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The building of the Brandhorst museum which was recently opened
in Munich is covered with 36000 colored ceramic rods. While this
must have been a pain to build, it just begs for an SDL loop ;)
The pyramid WIP is just included to have something to reflect.
Trees are from POV-Tree. This is not a model of the actual building,
just a single wall. For more information on the building itself, see
http://www.museum-brandhorst.de/en/building/exterior-views/1.html
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Download 'brandhorst.jpg' (142 KB)
Preview of image 'brandhorst.jpg'
![brandhorst.jpg](/povray.binaries.images/attachment/%3C4a248eaf%40news.povray.org%3E/brandhorst.jpg?preview=1)
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Due to the structure, the appearance changes based on distance,
viewing angle and light direction. Here are two more views.
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Attachments:
Download 'closeup.jpg' (68 KB)
Download 'distance.jpg' (41 KB)
Preview of image 'closeup.jpg'
![closeup.jpg](/povray.binaries.images/attachment/%3C4a248fa7%40news.povray.org%3E/closeup.jpg?preview=1)
Preview of image 'distance.jpg'
![distance.jpg](/povray.binaries.images/attachment/%3C4a248fa7%40news.povray.org%3E/distance.jpg?preview=1)
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Very nice. I love that kind of architecture. Well done by the way.
Thomas
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> The building of the Brandhorst museum which was recently opened
> in Munich is covered with 36000 colored ceramic rods. While this
> must have been a pain to build, it just begs for an SDL loop ;)
Looks nice, I will have to go and visit this next time I around that area.
By the way, you could apply a very small amount of random rotation to each
sheet of reflective glass, to make it look a bit more realistic and not CG
:-)
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"scott" <sco### [at] scott com> wrote:
> By the way, you could apply a very small amount of random rotation to each
> sheet of reflective glass, to make it look a bit more realistic and not CG
> :-)
From a theoretical point of view (I've never tried to model a glass facade
building) some slight large-scale normal pertubation should be good as well.
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Thomas de Groot wrote:
> Very nice. I love that kind of architecture. Well done by the way.
thank you ;)
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scott wrote:
> By the way, you could apply a very small amount of random rotation to
> each sheet of reflective glass, to make it look a bit more realistic
> and not CG :-)
hmm yes have to try this. Not sure how sloppy they build real
windows though ;) but I suppose if the reflected objects are
distant the effect is noticable even for small deviations.
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scott wrote:
> By the way, you could apply a very small amount of random rotation to
> each sheet of reflective glass, to make it look a bit more realistic
passed a real glass building today. In addition to the panes
being noticably not aligned, even the individual panes showed
quite a lot of distortion as if not perfectly flat (both local
pertubations and global curvature of the entire pane from frame
to center, some bent inwards, some outwards).
Here's a render with improved reflections.
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Download 'windows.jpg' (68 KB)
Preview of image 'windows.jpg'
![windows.jpg](/povray.binaries.images/attachment/%3C4a26ee0a%40news.povray.org%3E/windows.jpg?preview=1)
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And from the original viewpoint which shows more reflections.
Also reduced the total strength of the reflection somewhat.
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Attachments:
Download 'brandhorst-bumpy.jpg' (139 KB)
Preview of image 'brandhorst-bumpy.jpg'
![brandhorst-bumpy.jpg](/povray.binaries.images/attachment/%3C4a2703eb%40news.povray.org%3E/brandhorst-bumpy.jpg?preview=1)
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