POV-Ray : Newsgroups : povray.binaries.images : Planet texture WIP #3 - Coast Server Time
12 Oct 2026 02:46:02 EDT (-0400)
  Planet texture WIP #3 - Coast (Message 1 to 34 of 34)  
From: Tek
Subject: Planet texture WIP #3 - Coast
Date: 21 Jul 2009 20:43:53
Message: <4a6660c9@news.povray.org>
I've been mostly working on the normal maps. There's a lot of textures here 
that are influenced by the pattern of the sea, to create concentric waves 
near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
save some time.

This view is much closer than anything I plan on using in a finished image, 
but it's a nice way to tweak the texture details.

There's still a lot of work needed, but what do you think of it so far?

-- 
Tek
http://evilsuperbrain.com


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Download 'planet_surface.jpg' (304 KB)

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planet_surface.jpg


 

From: clipka
Subject: Re: Planet texture WIP #3 - Coast
Date: 21 Jul 2009 23:10:00
Message: <web.4a6682cd515abde5785322500@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> There's still a lot of work needed, but what do you think of it so far?

B-E-A-Utiful!

In the thumbnail it works almost perfect. In the high-res version the land
textures definitely ask for more work, but as you're not planning on doing such
close-ups anyway it should be fine.


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From: Dre
Subject: Re: Planet texture WIP #3 - Coast
Date: 21 Jul 2009 23:37:14
Message: <4a66896a@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:4a6660c9@news.povray.org...
> I've been mostly working on the normal maps. There's a lot of textures 
> here that are influenced by the pattern of the sea, to create concentric 
> waves near the coast, cliffs on the shore, etc. Rendered without 
> atmosphere to save some time.
>
> This view is much closer than anything I plan on using in a finished 
> image, but it's a nice way to tweak the texture details.
>
> There's still a lot of work needed, but what do you think of it so far?
>
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>

Un-beeeee-lievable!!

Looks incredible!

Well done!

Cheers Dre


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From: Jaime Vives Piqueres
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 02:46:27
Message: <4a66b5c3@news.povray.org>
Tek escribió:
> There's still a lot of work needed, but what do you think of it so far?
> 

   Definitely, your brain is super and evil... ;)

--
Jaime


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From: Thomas de Groot
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 04:27:30
Message: <4a66cd72@news.povray.org>
Good work, Tek!

The people on this planet obviously have a problem with sea-level rise :-) 
all those roads disappearing into the sea...

Thomas


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From: Warp
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 06:18:51
Message: <4a66e78b@news.povray.org>
What are those cracks on the landscape? Roads? They don't look like
very "natural" (so to speak) roads.

  Unless this is an alien planet with an alien culture which designs
roads like that... :)


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 15:57:01
Message: <4a676f0d@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:4a66e78b@news.povray.org...
>  What are those cracks on the landscape? Roads? They don't look like
> very "natural" (so to speak) roads.
>
>  Unless this is an alien planet with an alien culture which designs
> roads like that... :)


It's a futuristic world, where everyone drives amphibious cars!

Yeah... I'm gonna trim the roads back from the ocean edge I think. Though it 
really is meant to be a futuristic planet so I'm not sure if they're roads 
or hi-tech monorail or what.

-- 
Tek
http://evilsuperbrain.com


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 15:59:03
Message: <4a676f87$1@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4a66cd72@news.povray.org...
> Good work, Tek!
>
> The people on this planet obviously have a problem with sea-level rise :-) 
> all those roads disappearing into the sea...

I hadn't thought of it like that :)

I plan on trimming the roads back from the coast a little, but haven't got 
round to it yet.

-- 
Tek
http://evilsuperbrain.com


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From: Alain
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 16:10:20
Message: <4a67722c$1@news.povray.org>
Tek a écrit :
> I've been mostly working on the normal maps. There's a lot of textures here 
> that are influenced by the pattern of the sea, to create concentric waves 
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
> save some time.
> 
> This view is much closer than anything I plan on using in a finished image, 
> but it's a nice way to tweak the texture details.
> 
> There's still a lot of work needed, but what do you think of it so far?
> 
> 
Your textures are beleivable. The reliefs are correct.

You used a crackle pattern for your roads. I don't think that it's the 
best one for that purpose.
Try to find a way to make the roads stop farther from the sea. Normaly, 
you don't build a road on the beaches. You also have a bit of road that 
don't connect to any other.

OK, it's a closeup, but those houses are very huge compared to the 
natural features. Ether the planet is prety small, or it's inhabitents 
are giants.


Alain


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 18:03:05
Message: <4a678c99@news.povray.org>
Yeah the road pattern needs some other influences, particularly to avoid the 
sea.

You're right about the scale it's waaaaay off! The man-made things are huge 
compared to the planet. Basically the view I plan to use is from space, and 
I need the planet to look inhabited, so I'm going to keep tweaking the scale 
in the final image.

