makes sense to me, maybe some dark outlines poking out of the fog in the 
back would help.


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From: clipka
Subject: Re: Sky Scraper
Date: 11 Nov 2009 21:11:42
Message: <4afb6ede$1@news.povray.org>
CShake schrieb:

> I would like to add that the background towers, while neat, appear to be 
> completely different styles than the foreground, creating a 
> discontinuity (at least for me).

A different multicorp with a totally different company image, maybe?

I find nothing wrong about it. It has its own aesthetics at any rate.


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From: Kirk Andrews
Subject: Re: Sky Scraper
Date: 11 Nov 2009 21:36:56
Message: <4afb74c8$1@news.povray.org>
clipka wrote:
> Kirk Andrews schrieb:
> 
>> ...some additions...
> 
> I think the additional shuttles in the foreground don't work - not 
> unless you also add some in the background, too. Otherwise, them not 
> suffering much fog makes them somwehat isolated.

Quite true.  In fact, I'd like to have some really massive 'somethings' 
hanging around back there in the fog; I'm just not sure what, yet.


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From: Kirk Andrews
Subject: Re: Sky Scraper
Date: 11 Nov 2009 21:41:35
Message: <4afb75df$1@news.povray.org>
clipka wrote:
> CShake schrieb:
> 
>> I would like to add that the background towers, while neat, appear to 
>> be completely different styles than the foreground, creating a 
>> discontinuity (at least for me).
> 
> A different multicorp with a totally different company image, maybe?
> 
> I find nothing wrong about it. It has its own aesthetics at any rate.

That was my excuse for using it, anyway.  It was ready made from a macro 
I had written some time ago.  Ideally, I think I'd like it to match a 
little better.


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From: Bill Pragnell
Subject: Re: Sky Scraper
Date: 12 Nov 2009 03:55:01
Message: <web.4afbcd4cdf2dfe3e6dd25f0b0@news.povray.org>
Kirk Andrews <kir### [at] tektonartcom> wrote:
> ...some additions...

Beautiful. The irregularities on the water's surface due to gusting are
particularly effective (assuming that was the goal!). Don't add too much though,
be a shame to spoil a nice quiet ocean!

Bill


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From: Thomas de Groot
Subject: Re: Sky Scraper
Date: 12 Nov 2009 04:53:46
Message: <4afbdb2a$1@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:4afb4ead@news.povray.org...
> Kirk Andrews wrote:
>> You might remember that I had started this scene a few months ago; well,
>> I finally got around to doing something with it.
>>
>> ------------------------------------------------------------------------
>>
>
> ...some additions...
>

I think Darren was quite right! Without those initial shuttles rotated 
counterclockwise, the tilt of the image loses its punch.

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Sky Scraper
Date: 12 Nov 2009 21:54:32
Message: <4afcca68$1@news.povray.org>
High!

Robert McGregor wrote:

> Very cool Kirk; I love the Dutch camera angle :)

Er... what is so Dutch about banking a camera? Enlighten me... I'm sure 
it has got nothing to do the old masters of the Flemish renaissance 
school...

See you in Khyberspace!

Yadgar

Now playing: Thug (ZZ Top - the only rock band which would not have been 
bombed right off the stage when daring an concert journey across 
Afghanistan under Taliban rule!)


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Sky Scraper
Date: 12 Nov 2009 22:01:42
Message: <4afccc16$1@news.povray.org>
High!

Cool... very Dubai-esque! But I remember having seen such a design in 
the real world, but I don't remember where... hmm, Shanghai?

See you in Khyberspace!

Yadgar

Now playing: Dirty Dog (ZZ Top)


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