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From: nemesis
Subject: Re: Another Boullée_architecture
Date: 8 Oct 2009 14:31:54
Message: <4ace301a@news.povray.org>
Very nice scene.  The architecture just fits the mood.

though I have to say I don't quite see the effect of the proximity macro...

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Stephen
Subject: Re: hitecture
Date: 8 Oct 2009 15:25:56
Message: <u4fsc59i4rib7ljln0fe2nl2il9g1m16o4@4ax.com>
On Thu, 8 Oct 2009 16:25:09 +0200, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>Originally intended for the latest TC-RTC Challenge, this version did not 
>make it. Still, I suppose you will appreciate it here :-)

Looks like a winner to me ;)

-- 

Regards
     Stephen


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From: clipka
Subject: Re: Another Boullée_architecture
Date: 8 Oct 2009 16:19:36
Message: <4ace4958@news.povray.org>
Really nice one.

Too much ambient though, especially on the building. Better use radiosity...


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From: Stephen
Subject: Re: hitecture
Date: 8 Oct 2009 16:36:59
Message: <najsc55pts0cele5rdfok5ba97n2m0cdka@4ax.com>
On Thu, 08 Oct 2009 22:19:36 +0200, clipka <ano### [at] anonymousorg> wrote:

>Really nice one.
>
>Too much ambient though, especially on the building. Better use radiosity...

Thomas's images are always too light (for me). Reduce the Gamma to get a better
view.
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject:
Date: 9 Oct 2009 03:02:26
Message: <4acee002@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4ace4958@news.povray.org...
> Really nice one.
>
> Too much ambient though, especially on the building. Better use 
> radiosity...

Ambient? No ambient. Only radiosity and some fog. Display gamma at 2.2. no 
assumed gamma. rendered in 3.7

Thomas


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From: Thomas de Groot
Subject:
Date: 9 Oct 2009 03:04:00
Message: <4acee060$1@news.povray.org>

news:4ace1d66$1@news.povray.org...

Yes, that is Cathy. A pose I have used a couple of times in the past.

Thomas


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From: Thomas de Groot
Subject:
Date: 9 Oct 2009 03:04:23
Message: <4acee077$1@news.povray.org>
"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht 
news:4ace0529$1@news.povray.org...
> Nice.
> I like especially the swamp and the trees.
> ;-)


Thank you Paolo.

Thomas


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From: Thomas de Groot
Subject:
Date: 9 Oct 2009 03:06:37
Message: <4acee0fd$1@news.povray.org>
"nemesis" <nam### [at] gmailcom> schreef in bericht 
news:4ace301a@news.povray.org...
> Very nice scene.  The architecture just fits the mood.
>
> though I have to say I don't quite see the effect of the proximity 
> macro...
>

Thanks. The proximity on the building is very subtle but still there. I 
found out that on these kind of objects, it is rather difficult to find a 
satisfying range. It is much easier with irregular objects like the statue.

Thomas


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From: Thomas de Groot
Subject:
Date: 9 Oct 2009 03:07:50
Message: <4acee146$1@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:u4fsc59i4rib7ljln0fe2nl2il9g1m16o4@4ax.com...
>
> Looks like a winner to me ;)
>

Hehe. That will depend on what is still to come... :-)

Thomas


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From: Carlo C 
Subject: Re: Another Boull=E9e architecture
Date: 9 Oct 2009 04:00:00
Message: <web.4aceed4c997c38cf8e9437090@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Originally intended for the latest TC-RTC Challenge, this version did not
> make it. Still, I suppose you will appreciate it here :-)
>

> concept of "buried architecture" (architecture ensevelie). I made several
> uses of Edouard Poor's proximity macro in this scene. Most difficult for
> geometrical architectural forms, but easier for free forms like the statue.
>
> --
> All the best,
>
> Thomas

It seems a partial portrait of an ideal world.
I wish could live inside.
:-)


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