Also it's a sci-fi future so maybe 58-lane freeways and 10,000 room tower 
blocks are normal :)

-- 
Tek
http://evilsuperbrain.com

"Alain" <aze### [at] qwertyorg> wrote in message 
news:4a67722c$1@news.povray.org...
> Tek a écrit :
>> I've been mostly working on the normal maps. There's a lot of textures 
>> here that are influenced by the pattern of the sea, to create concentric 
>> waves near the coast, cliffs on the shore, etc. Rendered without 
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished 
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>>
>>
> Your textures are beleivable. The reliefs are correct.
>
> You used a crackle pattern for your roads. I don't think that it's the 
> best one for that purpose.
> Try to find a way to make the roads stop farther from the sea. Normaly, 
> you don't build a road on the beaches. You also have a bit of road that 
> don't connect to any other.
>
> OK, it's a closeup, but those houses are very huge compared to the natural 
> features. Ether the planet is prety small, or it's inhabitents are giants.
>
>
> Alain


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 18:08:26
Message: <4a678dda@news.povray.org>
Following some comments from my earlier posts I'm working on a pattern to 
create more natural continents.

This one uses crackle with a spotted pattern on the edges to create either 
peaks or troughs, with a nice turbulence to make it look more natural.

Now what I need to do is combine it with the other patterns :)

-- 
Tek
http://evilsuperbrain.com


"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:4a6660c9@news.povray.org...
> I've been mostly working on the normal maps. There's a lot of textures 
> here
> that are influenced by the pattern of the sea, to create concentric waves
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to
> save some time.
>
> This view is much closer than anything I plan on using in a finished 
> image,
> but it's a nice way to tweak the texture details.
>
> There's still a lot of work needed, but what do you think of it so far?
>
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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tectonic_test.jpg


 

From: Darren New
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 19:09:39
Message: <4a679c33$1@news.povray.org>
Tek wrote:
> This one uses crackle with a spotted pattern on the edges to create either 
> peaks or troughs, with a nice turbulence to make it look more natural.

Very good!

-- 
   Darren New, San Diego CA, USA (PST)
   "We'd like you to back-port all the changes in 2.0
    back to version 1.0."
   "We've done that already. We call it 2.0."


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From: John VanSickle
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 21:09:26
Message: <4a67b846$1@news.povray.org>
Tek wrote:
> I've been mostly working on the normal maps. There's a lot of textures here 
> that are influenced by the pattern of the sea, to create concentric waves 
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
> save some time.
> 
> This view is much closer than anything I plan on using in a finished image, 
> but it's a nice way to tweak the texture details.
> 
> There's still a lot of work needed, but what do you think of it so far?

At this distance from a planet, an object the size of an ordinary ocean 
wave is not discernible; it would be far smaller than even one pixel in 
the image here.  Any of the waves you depict here would be the Mother of 
all Tsunamis.

Regards,
John


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 21:39:55
Message: <4a67bf6b@news.povray.org>
The scale is rather inconsistent at the moment, but the waves should be on a 
similar scale to the buildings & roads.

After a bit of googling I found this image:
http://coastalchange.ucsd.edu/images/refraction2.jpg

That's the kind of thing I was going for.

If anything it's the random noisey waves in the deeper water that I need to 
change, all the ocean pictures I can find show very regular patterns.

-- 
Tek
http://evilsuperbrain.com

"John VanSickle" <evi### [at] hotmailcom> wrote in message 
news:4a67b846$1@news.povray.org...
> Tek wrote:
>> I've been mostly working on the normal maps. There's a lot of textures 
>> here that are influenced by the pattern of the sea, to create concentric 
>> waves near the coast, cliffs on the shore, etc. Rendered without 
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished 
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>
> At this distance from a planet, an object the size of an ordinary ocean 
> wave is not discernible; it would be far smaller than even one pixel in 
> the image here.  Any of the waves you depict here would be the Mother of 
> all Tsunamis.
>
> Regards,
> John


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From: Warp
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 11:53:27
Message: <4a688777@news.povray.org>
Tek wrote:
> Following some comments from my earlier posts I'm working on a pattern to 
> create more natural continents.

  That starts looking a lot less like cheap fractals and more like the
real thing.


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From: Mike Raiford
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 15:53:01
Message: <4a68bf9d$1@news.povray.org>
Tek wrote:
> I've been mostly working on the normal maps. There's a lot of textures here 
> that are influenced by the pattern of the sea, to create concentric waves 
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
> save some time.
> 
> This view is much closer than anything I plan on using in a finished image, 
> but it's a nice way to tweak the texture details.
> 
> There's still a lot of work needed, but what do you think of it so far?
> 
> 

very nice looking, but I can't help but notice all of the huge landfills 
all over the planet's surface ... Are the inhabitants extra trashy? ;)

-- 
~Mike


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:09:30
Message: <4a68c37a@news.povray.org>
That's not trash those are sparsely distributed buildings. Though they don't 
look like it so I might trim those ones or force it to only place them near 
the roads.

