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31 Jul 2024 20:24:49 EDT (-0400)
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From: Stephen
Subject: Re: hitecture
Date: 10 Oct 2009 08:07:52
Message: <k7u0d5d6ogeqrdug7n4t7ggaf2jk1rfsbv@4ax.com>
On Fri, 9 Oct 2009 09:07:51 +0200, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
>news:u4fsc59i4rib7ljln0fe2nl2il9g1m16o4@4ax.com...
>>
>> Looks like a winner to me ;)
>>
>
>Hehe. That will depend on what is still to come... :-)
>



It is about time some others entered the animation challenge.
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject:
Date: 10 Oct 2009 11:10:31
Message: <4ad0a3e7$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4ad051e4$1@news.povray.org...
> Thomas de Groot schrieb:
>
>> Recursion_limit is set to 1 here. I don't believe it needs a higher 
>> level. No, the whole issue is about fog, especially as it does not react 
>> with light in the shadowy parts of the building. In time, I shall replace 
>> it with an appropriate media.
>
> Yes, I guess fog fits the bill of what I see.

Otoh, I think you are also right in that the recursion_limit should indeed 
be set at least at 2 for more resolution in the building's shadow.

Thomas.


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From: Alain
Subject: Re: Another Boullée_architecture
Date: 10 Oct 2009 16:21:54
Message: <4ad0ece2@news.povray.org>

> "Alain" <aze### [at] qwertyorg> schreef in bericht 
> news:4acf4aa4$1@news.povray.org...
>> Your fog make it look like the interior is glowing.
>>
>> Maybe use a darker shade for your fog. Now, it looks like you are using a 
>> white/light gray or bluish fog. You may try with a dark gray, maybe tinted 
>> with some blue.
>>
> Yes indeed. As I answered to Christian, I should have replaced the fog by a 
> media but laziness took the upper hand at the end of the day... :-)
> It will be done in time though.
> 
> Thomas 
> 
> 
Fog is ok for test renders and works in progress. It renders faster than 
media.
But, yes, do use media for the close-to final renders.


Alain


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