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Hi,
Here's an image demonstrating this version's ability to handle HDR
images. The new version can be found in p.t.scene-files, should you be
interested~
Sam
Post a reply to this message
Attachments:
Download 'tourmaline.jpg' (106 KB)
Preview of image 'tourmaline.jpg'
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stbenge <not### [at] hotmailcom> wrote:
> Hi,
>
> Here's an image demonstrating this version's ability to handle HDR
> images. The new version can be found in p.t.scene-files, should you be
> interested~
>
> Sam
No photos here! :-)
Thanks for the version 6, Sam!
Post a reply to this message
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"stbenge" <not### [at] hotmailcom> schreef in bericht
news:4aa70217@news.povray.org...
> Hi,
>
> Here's an image demonstrating this version's ability to handle HDR
> images. The new version can be found in p.t.scene-files, should you be
> interested~
>
Incredible and awesome! Thanks for this, Sam.
Thomas
Post a reply to this message
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>stbenge on date 09/09/2009 03:16 wrote:
> Hi,
>
> Here's an image demonstrating this version's ability to handle HDR
> images. The new version can be found in p.t.scene-files, should you be
> interested~
>
> Sam
>
> ------------------------------------------------------------------------
>
Red Kryptonite!
Thank you for the example,
;-)
Paolo
Post a reply to this message
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Sam "Awesome" Benge! XD
--
a game sig: http://tinyurl.com/d3rxz9
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> Hi,
>
> Here's an image demonstrating this version's ability to handle HDR
> images. The new version can be found in p.t.scene-files, should you be
> interested~
>
> Sam
>
> ------------------------------------------------------------------------
>
Very good.
Where you coding your new version when I experimented with HDR, or did
my medling prompted you in that direction?
Any way, excellent work :)
Alain
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Carlo C. wrote:
> stbenge <not### [at] hotmailcom> wrote:
>> Hi,
>>
>> Here's an image demonstrating this version's ability to handle HDR
>> images. The new version can be found in p.t.scene-files, should you be
>> interested~
>>
>> Sam
>
> No photos here! :-)
> Thanks for the version 6, Sam!
>
Thanks! You're welcome (c:
Post a reply to this message
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Thomas de Groot wrote:
> "stbenge" <not### [at] hotmailcom> schreef in bericht
> news:4aa70217@news.povray.org...
>> Hi,
>>
>> Here's an image demonstrating this version's ability to handle HDR
>> images. The new version can be found in p.t.scene-files, should you be
>> interested~
>>
>
> Incredible and awesome! Thanks for this, Sam.
I hope you like it, Thomas :)
Post a reply to this message
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Paolo Gibellini wrote:
> Red Kryptonite!
It seems Kryptonite always had a different appearance from one
incarnation to another... it's looked like quartz a few times...
Post a reply to this message
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Alain wrote:
> Very good.
> Where you coding your new version when I experimented with HDR, or did
> my medling prompted you in that direction?
Well, I had some code from a while back which started as an HDR patch
for Rune's illusion.inc. I adapted the same functions to work with the
luminous bloom code, and voila! I then sat on it for months and put it
back together yesterday.
> Any way, excellent work :)
Thanks!
Post a reply to this message
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