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"Samuel Benge" <stb### [at] hotmail com> wrote in message
news:web.4abbebd7c22ec3f4865621b80@news.povray.org...
>
> To me it does not appear to be existing behind the surface of my monitor.
> For
> your image to appear as such, the margin of the image would have to be
> partially shaded, as if the case of the monitor itself were casting a
> shadow
> onto the objects below.
Well the light is coming from a rectangle precisely covering the area of the
image, but outside of that there's a background brightness of 0.5 to keep
the lighting nice and soft. If I wanted it to just look like a scene inside
your monitor I'd enclose it in a box, but I'm going more for a window into
another world type effect.
> 24 hours is a long time for a render to complete.
True but it's a completely un-optimised scene. I just left it running in the
background at work and didn't really notice how long it was taking!
--
Tek
http://evilsuperbrain.com
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Tek schrieb:
> Well the light is coming from a rectangle precisely covering the area of the
> image, but outside of that there's a background brightness of 0.5 to keep
> the lighting nice and soft. If I wanted it to just look like a scene inside
> your monitor I'd enclose it in a box, but I'm going more for a window into
> another world type effect.
Somehow I think that approach is flawed: If the monitor was really a
window to some other world, from the "other side" that window wouldn't
appear uniformly lit.
Maybe you should use a more elaborate setting to simulate the "outside"
illumination; a HDR light probe of some office would be ideal.
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Tek wrote:
>
> The image took almost exactly 24 hours to render, thanks to the rather high
> quality radiosity & blur!
>
>
That's proper poving there. Code for half an hour then wait for the
magic to happen. Nice wallpaper lighting idea.
-Shay
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4abbbcc7@news.povray.org...
>I have been using this snow leopard wallpaper image
>http://uneasysilence.com/media/2009/07/Rocks.jpg on my desktop at work (on
>a vista machine) for a few days, and it struck me that something about the
>image makes it look really 3D, as if it's really some pebbles sat just
>behind the glass of my monitor.
>
> Anyway I wanted to devise a way of getting this effect in povray, so I did
> the obvious things: objects arranged close to the plane of the image, lots
> of focal blur, soft radiosity-lighting. But then I came up with an unusual
> idea:
>
> I've illuminated the scene using a rectangle placed at the "position" of
> the screen. i.e. I've placed the camera where my eyes are in my usual
> seating position, and created a glowing (invisible) rectangle exactly
> covering the area where my monitor would be, with the objects just behind
> that. This glowing rectangle is meant to simulate lighting coming in from
> the office, as if the monitor is a window into another world. I could
> perhaps get a better effect with a gradient or even an HDR photo of myself
> from the monitor's point of view! But the simple light box has achieved a
> nice result.
>
> So basically, aside from the blur, this image is what you'd see if these
> objects existed just behind the glass of your monitor, and were
> illuminated by light coming through your screen! The blur helps the
> illusion of depth, possibly just because it's a good depth cue, or maybe
> it's harder for your stereoscopic vision to judge the depth of a blurry
> shape, or something... not sure.
>
> Anyway, I like the result and it seems to make quite nice wallpaper
> (though TBH I still prefer the pebbles photo).
>
> The image took almost exactly 24 hours to render, thanks to the rather
> high quality radiosity & blur!
>
> --
> Tek
> http://evilsuperbrain.com
>
I'm having a real hard time getting a light box to work correctly, I dont
suppose you mind sharing that bit of code?
Cheers Dre
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"Dre" <and### [at] gmail com> wrote in message
news:4ac1379d@news.povray.org...
>
> I'm having a real hard time getting a light box to work correctly, I dont
> suppose you mind sharing that bit of code?
I needed a light box I could see through from behind so it's a little wierd:
plane {
z, 0
clipped_by { box { -1,1 } }
scale <image_width/image_height,1>*.5+z
hollow
texture { pigment { rgb 1 } finish { diffuse 0 ambient 2 } }
interior_texture { pigment { rgbt 1 } }
}
camera {
right x*image_width/image_height
up y
direction 2*z
location -2*z
}
--
Tek
http://evilsuperbrain.com
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4ac25445@news.povray.org...
> "Dre" <and### [at] gmail com> wrote in message
> news:4ac1379d@news.povray.org...
>>
>> I'm having a real hard time getting a light box to work correctly, I dont
>> suppose you mind sharing that bit of code?
>
> I needed a light box I could see through from behind so it's a little
> wierd:
>
> plane {
> z, 0
> clipped_by { box { -1,1 } }
> scale <image_width/image_height,1>*.5+z
>
> hollow
>
> texture { pigment { rgb 1 } finish { diffuse 0 ambient 2 } }
> interior_texture { pigment { rgbt 1 } }
> }
>
> camera {
> right x*image_width/image_height
> up y
> direction 2*z
> location -2*z
> }
>
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Wonderful, thanks very much. Thats completely different to how I was trying
so probably why mine failed miserably!
Cheers Dre
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