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From: Thomas de Groot
Subject: Re: Sands of Time (wip2)
Date: 19 Jun 2009 09:53:54
Message: <4a3b9872@news.povray.org>
"Doctor John" <joh### [at] homecom> schreef in bericht 
news:4a3b6b40@news.povray.org...
>A few changes, still trying to make clipka's suggestion work well so it
> isn't implemented here. More to add. Final result will be posted to IRTC
> test round.
>
Hmmm... love it!

Thomas


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From: Darren New
Subject: Re: Sands of Time (wip2)
Date: 19 Jun 2009 10:49:06
Message: <4a3ba562$1@news.povray.org>
Doctor John wrote:
> A few changes,

Very nice. The sand in the foreground looks most excellent.

-- 
   Darren New, San Diego CA, USA (PST)
   Insanity is a small city on the western
   border of the State of Mind.


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From: Doctor John
Subject: Re: Sands of Time (wip2)
Date: 19 Jun 2009 13:16:51
Message: <4a3bc803@news.povray.org>
Stephen wrote:
> Doctor John <joh### [at] homecom> wrote:
>> A few changes, still trying to make clipka's suggestion work well so it
>> isn't implemented here. More to add. Final result will be posted to IRTC
>> test round.
>>
> 
> 
> Nice one John :D
> 
> Stephen
> 
That's a gentleman's measure you owe me :-)

John
-- 
"Eppur si muove" - Galileo Galilei


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From: Doctor John
Subject: Re: Sands of Time (wip2)
Date: 19 Jun 2009 13:17:12
Message: <4a3bc818@news.povray.org>
Thomas de Groot wrote:
> "Doctor John" <joh### [at] homecom> schreef in bericht 
> news:4a3b6b40@news.povray.org...
>> A few changes, still trying to make clipka's suggestion work well so it
>> isn't implemented here. More to add. Final result will be posted to IRTC
>> test round.
>>
> Hmmm... love it!
> 
> Thomas
> 
> 
Thanks :-)

-- 
"Eppur si muove" - Galileo Galilei


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From: Doctor John
Subject: Re: Sands of Time (wip2)
Date: 19 Jun 2009 13:17:48
Message: <4a3bc83c@news.povray.org>
Darren New wrote:
> Doctor John wrote:
>> A few changes,
> 
> Very nice. The sand in the foreground looks most excellent.
> 
It took a lot of work :-)

John
-- 
"Eppur si muove" - Galileo Galilei


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From: clipka
Subject: Re: Sands of Time (wip2)
Date: 19 Jun 2009 14:40:00
Message: <web.4a3bdb59b616322a7080f32a0@news.povray.org>
Doctor John <joh### [at] homecom> wrote:
> > Very nice. The sand in the foreground looks most excellent.
> >
> It took a lot of work :-)

Yeah. Nature took ages to make anything comparable :P


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From: Stephen
Subject: Re: Sands of Time (wip2)
Date: 19 Jun 2009 17:21:20
Message: <i80o35leo9ms74bs1lso3or9v3j3o5aahg@4ax.com>
On Fri, 19 Jun 2009 18:19:41 +0100, Doctor John <joh### [at] homecom> wrote:

>Stephen wrote:
>> Doctor John <joh### [at] homecom> wrote:
>>> A few changes, still trying to make clipka's suggestion work well so it
>>> isn't implemented here. More to add. Final result will be posted to IRTC
>>> test round.
>>>
>> 
>> 
>> Nice one John :D
>> 
>> Stephen
>> 
>That's a gentleman's measure you owe me :-)
>

But I'm no gentleman!

