So my last post was about the fine details on this planet, and this one is
definitely about the global scale. I've come up with a nice pattern for
creating continents with mountain ranges, and made 2 patterns based on that
to represent temperature and rainfall.
The idea is I can use these patterns to drive the more detailed ones, so
different vegetation will grow in areas with certain combinations of heat &
rain.
The patterns are all fairly simple, since all I want is an interesting
looking planet for my IRTC entry not something super realistic, and since it
is so simple I've decided to share the source for the main planet pattern:
//--
pigment_pattern {
pigment_pattern {
crackle
colour_map { [0 rgb 1][1 rgb 0] }
}
poly_wave 10
pigment_map {
[0
crackle solid
colour_map { [0 rgb .3][1 rgb .7] }
]
[1 spotted scale 1]
}
scale .5
}
#local tecturb = .4;
warp { turbulence tecturb octaves 10 }
warp { turbulence -tecturb octaves 10 }
//--
Feel free to use it if you like it!
--
Tek
http://evilsuperbrain.com
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