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On Fri, 9 Oct 2009 09:07:51 +0200, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>news:u4fsc59i4rib7ljln0fe2nl2il9g1m16o4@4ax.com...
>>
>> Looks like a winner to me ;)
>>
>
>Hehe. That will depend on what is still to come... :-)
>
It is about time some others entered the animation challenge.
--
Regards
Stephen
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"clipka" <ano### [at] anonymous org> schreef in bericht
news:4ad051e4$1@news.povray.org...
> Thomas de Groot schrieb:
>
>> Recursion_limit is set to 1 here. I don't believe it needs a higher
>> level. No, the whole issue is about fog, especially as it does not react
>> with light in the shadowy parts of the building. In time, I shall replace
>> it with an appropriate media.
>
> Yes, I guess fog fits the bill of what I see.
Otoh, I think you are also right in that the recursion_limit should indeed
be set at least at 2 for more resolution in the building's shadow.
Thomas.
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> "Alain" <aze### [at] qwerty org> schreef in bericht
> news:4acf4aa4$1@news.povray.org...
>> Your fog make it look like the interior is glowing.
>>
>> Maybe use a darker shade for your fog. Now, it looks like you are using a
>> white/light gray or bluish fog. You may try with a dark gray, maybe tinted
>> with some blue.
>>
> Yes indeed. As I answered to Christian, I should have replaced the fog by a
> media but laziness took the upper hand at the end of the day... :-)
> It will be done in time though.
>
> Thomas
>
>
Fog is ok for test renders and works in progress. It renders faster than
media.
But, yes, do use media for the close-to final renders.
Alain
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