-- 
Tek
http://evilsuperbrain.com

"Mike Raiford" <"m[raiford]!at"@gmail.com> wrote in message 
news:4a68bf9d$1@news.povray.org...
> Tek wrote:
>> I've been mostly working on the normal maps. There's a lot of textures 
>> here that are influenced by the pattern of the sea, to create concentric 
>> waves near the coast, cliffs on the shore, etc. Rendered without 
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished 
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>>
>>
>
> very nice looking, but I can't help but notice all of the huge landfills 
> all over the planet's surface ... Are the inhabitants extra trashy? ;)
>
> -- 
> ~Mike


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:14:33
Message: <4a68c4a9@news.povray.org>
I may be over-thinking this... here's a map of the temperatures on this 
planet!

My theory is that rather than simply randomly placing different types of 
terrain, if I can get nice patterns for temperature and rainfall that are 
different but related to the continental pattern, then in theory I should 
get a much more realistic looking planet.

I'm working on a rainfall map now :)

-- 
Tek
http://evilsuperbrain.com


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heat.jpg


 

From: Mike Raiford
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:31:44
Message: <4a68c8b0$1@news.povray.org>
Tek wrote:
> I may be over-thinking this... here's a map of the temperatures on this 
> planet!
> 
> My theory is that rather than simply randomly placing different types of 
> terrain, if I can get nice patterns for temperature and rainfall that are 
> different but related to the continental pattern, then in theory I should 
> get a much more realistic looking planet.
> 
> I'm working on a rainfall map now :)
> 
> 

Wow, this is going to look nice when it's all done. Excellent job!

-- 
~Mike


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From: Mike Raiford
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:32:24
Message: <4a68c8d8@news.povray.org>
Tek wrote:
> That's not trash those are sparsely distributed buildings. Though they don't 
> look like it so I might trim those ones or force it to only place them near 
> the roads.
> 

I figured so, but I couldn't help myself... ;)

are the buildings randomly oriented?

-- 
~Mike


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 17:17:04
Message: <4a68d350@news.povray.org>
"Mike Raiford" <"m[raiford]!at"@gmail.com> wrote in message 
news:4a68c8d8@news.povray.org...
>
> are the buildings randomly oriented?

They're generated using crackle solid metric 1, so there's not really a 
concept of orientation.

-- 
Tek
http://evilsuperbrain.com


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From: Alain
Subject: Re: Planet texture WIP #3 - Coast
Date: 25 Jul 2009 15:19:26
Message: <4a6b5abe$1@news.povray.org>
Tek a écrit :
> Yeah the road pattern needs some other influences, particularly to avoid the 
> sea.
> 
> You're right about the scale it's waaaaay off! The man-made things are huge 
> compared to the planet. Basically the view I plan to use is from space, and 
> I need the planet to look inhabited, so I'm going to keep tweaking the scale 
> in the final image.
> 
> Also it's a sci-fi future so maybe 58-lane freeways and 10,000 room tower 
> blocks are normal :)
> 

Or single buildings housing 10 000 000+ peoples who also work it that 
same building...
This make me think of Azimov's Steel caves. Huge cities made of 
interconnected buildings so huge that you no longer know that there is 
something called "outside" ou what a "sky" is.


Alain


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From: Alain
Subject: Re: Planet texture WIP #3 - Coast
Date: 25 Jul 2009 15:28:43
Message: <4a6b5ceb$1@news.povray.org>
Tek a écrit :
> I may be over-thinking this... here's a map of the temperatures on this 
> planet!
> 
> My theory is that rather than simply randomly placing different types of 
> terrain, if I can get nice patterns for temperature and rainfall that are 
> different but related to the continental pattern, then in theory I should 
> get a much more realistic looking planet.
> 
> I'm working on a rainfall map now :)
> 
> 
I think that it's a very good idea.
It looks like it's a surface temperature, and it gets coldre at high 
altitude.

Now, tou realy be complete, you also need a water and a high temperature 
mao.

The vegetation will be more abundent east of the areas of high see 
temperatures.


Alain


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From: nemesis
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 00:05:01
Message: <web.4a6bd5c8515abde55e2332f70@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> What are those cracks on the landscape? Roads? They don't look like
> very "natural" (so to speak) roads.

I thought of "tektonic" plates. :P

amazing as usual...


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From: clipka
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 09:25:01
Message: <web.4a6c58ca515abde5877441c40@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:
> The vegetation will be more abundent east of the areas of high see
> temperatures.