And I think that I do owe you a couple.
-- 

Regards
     Stephen


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From: Doctor John
Subject: Re: Sands of Time (wip2)
Date: 20 Jun 2009 07:45:36
Message: <4a3ccbe0$1@news.povray.org>
clipka wrote:
> Doctor John <joh### [at] homecom> wrote:
>>> Very nice. The sand in the foreground looks most excellent.
>>>
>> It took a lot of work :-)
> 
> Yeah. Nature took ages to make anything comparable :P
> 
> 
Agreed. It took ages to individually shape and polish each individual
grain ;-)
BTW what finish, interior etc did you use on your grains

John
-- 
"Eppur si muove" - Galileo Galilei


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From: clipka
Subject: Re: Sands of Time (wip2)
Date: 20 Jun 2009 12:30:00
Message: <web.4a3d0d73b616322a1d5d3f0@news.povray.org>
Doctor John <joh### [at] homecom> wrote:
> Agreed. It took ages to individually shape and polish each individual
> grain ;-)

Although we must confess that nature did a superb job at multiprocessing there
:)

> BTW what finish, interior etc did you use on your grains

In the first shot I used this technique in, I union'd all the grains (I actually
used blobs instead of spheres), and applied the following material:

    #declare SandColor = color rgb <0.9,0.6,0.3>;

    texture {
      bozo
      texture_map {
        #macro SparklesTexture(fTrans,fRef,fDiff,fMix,cMix)
          pigment { color (1-fMix)*SandColor + fMix * cMix transmit fTrans }
          finish { specular fRef diffuse fDiff reflection { fRef/2 } }
        #end
        [0.0 SparklesTexture (0.7, 1.0, 1.0, 0.0, <0,0,0>) ]
        [0.2 SparklesTexture (1.0, 0.1, 0.0, 0.0, <0,0,0>) ]
        [0.4 SparklesTexture (0.3, 0.3, 0.5, 0.5, <1,1,1>) ]
        [0.6 SparklesTexture (0.3, 0.3, 0.5, 0.5, <0,0,0>) ]
        [0.8 SparklesTexture (0.3, 0.3, 0.5, 0.5, <0,0,0>) ]
        [1.0 SparklesTexture (0.7, 0.3, 1.0, 0.0, <0,0,0>) ]
      }
      scale 0.005
    }
    interior { ior 1.5 }
    // no_shadow
    // no_reflection

So quite a mix of different material properties (if you look at real sand,
you'll often find that it's a mix of very different colors, too); they seem
quite a bit arbitrary, but yes - they actually are :) In fact I just toyed
around until it looked good, partially driven by how I'd expect it to work
physically, partly driven by what effects I expected from the sand grains.

In some other shot, these looked better:

  texture {
    bozo
    texture_map {
      #macro GrainsTexture(fTrans,fRef,fDiff,fMix,cMix)
        pigment { color (1-fMix)*SandColor + fMix * cMix transmit fTrans }
        finish { specular fRef*2 diffuse fDiff reflection { fRef/2 } }
      #end
      [0.0 GrainsTexture (0.7, 1.0, 1.0, 0.0, <0,0,0>) ]
      [0.2 GrainsTexture (1.0, 0.1, 0.0, 0.0, <0,0,0>) ]
      [0.4 GrainsTexture (0.3, 0.3, 0.5, 0.5, <1,1,1>) ]
      [0.6 GrainsTexture (0.3, 0.3, 0.5, 0.5, <0,0,0>) ]
      [0.8 GrainsTexture (0.3, 0.3, 0.5, 0.5, <0,0,0>) ]
      [1.0 GrainsTexture (0.7, 0.3, 1.0, 0.0, <0,0,0>) ]
    }
    scale 0.005
  }
  interior { ior 1.5 }
  no_shadow

So you'll probably need to do your own tweaking, actually.


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From: Paolo Gibellini
Subject: Re: Sands of Time (wip2)
Date: 22 Jun 2009 05:43:29
Message: <4a3f5241$1@news.povray.org>
I love the greebled sphere.
;-)
Paolo

 >Doctor John  on date 19/06/2009 12:42 wrote:
> A few changes, still trying to make clipka's suggestion work well so it
> isn't implemented here. More to add. Final result will be posted to IRTC
> test round.
> 
> John
> 
> 
> ------------------------------------------------------------------------
>


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