Depends on the direction of rotation :P


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From: Cousin Ricky
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 17:30:00
Message: <web.4a6cc9b2515abde578641e0c0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Alain <aze### [at] qwertyorg> wrote:
> > The vegetation will be more abundent east of the areas of high see
> > temperatures.
>
> Depends on the direction of rotation :P

Also on prevailing wind direction, I would think.  Much oversimplified wind
directions on my west-to-east rotating planet, for example:

+90  Calm (polar high)
     Northeast
+60  Calm (polar front)
     Southwest
+30  Calm (subtropical high, "horse latitudes")
     Northeast ("trade winds")
  0  Calm (intertropical convergence zone, "doldrums")
     Southeast
-30  Calm (subtropical high)
     Northwest
-60  Calm (polar front)
     Southeast
-90  Calm (polar high)

http://en.wikipedia.org/wiki/Atmospheric_circulation
http://en.wikipedia.org/wiki/File:Earthmap720x360_grid.jpg

Contrary to popular belief, flush toilets do *not* follow this plan:

http://www.ems.psu.edu/~fraser/Bad/BadCoriolis.html


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From: clipka
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 17:55:01
Message: <web.4a6cd0ae515abde5877441c40@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> > Depends on the direction of rotation :P
>
> Also on prevailing wind direction, I would think.  Much oversimplified wind
> directions on my west-to-east rotating planet, for example:

Note that the prevailing wind directions *are* dependent on the direction of
rotation ;)


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From: Thomas de Groot
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 07:30:41
Message: <4a6d8fe1@news.povray.org>
That's the spirit!

Thomas


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From: Thomas de Groot
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 07:35:53
Message: <4a6d9119$1@news.povray.org>
"clipka" <nomail@nomail> schreef in bericht 
news:web.4a6c58ca515abde5877441c40@news.povray.org...
>
> Depends on the direction of rotation :P

...and on the orientation of mountain ranges versus coasts and versus 
rotation, creating rain shadows....

Thomas


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From: Christian Froeschlin
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 15:15:11
Message: <4a6dfcbf@news.povray.org>
Tek wrote:

> After a bit of googling I found this image:
> http://coastalchange.ucsd.edu/images/refraction2.jpg

but that is rather a "closeup" with at most a few kilometers
field of view. Your image seems to have a curved horizon which
indicates a scale at least two magnitudes higher (although it's
a bit difficult to tell as only a short section is visible).


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 19:17:40
Message: <4a6e3594$1@news.povray.org>
hmm... I hadn't thought about how rotation affects wind, I was just going to 
use some turbulence for the wind, but I'll add some rotation to it.

I'd like to get the mountain ranges to cause rain, but I can't see a way to 
get a smooth result without taking lots of samples, and I'm not going to do 
that for what is, after all, just a pretty pattern :)

-- 
Tek
http://evilsuperbrain.com


"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4a6d9119$1@news.povray.org...
>
> "clipka" <nomail@nomail> schreef in bericht 
> news:web.4a6c58ca515abde5877441c40@news.povray.org...
>>
>> Depends on the direction of rotation :P
>
> ...and on the orientation of mountain ranges versus coasts and versus 
> rotation, creating rain shadows....
>
> Thomas
>


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 19:21:44
Message: <4a6e3688@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> wrote in message 
news:4a6dfcbf@news.povray.org...
> Tek wrote:
>
>> After a bit of googling I found this image:
>> http://coastalchange.ucsd.edu/images/refraction2.jpg
>
> but that is rather a "closeup" with at most a few kilometers
> field of view. Your image seems to have a curved horizon which
> indicates a scale at least two magnitudes higher (although it's
> a bit difficult to tell as only a short section is visible).

As I said, the scale is rather inconsistent. The waves, buildings, and roads 
are on a scale that's roughly consistent with each other, but the planet's 
radius is much too small by comparison.

-- 
Tek
http://evilsuperbrain.com


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From: Paolo Gibellini
Subject: Re: Planet texture WIP #3 - Coast
Date: 3 Aug 2009 11:19:11
Message: <4a76ffef$1@news.povray.org>
Such a nice planet... now - please - don't add pollution in your textures!
;-)
Paolo

 >Tek  on date 22/07/2009 02:43 wrote:
> I've been mostly working on the normal maps. There's a lot of textures here 
> that are influenced by the pattern of the sea, to create concentric waves 
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
> save some time.
> 
> This view is much closer than anything I plan on using in a finished image, 
> but it's a nice way to tweak the texture details.
> 
> There's still a lot of work needed, but what do you think of it so far?
> 
>


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From: Sven Littkowski
Subject: Re: Planet texture WIP #3 - Coast
Date: 13 Sep 2009 02:48:51
Message: <4aac95d3@news.povray.org>
Starts to look great! Congratulations!


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